142 lines
4.3 KiB
C++
142 lines
4.3 KiB
C++
#ifndef MASSMANAGER_H
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#define MASSMANAGER_H
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// wxMASSManager
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// Copyright (C) 2020 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <map>
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#include <string>
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#include <vector>
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#include <Corrade/Containers/StaticArray.h>
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#include <Corrade/Containers/Optional.h>
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#include <wx/datetime.h>
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#include <wx/image.h>
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using namespace Corrade;
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enum class GameState : uint8_t {
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Unknown, NotRunning, Running
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};
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enum class HangarState : uint8_t {
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Empty, Invalid, Filled
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};
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enum class SortType : uint8_t {
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Filename, CreationDate
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};
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enum class SortOrder: uint8_t {
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Ascending, Descending
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};
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struct Screenshot {
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std::string _filename;
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wxDateTime _creationDate;
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wxImage _thumbnail;
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};
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class MassManager {
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public:
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MassManager();
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auto ready() -> bool;
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auto lastError() -> std::string const&;
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auto saveDirectory() -> std::string const&;
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auto stagingAreaDirectory() -> std::string const&;
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auto screenshotDirectory() -> std::string const&;
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auto steamId() -> std::string const&;
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auto profileSaveName() -> std::string const&;
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auto checkGameState() -> GameState;
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auto gameState() -> GameState;
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auto getActiveSlot() -> char;
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auto activeSlot() -> char;
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auto importMass(const std::string& source, int hangar) -> bool;
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auto importMass(int staged_index, int hangar) -> bool;
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auto exportMass(int hangar) -> bool;
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auto moveMass(int source, int destination) -> bool;
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auto deleteMass(int hangar) -> bool;
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auto renameMass(int hangar, const std::string& new_name) -> bool;
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auto backupSaves(const std::string& filename) -> bool;
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void refreshHangar(int hangar);
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auto hangarState(int hangar) -> HangarState;
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auto massName(int hangar) -> Containers::Optional<std::string>;
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auto getMassName(const std::string& filename) -> Containers::Optional<std::string>;
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auto initialiseStagingArea() -> std::vector<std::string>;
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auto updateStagedMass(const std::string& filename) -> int;
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auto removeStagedMass(const std::string& filename) -> int;
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void deleteStagedMass(int index);
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auto stagedMassName(int index) -> std::string;
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auto stagedMassName(const std::string& filename) -> std::string;
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void loadScreenshots();
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auto screenshots() -> std::vector<Screenshot> const&;
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void sortScreenshots(SortType type);
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void sortScreenshots(SortOrder order);
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void sortScreenshots();
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auto updateScreenshot(const std::string& filename) -> int;
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void removeScreenshot(int index);
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void deleteScreenshot(int index);
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private:
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auto findSaveDirectory() -> bool;
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auto findSteamId() -> bool;
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auto findScreenshotDirectory() -> bool;
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void addScreenshot(const std::string& filename);
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bool _ready = false;
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std::string _lastError = "";
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std::string _stagingAreaDirectory = "";
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std::string _saveDirectory = "";
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std::string _screenshotDirectory = "";
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std::string _steamId = "";
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std::string _profileSaveName = "";
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GameState _gameState = GameState::Unknown;
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char _activeSlot = -1;
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struct Hangar {
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HangarState _state = HangarState::Empty;
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Containers::Optional<std::string> _massName = Containers::NullOpt;
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std::string _filename = "";
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};
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Containers::StaticArray<32, Hangar> _hangars{Containers::ValueInit};
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std::map<std::string, std::string> _stagedMasses;
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std::vector<Screenshot> _screenshots;
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SortType _sortType = SortType::Filename;
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SortOrder _sortOrder = SortOrder::Ascending;
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};
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#endif //MASSMANAGER_H
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