MassBuilderSaveTool/src/Gvas/Serialisers/ByteProperty.cpp

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// MassBuilderSaveTool
// Copyright (C) 2021-2023 Guillaume Jacquemin
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//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
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#include "../../Logger/Logger.h"
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#include "ByteProperty.h"
namespace Gvas { namespace Serialisers {
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StringArrayView
ByteProperty::types() {
using namespace Containers::Literals;
static const Containers::Array<Containers::String> types{InPlaceInit, {"ByteProperty"_s}};
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return types;
}
Types::UnrealPropertyBase::ptr
ByteProperty::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
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BinaryReader& reader, PropertySerialiser& serialiser)
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{
auto prop = Containers::pointer<Types::ByteProperty>();
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if(value_length != std::size_t(-1)) {
if(!reader.readUEString(prop->enumType)) {
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LOG_ERROR_FORMAT("Couldn't read byte property {}'s enum type.", name);
return nullptr;
}
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char terminator;
if(!reader.readChar(terminator) || terminator != '\0') {
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LOG_ERROR_FORMAT("Couldn't read a null byte in byte property {}.", name);
return nullptr;
}
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}
if(!reader.readUEString(prop->enumValue)) {
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LOG_ERROR("Couldn't read byte property's enum value.");
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return nullptr;
}
prop->valueLength = value_length;
//std::uint32_t count = 0;
//if(!reader.readstd::uint32_t(count)) {
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// return nullptr;
//}
//if(!reader.readArray(prop->value, count)) {
// return nullptr;
//}
return prop;
}
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bool
ByteProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser)
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{
auto byte_prop = dynamic_cast<Types::ByteProperty*>(prop.get());
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if(!byte_prop) {
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LOG_ERROR("The property is not a valid byte property.");
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return false;
}
//writer.writeValueToArray<char>('\0');
//bytes_written += writer.writeValueToArray<std::uint32_t>(byte_prop->value.size());
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//bytes_written += writer.writeDataToArray<char>(byte_prop->value);
if(byte_prop->valueLength != std::size_t(-1)) {
writer.writeUEStringToArray(byte_prop->enumType);
writer.writeValueToArray<char>('\0');
}
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bytes_written += writer.writeUEStringToArray(byte_prop->enumValue);
return true;
}
}}