wxMASSManager/MassBuilderManager/MassBuilderManager.h

52 lines
1.4 KiB
C++

#ifndef MASSBUILDERMANAGER_H
#define MASSBUILDERMANAGER_H
// wxMASSManager
// Copyright (C) 2020 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <cstdint>
#include <string>
enum class GameState : std::uint8_t {
Unknown, NotRunning, Running
};
class MassBuilderManager {
public:
MassBuilderManager();
auto ready() -> bool;
auto lastError() -> std::string const&;
auto saveDirectory() -> std::string const&;
auto checkGameState() -> GameState;
auto gameState() -> GameState;
private:
auto findSaveDirectory() -> bool;
bool _ready = false;
std::string _lastError = "";
std::string _saveDirectory = "";
GameState _gameState = GameState::Unknown;
};
#endif //MASSBUILDERMANAGER_H