SaveTool: implement the UI for BL placement editing.

This commit is contained in:
Guillaume Jacquemin 2022-03-20 10:17:14 +01:00
parent 47520b89e3
commit 04beebbc1c
3 changed files with 123 additions and 0 deletions

View file

@ -282,6 +282,7 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
bool _eyeFlareDirty{false};
Containers::StaticArray<38, Int> _selectedArmourDecals{ValueInit};
Containers::StaticArray<38, Int> _selectedArmourAccessories{ValueInit};
Int _selectedBLPlacement{0};
Int _selectedWeaponPart{0};
Int _selectedWeaponDecal{0};
Int _selectedWeaponAccessory{0};

View file

@ -87,6 +87,7 @@ void SaveTool::drawMassViewer() {
_eyeFlareDirty = false;
_selectedArmourDecals = Containers::StaticArray<38, Int>{ValueInit};
_selectedArmourAccessories = Containers::StaticArray<38, Int>{ValueInit};
_selectedBLPlacement = 0;
_selectedWeaponPart = 0;
_selectedWeaponDecal = 0;
_selectedWeaponAccessory = 0;

View file

@ -28,6 +28,7 @@ void SaveTool::drawArmour() {
if(ImGui::Button(ICON_FA_UNDO_ALT " Reset all")) {
_currentMass->getArmourParts();
_currentMass->getBulletLauncherAttachments();
}
if(!ImGui::BeginChild("##ArmourParts", {0.0f, 0.0f}, true)) {
@ -160,6 +161,126 @@ void SaveTool::drawArmour() {
ImGui::PopID();
}
if(_currentMass->bulletLauncherAttachmentStyle() != BulletLauncherAttachmentStyle::NotFound &&
ImGui::CollapsingHeader("Bullet launcher placement"))
{
drawAlignedText("Attachment style:"_s);
ImGui::SameLine();
ImGui::RadioButton("Active one",
_currentMass->bulletLauncherAttachmentStyle() == BulletLauncherAttachmentStyle::ActiveOne);
ImGui::SameLine();
ImGui::RadioButton("Active one per slot",
_currentMass->bulletLauncherAttachmentStyle() == BulletLauncherAttachmentStyle::ActiveOnePerSlot);
ImGui::SameLine();
ImGui::RadioButton("All equipped",
_currentMass->bulletLauncherAttachmentStyle() == BulletLauncherAttachmentStyle::AllEquipped);
ImGui::Separator();
drawAlignedText("Launcher slot:");
ImGui::SameLine();
ImGui::RadioButton("1", &_selectedBLPlacement, 0);
ImGui::SameLine();
ImGui::RadioButton("2", &_selectedBLPlacement, 1);
ImGui::SameLine();
ImGui::RadioButton("3", &_selectedBLPlacement, 2);
ImGui::SameLine();
ImGui::RadioButton("4", &_selectedBLPlacement, 3);
auto& placement = _currentMass->bulletLauncherAttachments()[_selectedBLPlacement];
static const Containers::StringView socket_labels[] = {
#define c(enumerator, enumstr, name) name,
#include "../Maps/BulletLauncherSockets.hpp"
#undef c
};
drawAlignedText("Socket:");
ImGui::SameLine();
if(ImGui::BeginCombo("##Socket", socket_labels[UnsignedInt(placement.socket)].data())) {
for(UnsignedInt i = 0; i < (sizeof(socket_labels) / sizeof(socket_labels[0])); i++) {
if(ImGui::Selectable(socket_labels[i].data(), i == UnsignedInt(placement.socket), ImGuiSelectableFlags_SpanAvailWidth)) {
placement.socket = static_cast<BulletLauncherSocket>(i);
}
}
ImGui::EndCombo();
}
if(placement.socket != BulletLauncherSocket::Auto) {
ImGui::BeginGroup();
drawAlignedText("Relative position:");
drawAlignedText("Offset position:");
drawAlignedText("Relative rotation:");
drawAlignedText("Offset rotation:");
drawAlignedText("Scale:");
ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::DragFloat("##RelPosX", &placement.relativeLocation.x(), 1.0f, -FLT_MAX, +FLT_MAX, "X: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::DragFloat("##RelPosY", &placement.relativeLocation.y(), 1.0f, -FLT_MAX, +FLT_MAX, "Y: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::DragFloat("##RelPosZ", &placement.relativeLocation.z(), 1.0f, -FLT_MAX, +FLT_MAX, "Z: %.3f");
ImGui::PopItemWidth();
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::SliderFloat("##OffPosX", &placement.offsetLocation.x(), -500.0f, +500.0f, "X: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::SliderFloat("##OffPosY", &placement.offsetLocation.y(), -500.0f, +500.0f, "Y: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::SliderFloat("##OffPosZ", &placement.offsetLocation.z(), -500.0f, +500.0f, "Z: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine();
drawHelpMarker("+/-500.0 = +/-250 in-game");
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::DragFloat("##RotX", &placement.relativeRotation.x(), 1.0f, -FLT_MAX, +FLT_MAX, "Roll: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::DragFloat("##RotY", &placement.relativeRotation.y(), 1.0f, -FLT_MAX, +FLT_MAX, "Yaw: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::DragFloat("##RotZ", &placement.relativeRotation.z(), 1.0f, -FLT_MAX, +FLT_MAX, "Pitch: %.3f");
ImGui::PopItemWidth();
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::SliderFloat("##RotOffsetZ", &placement.offsetRotation.z(), -180.0f, +180.0f, "Roll: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::SliderFloat("##RotOffsetX", &placement.offsetRotation.x(), -30.0f, +30.0f, "Pitch: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::SliderFloat("##RotOffsetY", &placement.offsetRotation.y(), -30.0f, +30.0f, "Yaw: %.3f");
ImGui::PopItemWidth();
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::SliderFloat("##ScaleX", &placement.relativeScale.x(), 0.5f, 1.5f, "X: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::SliderFloat("##ScaleY", &placement.relativeScale.y(), 0.5f, 1.5f, "Y: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::SliderFloat("##ScaleZ", &placement.relativeScale.z(), 0.5f, 1.5f, "Z: %.3f");
ImGui::PopItemWidth();
ImGui::SameLine();
drawHelpMarker("0.5 = 50 in-game\n1.5 = 150 in-game");
ImGui::EndGroup();
}
if(drawUnsafeWidget([]{ return ImGui::Button(ICON_FA_SAVE " Save"); }) &&
!_currentMass->writeBulletLauncherAttachments())
{
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
}
}
ImGui::EndChild();
}