wxMASSManager/Profile/Profile.cpp

1013 lines
33 KiB
C++

// wxMASSManager
// Copyright (C) 2020 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Corrade/version.h>
#if !(CORRADE_VERSION_YEAR * 100 + CORRADE_VERSION_MONTH >= 202006)
#error This application requires Corrade 2020.06 or later to build.
#endif
#include <algorithm>
#include <Corrade/Containers/Array.h>
#include <Corrade/Utility/Directory.h>
#include <Corrade/Utility/FormatStl.h>
#include <Corrade/Utility/String.h>
#include <wx/wfstream.h>
#include <wx/zipstrm.h>
#include "Profile.h"
#include "Locators.h"
using namespace Corrade;
Profile::Profile(const std::string& path) {
auto map = Utility::Directory::mapRead(path);
if(!map) {
_lastError = "Couldn't memory-map " + Utility::Directory::filename(path);
return;
}
_profileDirectory = Utility::Directory::path(path);
_filename = Utility::Directory::filename(path);
if(Utility::String::beginsWith(_filename, "Demo")) {
_type = ProfileType::Demo;
}
else {
_type = ProfileType::FullGame;
}
_steamId = Utility::String::ltrim(Utility::String::rtrim(_filename, ".sav"), (_type == ProfileType::Demo ? "Demo" : "") + std::string{"Profile"});
auto it = std::search(map.begin(), map.end(), &company_name_locator[0], &company_name_locator[27]);
if(it == map.end()) {
_lastError = "Couldn't find a company name in " + _filename;
return;
}
_companyName = std::string{it + 41};
_valid = true;
}
auto Profile::valid() const -> bool {
return _valid;
}
auto Profile::lastError() const -> std::string const& {
return _lastError;
}
auto Profile::filename() const -> std::string const& {
return _filename;
}
auto Profile::type() const -> ProfileType {
return _type;
}
auto Profile::steamId() const -> std::string const& {
return _steamId;
}
auto Profile::companyName() const -> std::string const& {
return _companyName;
}
auto Profile::getCompanyName() -> std::string const& {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto it = std::search(mmap.begin(), mmap.end(), &company_name_locator[0], &company_name_locator[27]);
if(it == mmap.end()) {
_lastError = "Couldn't find a company name in " + _filename;
_companyName = "";
}
else {
_companyName = std::string{it + 41};
}
return _companyName;
}
auto Profile::renameCompany(const std::string& new_name) -> bool {
char length_difference = static_cast<char>(_companyName.length() - new_name.length());
std::string profile_data = Utility::Directory::readString(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(profile_data.begin(), profile_data.end(), &company_name_locator[0], &company_name_locator[27]);
if(iter != profile_data.end()) {
*(iter + 0x1C) = *(iter + 0x1C) - length_difference;
*(iter + 0x25) = *(iter + 0x25) - length_difference;
while(*(iter + 0x29) != '\0') {
profile_data.erase(iter + 0x29);
}
profile_data.insert(iter + 0x29, new_name.cbegin(), new_name.cend());
if(!Utility::Directory::writeString(Utility::Directory::join(_profileDirectory, _filename), profile_data)) {
_lastError = "The file" + _filename + " couldn't be written to.";
return false;
}
_companyName = new_name;
return true;
}
else {
_lastError = "Couldn't find the company name in " + _filename;
return false;
}
}
auto Profile::activeFrameSlot() const -> std::int8_t {
return _activeFrameSlot;
}
auto Profile::getActiveFrameSlot() -> std::int8_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &active_slot_locator[0], &active_slot_locator[31]);
if(iter == mmap.end()) {
if(std::search(mmap.begin(), mmap.end(), &credits_locator[0], &credits_locator[22]) != mmap.end()) {
_activeFrameSlot = 0;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_activeFrameSlot = -1;
}
}
else {
_activeFrameSlot = *(iter + 41);
}
return _activeFrameSlot;
}
auto Profile::credits() const -> std::int32_t {
return _credits;
}
auto Profile::getCredits() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &credits_locator[0], &credits_locator[22]);
if(iter != mmap.end()) {
_credits = *reinterpret_cast<const std::int32_t*>(iter + 0x20);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_credits = -1;
}
return _credits;
}
auto Profile::setCredits(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &credits_locator[0], &credits_locator[22]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x20) = amount;
_credits = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::storyProgress() const -> std::int32_t {
return _storyProgress;
}
auto Profile::getStoryProgress() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &story_progress_locator[0], &story_progress_locator[29]);
if(iter != mmap.end()) {
_storyProgress = *reinterpret_cast<const std::int32_t*>(iter + 0x27);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_storyProgress = -1;
}
return _storyProgress;
}
auto Profile::setStoryProgress(std::int32_t progress) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &story_progress_locator[0], &story_progress_locator[29]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x27) = progress;
_storyProgress = progress;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::lastMissionId() const -> std::int32_t {
return _lastMissionId;
}
auto Profile::getLastMissionId() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &last_mission_id_locator[0], &last_mission_id_locator[29]);
if(iter != mmap.end()) {
_lastMissionId = *reinterpret_cast<const std::int32_t*>(iter + 0x27);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_lastMissionId = -1;
}
return _lastMissionId;
}
auto Profile::verseSteel() const -> std::int32_t {
return _verseSteel;
}
auto Profile::getVerseSteel() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &verse_steel_locator[0], &verse_steel_locator[129]);
if(iter != mmap.end()) {
_verseSteel = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_verseSteel = -1;
}
return _verseSteel;
}
auto Profile::setVerseSteel(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &verse_steel_locator[0], &verse_steel_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_verseSteel = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::undinium() const -> std::int32_t {
return _undinium;
}
auto Profile::getUndinium() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &undinium_locator[0], &undinium_locator[129]);
if(iter != mmap.end()) {
_undinium = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_undinium = -1;
}
return _undinium;
}
auto Profile::setUndinium(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &undinium_locator[0], &undinium_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_undinium = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::necriumAlloy() const -> std::int32_t {
return _necriumAlloy;
}
auto Profile::getNecriumAlloy() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &necrium_alloy_locator[0], &necrium_alloy_locator[129]);
if(iter != mmap.end()) {
_necriumAlloy = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_necriumAlloy = -1;
}
return _necriumAlloy;
}
auto Profile::setNecriumAlloy(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &necrium_alloy_locator[0], &necrium_alloy_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_necriumAlloy = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::lunarite() const -> std::int32_t {
return _lunarite;
}
auto Profile::getLunarite() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &lunarite_locator[0], &lunarite_locator[129]);
if(iter != mmap.end()) {
_lunarite = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_lunarite = -1;
}
return _lunarite;
}
auto Profile::setLunarite(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &lunarite_locator[0], &lunarite_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_lunarite = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::asterite() const -> std::int32_t {
return _asterite;
}
auto Profile::getAsterite() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &asterite_locator[0], &asterite_locator[129]);
if(iter != mmap.end()) {
_asterite = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_asterite = -1;
}
return _asterite;
}
auto Profile::setAsterite(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &asterite_locator[0], &asterite_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_asterite = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::ednil() const -> std::int32_t {
return _ednil;
}
auto Profile::getEdnil() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &ednil_locator[0], &ednil_locator[129]);
if(iter != mmap.end()) {
_ednil = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_ednil = -1;
}
return _ednil;
}
auto Profile::setEdnil(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &ednil_locator[0], &ednil_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_ednil = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::nuflalt() const -> std::int32_t {
return _nuflalt;
}
auto Profile::getNuflalt() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &nuflalt_locator[0], &nuflalt_locator[129]);
if(iter != mmap.end()) {
_nuflalt = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_nuflalt = -1;
}
return _nuflalt;
}
auto Profile::setNuflalt(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &nuflalt_locator[0], &nuflalt_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_nuflalt = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::aurelene() const -> std::int32_t {
return _aurelene;
}
auto Profile::getAurelene() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &aurelene_locator[0], &aurelene_locator[129]);
if(iter != mmap.end()) {
_aurelene = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_aurelene = -1;
}
return _aurelene;
}
auto Profile::setAurelene(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &aurelene_locator[0], &aurelene_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_aurelene = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::soldus() const -> std::int32_t {
return _soldus;
}
auto Profile::getSoldus() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &soldus_locator[0], &soldus_locator[129]);
if(iter != mmap.end()) {
_soldus = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_soldus = -1;
}
return _soldus;
}
auto Profile::setSoldus(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &soldus_locator[0], &soldus_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_soldus = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::synthesizedN() const -> std::int32_t {
return _synthesizedN;
}
auto Profile::getSynthesizedN() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &synthesized_n_locator[0], &synthesized_n_locator[129]);
if(iter != mmap.end()) {
_synthesizedN = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_synthesizedN = -1;
}
return _synthesizedN;
}
auto Profile::setSynthesizedN(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &synthesized_n_locator[0], &synthesized_n_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_synthesizedN = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::alcarbonite() const -> std::int32_t {
return _alcarbonite;
}
auto Profile::getAlcarbonite() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &alcarbonite_locator[0], &alcarbonite_locator[129]);
if(iter != mmap.end()) {
_alcarbonite = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_alcarbonite = -1;
}
return _alcarbonite;
}
auto Profile::setAlcarbonite(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &alcarbonite_locator[0], &alcarbonite_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_alcarbonite = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::keriphene() const -> std::int32_t {
return _keriphene;
}
auto Profile::getKeriphene() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &keriphene_locator[0], &keriphene_locator[129]);
if(iter != mmap.end()) {
_keriphene = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_keriphene= -1;
}
return _keriphene;
}
auto Profile::setKeriphene(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &keriphene_locator[0], &keriphene_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_keriphene = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::nitinolCM() const -> std::int32_t {
return _nitinolCM;
}
auto Profile::getNitinolCM() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &nitinol_cm_locator[0], &nitinol_cm_locator[129]);
if(iter != mmap.end()) {
_nitinolCM = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_nitinolCM = -1;
}
return _nitinolCM;
}
auto Profile::setNitinolCM(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &nitinol_cm_locator[0], &nitinol_cm_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_nitinolCM = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::quarkium() const -> std::int32_t {
return _quarkium;
}
auto Profile::getQuarkium() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &quarkium_locator[0], &quarkium_locator[129]);
if(iter != mmap.end()) {
_quarkium = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_quarkium = -1;
}
return _quarkium;
}
auto Profile::setQuarkium(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &quarkium_locator[0], &quarkium_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_quarkium = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::alterene() const -> std::int32_t {
return _alterene;
}
auto Profile::getAlterene() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &alterene_locator[0], &alterene_locator[129]);
if(iter != mmap.end()) {
_alterene = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_alterene = -1;
}
return _alterene;
}
auto Profile::setAlterene(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &alterene_locator[0], &alterene_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_alterene = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::mixedComposition() const -> std::int32_t {
return _mixedComposition;
}
auto Profile::getMixedComposition() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &mixed_composition_locator[0], &mixed_composition_locator[129]);
if(iter != mmap.end()) {
_mixedComposition = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_mixedComposition = -1;
}
return _mixedComposition;
}
auto Profile::setMixedComposition(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &mixed_composition_locator[0], &mixed_composition_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_mixedComposition = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::voidResidue() const -> std::int32_t {
return _voidResidue;
}
auto Profile::getVoidResidue() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &void_residue_locator[0], &void_residue_locator[129]);
if(iter != mmap.end()) {
_voidResidue = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_voidResidue = -1;
}
return _voidResidue;
}
auto Profile::setVoidResidue(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &void_residue_locator[0], &void_residue_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_voidResidue = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::muscularConstruction() const -> std::int32_t {
return _muscularConstruction;
}
auto Profile::getMuscularConstruction() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &muscular_construction_locator[0], &muscular_construction_locator[129]);
if(iter != mmap.end()) {
_muscularConstruction = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_muscularConstruction = -1;
}
return _muscularConstruction;
}
auto Profile::setMuscularConstruction(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &muscular_construction_locator[0], &muscular_construction_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_muscularConstruction = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::mineralExoskeletology() const -> std::int32_t {
return _mineralExoskeletology;
}
auto Profile::getMineralExoskeletology() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &mineral_exoskeletology_locator[0], &mineral_exoskeletology_locator[129]);
if(iter != mmap.end()) {
_mineralExoskeletology = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_mineralExoskeletology = -1;
}
return _mineralExoskeletology;
}
auto Profile::setMineralExoskeletology(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &mineral_exoskeletology_locator[0], &mineral_exoskeletology_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_mineralExoskeletology = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::carbonizedSkin() const -> std::int32_t {
return _carbonizedSkin;
}
auto Profile::getCarbonizedSkin() -> std::int32_t {
auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &carbonized_skin_locator[0], &carbonized_skin_locator[129]);
if(iter != mmap.end()) {
_carbonizedSkin = *reinterpret_cast<const std::int32_t*>(iter + 0x8C);
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
_carbonizedSkin = -1;
}
return _carbonizedSkin;
}
auto Profile::setCarbonizedSkin(std::int32_t amount) -> bool {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &carbonized_skin_locator[0], &carbonized_skin_locator[129]);
if(iter != mmap.end()) {
*reinterpret_cast<std::int32_t*>(iter + 0x8C) = amount;
_carbonizedSkin = amount;
return true;
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
return false;
}
}
auto Profile::backup(const std::string& filename) -> bool {
if(filename.empty() || (filename.length() < 5 && !Utility::String::endsWith(filename, ".zip"))) {
_lastError = "Invalid filename " + filename + " in Profile::backup()";
return false;
}
if(Utility::Directory::exists(filename)) {
if(!Utility::Directory::rm(filename)) {
_lastError = "Couldn't overwrite " + filename + " in Profile::backup()";
}
}
wxFFileOutputStream out{filename};
wxZipOutputStream zip{out};
{
zip.PutNextEntry(_filename);
wxFFileInputStream profile_stream{Utility::Directory::toNativeSeparators(Utility::Directory::join(_profileDirectory, _filename)), "rb"};
zip.Write(profile_stream);
}
for(int i = 0; i < 32; ++i) {
std::string unit_file = Utility::Directory::join(_profileDirectory, Utility::formatString("{}Unit{:.2d}{}.sav", _type == ProfileType::Demo ? "Demo" : "", i, _steamId));
if(Utility::Directory::exists(unit_file)) {
zip.PutNextEntry(Utility::Directory::filename(unit_file));
wxFFileInputStream unit_stream{Utility::Directory::toNativeSeparators(unit_file)};
zip.Write(unit_stream);
}
}
return true;
}