• v1.6.1 ad6e39d22a

    williamjcm released this 2024-12-17 20:08:30 +01:00 | 0 commits to master since this release

    This release fixes a long-standing issue of the file watcher being spammed with file change notifications by outright removing the file watcher. Changes from outside the app must now be refreshed using buttons that have been added to the UI.

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  • v1.6.0 22f0dc1424

    williamjcm released this 2024-12-12 16:10:49 +01:00 | 3 commits to master since this release

    • Any weapon part can now be hidden. This feature will try to preserve functionality if applicable, and will try to keep accessories visible if possible. See the tooltip in the weapon part editor for more information.
    • It is now possible to import a bullet shooter in an energy shooter slot and vice-versa. To use it, drag a weapon from the sidebar onto the new button in the UI.
    • It is now possible to change the type of any weapon to any other weapon. However, any combination that's not the above (bullet shooter <-> energy shooter) can and will behave unexpectedly.
    • Magnum has been updated to the latest (as of 2024-12-12T16:04+01:00) master, and as a result, the application should now support touch/pen input events, not just mouse ones.
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  • v1.5.3 1b88e8e972

    williamjcm released this 2024-12-06 20:59:24 +01:00 | 26 commits to master since this release

    • Game launching and Discord invite links are enabled on Wine/Proton thanks to improvements. Warning: This has been tested with Proton 9.0 only. While it should work with Proton Experimental too, this might not be the case on Proton 8.0 or older.
    • Fixed various bugs related to what can only be described as misuse of the Mecha Asset Sharing System added in version 0.12. To the people trying to make shields parts invisible, the Save Tool already has a feature for that! I will look into adding that feature to other weapons in the future, as well as other features that would potentially allow wild editing.
    • Staged builds should now only appear in the list if they're a valid build, not just if the underlying GVAS data is valid.
    • Fix a bug that made some slider/drag widgets interconnected.
    • Misc. code improvements.
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  • v1.5.2 608fc9c4c3

    williamjcm released this 2024-07-30 14:04:43 +02:00 | 35 commits to master since this release

    This release adds support for hiding the same armour parts the game allows. For other parts, hiding them gives the same result as unequipping them.

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  • v1.5.1 4b4f52c89c

    williamjcm released this 2024-07-24 20:05:09 +02:00 | 39 commits to master since this release

    This release fixes an issue with importing a staged build.

    Also, we're back to the original codename. :D

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  • v1.5.0 205c502c54

    williamjcm released this 2024-07-22 11:35:26 +02:00 | 42 commits to master since this release

    Changes

    • The Save Tool is now compatible with saves created/edited in version 0.11 of the game, which uses UE5. Compatibility with saves created in older versions is preserved.
    • It is now possible to run the Save Tool in Wine/Proton, for those playing on Linux (including the Steam Deck). See this page for more details.
    • The armour screen got a significantly improved design.
    • The UI should™ look better on systems where the scaling factor is different from 100%/1.0.
    • Other small UI changes.
    • Some operations that write to a file now do so in a temporary directory for increased reliability. Others will switch to this system in the future.
    • The backup and staged M.A.S.S. managers can now handle subdirectories. No UI support for it yet, because of unexpected issues with the GUI toolkit.
    • Various code changes and reorganisations for easier maintenance and better practices.
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  • v1.4.3 7b64d78b5b

    williamjcm released this 2022-12-15 21:51:08 +01:00 | 169 commits to master since this release

    This bug fixes another bug in the material editor, this time introduced in 1.4.2.

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  • v1.4.2 81b35476a0

    williamjcm released this 2022-12-13 21:18:49 +01:00 | 171 commits to master since this release

    This version fixes a bug in the material editor.

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  • v1.4.1 c0943bd084

    williamjcm released this 2022-11-30 10:05:59 +01:00 | 175 commits to master since this release

    This version has an improved FPS capping mechanism, which was sorely needed after the failure that was the one in pre-1.4 versions.

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  • v1.4.0 a8ab212931

    williamjcm released this 2022-11-27 09:10:57 +01:00 | 177 commits to master since this release

    Compatibility notice

    Starting with version 1.4.0, this application requires a recent version of the Universal C Runtime. If you are using a version of Windows 10 older than version 1803, please update your system. If you are using Windows 7, 8, or 8.1, you can try installing the Visual C++ 2015-2022 redistributable package first, but compatibility with those systems is not guaranteed.

    Changelog

    • Compatibility with version 0.9 of the game. This includes, but is not limited to, weapon parts, accessories, and materials added in the update.
    • Unsafe mode has been removed, as its usefulness was nil.
    • An "advanced mode" was added. The toggle is found in the application settings (Save Tool menu → Settings). With advanced mode disabled, which is the default, some values that were undocumented or had an unknown purpose are now hidden.
    • The application now properly supports the UTF-8 encoding and thus will be able to open paths that contain non-ASCII characters.
    • The application now supports DPI scaling properly and shouldn't have blurry fonts on any scaling above 100%.
    • Logging has been improved for easier troubleshooting.
    • Editing resources is now possible on a fresh profile that has none at all.
    • Various improvements and bug fixes.
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