MassBuilderSaveTool/src/Gvas/Serialisers/UnrealProperty.h

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#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
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//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <type_traits>
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/StringView.h>
#include "AbstractUnrealProperty.h"
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#include "../Types/StructProperty.h"
namespace Gvas { namespace Serialisers {
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template<typename T>
class UnrealProperty : public AbstractUnrealProperty {
static_assert(std::is_base_of<Types::UnrealPropertyBase, T>::value, "T must be derived from UnrealPropertyBase.");
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public:
using ptr = Containers::Pointer<UnrealProperty<T>>;
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auto types() -> StringArrayView override {
static const Containers::Array<Containers::String> types = []{
Containers::Array<Containers::String> array;
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Containers::Pointer<T> p(new T);
if(std::is_base_of<Types::StructProperty, T>::value) {
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array = Containers::Array<Containers::String>{InPlaceInit, {
dynamic_cast<Types::StructProperty*>(p.get())->structType
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}};
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}
else {
array = Containers::Array<Containers::String>{InPlaceInit, {p->propertyType}};
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}
return array;
}();
return types;
}
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryIo::Reader& reader, PropertySerialiser& serialiser)
-> Types::UnrealPropertyBase::ptr override
{
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return deserialiseProperty(name, type, value_length, reader, serialiser);
}
bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer,
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PropertySerialiser& serialiser) override
{
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return serialiseProperty(prop, bytes_written, writer, serialiser);
}
private:
virtual auto deserialiseProperty(Containers::StringView name, Containers::StringView type,
std::size_t value_length, BinaryIo::Reader& reader,
PropertySerialiser& serialiser) -> Types::UnrealPropertyBase::ptr = 0;
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virtual bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryIo::Writer& writer, PropertySerialiser& serialiser) = 0;
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};
}}