2021-09-22 17:37:50 +02:00
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#pragma once
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// MassBuilderSaveTool
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2022-01-30 11:36:56 +01:00
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// Copyright (C) 2021-2022 Guillaume Jacquemin
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2021-09-22 17:37:50 +02:00
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <string>
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Containers/ArrayView.h>
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#include <Corrade/Containers/Pointer.h>
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#include <Magnum/Types.h>
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#include "../Types/UnrealPropertyBase.h"
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using namespace Corrade;
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using namespace Magnum;
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class BinaryReader;
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class BinaryWriter;
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class AbstractUnrealStructSerialiser {
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public:
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using ptr = Containers::Pointer<AbstractUnrealStructSerialiser>;
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virtual ~AbstractUnrealStructSerialiser() = default;
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virtual auto supportsType(const std::string& type) -> bool = 0;
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virtual auto deserialise(BinaryReader& reader) -> UnrealPropertyBase::ptr = 0;
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virtual auto serialise(UnrealPropertyBase::ptr& structProp, BinaryWriter& writer, UnsignedLong& bytes_written) -> bool = 0;
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};
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