SaveTool: lack of timer should be a failure.
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@ -226,6 +226,7 @@ void SaveTool::initEvent(SDL_Event& event) {
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_mbManager.get());
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if(_gameCheckTimerId == 0) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", SDL_GetError(), window());
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exit(EXIT_FAILURE);
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}
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break;
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case MbManagerFailure:
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