wxMASSManager/MassManager/MassManager.h

92 lines
2.6 KiB
C++

#ifndef MASSMANAGER_H
#define MASSMANAGER_H
// wxMASSManager
// Copyright (C) 2020 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <string>
#include <Corrade/Containers/StaticArray.h>
#include <Corrade/Containers/Optional.h>
using namespace Corrade;
enum class GameState : uint8_t {
Unknown, NotRunning, Running
};
enum class HangarState : uint8_t {
Empty, Invalid, Filled
};
class MassManager {
public:
MassManager();
auto ready() -> bool;
auto lastError() -> std::string const&;
auto saveDirectory() -> std::string const&;
auto steamId() -> std::string const&;
auto profileSaveName() -> std::string const&;
auto checkGameState() -> GameState;
auto gameState() -> GameState;
auto getActiveSlot() -> char;
auto activeSlot() -> char;
auto importMass(const std::string& source, int hangar) -> bool;
auto moveMass(int source, int destination) -> bool;
auto deleteMass(int hangar) -> bool;
auto backupSaves(const std::string& filename) -> bool;
void refreshHangar(int hangar);
auto hangarState(int hangar) -> HangarState;
auto massName(int hangar) -> Containers::Optional<std::string>;
auto getMassName(const std::string& filename) -> Containers::Optional<std::string>;
private:
auto findSaveDirectory() -> bool;
auto findSteamId() -> bool;
bool _ready = false;
std::string _lastError = "";
std::string _saveDirectory = "";
std::string _steamId = "";
std::string _profileSaveName = "";
GameState _gameState = GameState::Unknown;
char _activeSlot = -1;
struct Hangar {
HangarState _state = HangarState::Empty;
Containers::Optional<std::string> _massName = Containers::NullOpt;
std::string _filename = "";
};
Containers::StaticArray<32, Hangar> _hangars{Containers::ValueInit};
};
#endif //MASSMANAGER_H