GameData: move headers into a dedicated folder.
From now on, Maps will only be for preprocessor-powered multi-directional mapping fuckery.
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12 changed files with 16 additions and 16 deletions
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@ -25,8 +25,8 @@
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#include "../Configuration/Configuration.h"
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#include "../Configuration/Configuration.h"
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#include "../FontAwesome/IconsFontAwesome5.h"
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#include "../FontAwesome/IconsFontAwesome5.h"
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#include "../Maps/LastMissionId.h"
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#include "../GameData/LastMissionId.h"
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#include "../Maps/StoryProgress.h"
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#include "../GameData/StoryProgress.h"
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#include "Application.h"
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#include "Application.h"
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@ -21,9 +21,10 @@
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#include "../Configuration/Configuration.h"
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#include "../Configuration/Configuration.h"
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#include "../FontAwesome/IconsFontAwesome5.h"
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#include "../FontAwesome/IconsFontAwesome5.h"
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#include "../Maps/Accessories.h"
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#include "../GameData/Accessories.h"
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#define STYLENAMES_DEFINITION
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#define STYLENAMES_DEFINITION
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#include "../Maps/StyleNames.h"
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#include "../GameData/StyleNames.h"
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#include "../ImportExport/Export.h"
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#include "Application.h"
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#include "Application.h"
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@ -15,9 +15,8 @@
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "../FontAwesome/IconsFontAwesome5.h"
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#include "../FontAwesome/IconsFontAwesome5.h"
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#include "../GameData/ArmourSets.h"
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#include "../Maps/ArmourSets.h"
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#include "../GameData/StyleNames.h"
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#include "../Maps/StyleNames.h"
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#include "Application.h"
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#include "Application.h"
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@ -15,7 +15,7 @@
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "../FontAwesome/IconsFontAwesome5.h"
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#include "../FontAwesome/IconsFontAwesome5.h"
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#include "../Maps/StyleNames.h"
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#include "../GameData/StyleNames.h"
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#include "Application.h"
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#include "Application.h"
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@ -16,8 +16,8 @@
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#include "../FontAwesome/IconsFontAwesome5.h"
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#include "../FontAwesome/IconsFontAwesome5.h"
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#include "../Maps/StyleNames.h"
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#include "../GameData/StyleNames.h"
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#include "../Maps/WeaponParts.h"
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#include "../GameData/WeaponParts.h"
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#include "Application.h"
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#include "Application.h"
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@ -157,6 +157,12 @@ add_executable(MassBuilderSaveTool
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Application/Application_UpdateChecker.cpp
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Application/Application_UpdateChecker.cpp
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Configuration/Configuration.h
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Configuration/Configuration.h
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Configuration/Configuration.cpp
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Configuration/Configuration.cpp
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GameData/Accessories.h
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GameData/ArmourSets.h
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GameData/LastMissionId.h
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GameData/StoryProgress.h
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GameData/StyleNames.h
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GameData/WeaponParts.h
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ProfileManager/ProfileManager.h
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ProfileManager/ProfileManager.h
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ProfileManager/ProfileManager.cpp
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ProfileManager/ProfileManager.cpp
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Profile/Profile.h
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Profile/Profile.h
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@ -182,17 +188,11 @@ add_executable(MassBuilderSaveTool
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Mass/Weapon.h
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Mass/Weapon.h
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Mass/Weapon.cpp
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Mass/Weapon.cpp
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Mass/WeaponPart.h
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Mass/WeaponPart.h
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Maps/Accessories.h
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Maps/ArmourSets.h
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Maps/ArmourSlots.hpp
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Maps/ArmourSlots.hpp
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Maps/BulletLauncherAttachmentStyles.hpp
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Maps/BulletLauncherAttachmentStyles.hpp
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Maps/BulletLauncherSockets.hpp
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Maps/BulletLauncherSockets.hpp
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Maps/DamageTypes.hpp
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Maps/DamageTypes.hpp
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Maps/EffectColourModes.hpp
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Maps/EffectColourModes.hpp
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Maps/LastMissionId.h
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Maps/StoryProgress.h
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Maps/StyleNames.h
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Maps/WeaponParts.h
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Maps/WeaponTypes.hpp
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Maps/WeaponTypes.hpp
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ToastQueue/ToastQueue.h
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ToastQueue/ToastQueue.h
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ToastQueue/ToastQueue.cpp
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ToastQueue/ToastQueue.cpp
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