MassBuilderManager: use the Known Folders WinAPI.

According to the MS docs, it's supposedly better, so even though CSIDLs
are probably not gonna go away because of Microsoft's strong stance on
backwards compatibility, might as well use the "better" stuff.
This commit is contained in:
Guillaume Jacquemin 2021-06-24 21:44:29 +02:00
parent 92cab050ad
commit 045aaa8dad

View file

@ -68,13 +68,15 @@ auto MassBuilderManager::gameState() -> GameState {
} }
auto MassBuilderManager::findSaveDirectory() -> bool { auto MassBuilderManager::findSaveDirectory() -> bool {
wchar_t h[MAX_PATH]; wchar_t* localappdata_path;
if(!SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_LOCAL_APPDATA, nullptr, 0, h))) { Containers::ScopeGuard guard{localappdata_path, CoTaskMemFree};
_lastError = "SHGetFolderPathW() failed in MassBuilderManager::findSaveDirectory()"; if(SHGetKnownFolderPath(FOLDERID_LocalAppData, KF_FLAG_NO_APPCONTAINER_REDIRECTION, nullptr, &localappdata_path) != S_OK)
{
_lastError = "SHGetKnownFolderPath() failed in MassBuilderManager::findSaveDirectory()";
return false; return false;
} }
_saveDirectory = Utility::Directory::join(Utility::Directory::fromNativeSeparators(Utility::Unicode::narrow(h)), "MASS_Builder"); _saveDirectory = Utility::Directory::join(Utility::Directory::fromNativeSeparators(Utility::Unicode::narrow(localappdata_path)), "MASS_Builder");
if(!Utility::Directory::exists(_saveDirectory)) { if(!Utility::Directory::exists(_saveDirectory)) {
_lastError = _saveDirectory + " wasn't found."; _lastError = _saveDirectory + " wasn't found.";