135 lines
4.7 KiB
C++
135 lines
4.7 KiB
C++
///////////////////////////////////////////////////////////////////////////
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// C++ code generated with wxFormBuilder (version Oct 26 2018)
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// http://www.wxformbuilder.org/
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//
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// PLEASE DO *NOT* EDIT THIS FILE!
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///////////////////////////////////////////////////////////////////////////
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#pragma once
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#include <wx/artprov.h>
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#include <wx/xrc/xmlres.h>
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#include <wx/string.h>
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#include <wx/stattext.h>
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#include <wx/gdicmn.h>
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#include <wx/font.h>
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#include <wx/colour.h>
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#include <wx/settings.h>
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#include <wx/choice.h>
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#include <wx/bitmap.h>
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#include <wx/image.h>
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#include <wx/icon.h>
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#include <wx/button.h>
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#include <wx/checkbox.h>
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#include <wx/sizer.h>
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#include <wx/statbox.h>
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#include <wx/propgrid/propgrid.h>
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#include <wx/propgrid/advprops.h>
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#include <wx/panel.h>
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#include <wx/listctrl.h>
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#include <wx/listbox.h>
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#include <wx/notebook.h>
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#include <wx/hyperlink.h>
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#include <wx/timer.h>
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#include <wx/frame.h>
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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/// Class MainFrame
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///////////////////////////////////////////////////////////////////////////////
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class MainFrame : public wxFrame
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{
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private:
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protected:
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wxPanel* _mainPanel;
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wxStaticText* _profileLabel;
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wxChoice* _profileChoice;
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wxButton* _backupSelectedButton;
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wxButton* _openScreenshotDirButton;
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wxCheckBox* _unsafeCheckbox;
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wxNotebook* _managerNotebook;
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wxPanel* _profilePanel;
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wxStaticText* _companyNameLabel;
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wxStaticText* _companyName;
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wxStaticText* _creditsLabel;
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wxStaticText* _credits;
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wxStaticText* _storyProgressLabel;
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wxStaticText* _storyProgress;
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wxStaticText* _lastMissionIdLabel;
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wxStaticText* _lastMissionId;
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wxButton* _companyRenameButton;
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wxButton* _creditsEditButton;
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wxButton* _storyProgressChangeButton;
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wxPropertyGrid* _researchInventoryPropGrid;
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wxPGProperty* _materialsCategory;
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wxPGProperty* _verseSteel;
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wxPGProperty* _undinium;
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wxPGProperty* _necriumAlloy;
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wxPGProperty* _lunarite;
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wxPGProperty* _asterite;
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wxPGProperty* _ednil;
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wxPGProperty* _nuflalt;
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wxPGProperty* _aurelene;
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wxPGProperty* _soldus;
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wxPGProperty* _synthesizedN;
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wxPGProperty* _alcarbonite;
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wxPGProperty* _keriphene;
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wxPGProperty* _nitinolCM;
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wxPGProperty* _quarkium;
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wxPGProperty* _alterene;
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wxPGProperty* _quarkDataCategory;
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wxPGProperty* _mixedComposition;
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wxPGProperty* _voidResidue;
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wxPGProperty* _muscularConstruction;
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wxPGProperty* _mineralExoskeletology;
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wxPGProperty* _carbonizedSkin;
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wxPanel* _massPanel;
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wxListView* _installedListView;
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wxButton* _moveButton;
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wxButton* _deleteButton;
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wxButton* _renameButton;
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wxButton* _openSaveDirButton;
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wxButton* _importButton;
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wxButton* _exportButton;
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wxListBox* _stagingList;
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wxButton* _deleteStagedButton;
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wxButton* _stagingAreaButton;
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wxStaticText* _riskLabel;
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wxStaticText* _gameStatusLabel;
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wxStaticText* _gameStatus;
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wxStaticText* _aboutText;
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wxHyperlinkCtrl* _githubLink;
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wxTimer _gameCheckTimer;
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// Virtual event handlers, overide them in your derived class
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virtual void profileSelectionEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void backupSelectedProfileEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void openScreenshotDirEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void unsafeCheckboxEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void companyRenameEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void creditsEditEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void openStoryProgressMenuEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void inventoryChangeEvent( wxPropertyGridEvent& event ) { event.Skip(); }
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virtual void moveMassEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void deleteMassEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void renameMassEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void openSaveDirEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void importMassEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void exportMassEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void stagingSelectionEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void deleteStagedEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void openStagingDirEvent( wxCommandEvent& event ) { event.Skip(); }
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virtual void gameCheckTimerEvent( wxTimerEvent& event ) { event.Skip(); }
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public:
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MainFrame( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = wxT("M.A.S.S. Builder Save Tool 2.3.0"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxCAPTION|wxCLOSE_BOX|wxMINIMIZE_BOX|wxSYSTEM_MENU|wxCLIP_CHILDREN|wxTAB_TRAVERSAL );
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~MainFrame();
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};
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