Save Tool: improve logging and reorganise stuff.
This commit is contained in:
parent
63a8cf7075
commit
14d75e0e83
3 changed files with 91 additions and 32 deletions
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@ -64,18 +64,6 @@ SaveTool::SaveTool(const Arguments& arguments):
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tweak.enable(""_s, "../../"_s);
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tweak.enable(""_s, "../../"_s);
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#endif
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#endif
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if(SDL_VERSION_ATLEAST(2, 0, 5)) {
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if(SDL_SetHintWithPriority(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1", SDL_HINT_OVERRIDE) == SDL_TRUE) {
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Utility::Debug{} << "Clickthrough is available."_s;
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}
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else {
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Utility::Warning{} << "Clickthrough is not available (hint couldn't be set)."_s;
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}
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}
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else {
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Utility::Warning{} << "Clickthrough is not available (SDL2 is too old)."_s;
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}
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GL::Renderer::enable(GL::Renderer::Feature::Blending);
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GL::Renderer::enable(GL::Renderer::Feature::Blending);
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GL::Renderer::enable(GL::Renderer::Feature::ScissorTest);
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GL::Renderer::enable(GL::Renderer::Feature::ScissorTest);
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GL::Renderer::disable(GL::Renderer::Feature::FaceCulling);
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GL::Renderer::disable(GL::Renderer::Feature::FaceCulling);
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@ -85,7 +73,24 @@ SaveTool::SaveTool(const Arguments& arguments):
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GL::Renderer::setBlendEquation(GL::Renderer::BlendEquation::Add,
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GL::Renderer::setBlendEquation(GL::Renderer::BlendEquation::Add,
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GL::Renderer::BlendEquation::Add);
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GL::Renderer::BlendEquation::Add);
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initialiseGui();
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Utility::Debug{} << "Renderer initialisation successful.";
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Utility::Debug{} << "===Configuring SDL2===";
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{
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Utility::Debug d{};
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d << "Enabling clickthrough...";
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if(SDL_VERSION_ATLEAST(2, 0, 5)) {
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if(SDL_SetHintWithPriority(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1", SDL_HINT_OVERRIDE) == SDL_TRUE) {
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d << "success!"_s;
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} else {
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d << "error: hint couldn't be set."_s;
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}
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} else {
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d << "error: SDL2 is too old (version < 2.0.5)."_s;
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}
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}
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if((_initEventId = SDL_RegisterEvents(3)) == UnsignedInt(-1)) {
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if((_initEventId = SDL_RegisterEvents(3)) == UnsignedInt(-1)) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error",
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error",
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@ -97,20 +102,26 @@ SaveTool::SaveTool(const Arguments& arguments):
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_updateEventId = _initEventId + 1;
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_updateEventId = _initEventId + 1;
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_fileEventId = _initEventId + 2;
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_fileEventId = _initEventId + 2;
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initialiseToolDirectories();
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if(SDL_InitSubSystem(SDL_INIT_TIMER) != 0) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising the app", SDL_GetError(), window());
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exit(EXIT_FAILURE);
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return;
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}
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if(!findGameDataDirectory()) {
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Utility::Debug{} << "SDL2 configuration successful.";
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Utility::Debug{} << "===Initialising the Save Tool===";
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initialiseGui();
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if(!initialiseToolDirectories()) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising the app", _lastError.data(), window());
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising the app", _lastError.data(), window());
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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return;
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return;
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}
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}
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_configDir = Utility::Path::join(_gameDataDir, "Saved/Config/WindowsNoEditor");
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if(!findGameDataDirectory()) {
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_saveDir = Utility::Path::join(_gameDataDir, "Saved/SaveGames");
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising the app", _lastError.data(), window());
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_screenshotsDir = Utility::Path::join(_gameDataDir, "Saved/Screenshots/WindowsNoEditor");
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if(SDL_InitSubSystem(SDL_INIT_TIMER) != 0) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising the app", SDL_GetError(), window());
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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return;
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return;
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}
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}
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@ -153,6 +164,9 @@ SaveTool::SaveTool(const Arguments& arguments):
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GL::DebugOutput::setEnabled(GL::DebugOutput::Source::Api, GL::DebugOutput::Type::Other, {131185}, false);
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GL::DebugOutput::setEnabled(GL::DebugOutput::Source::Api, GL::DebugOutput::Type::Other, {131185}, false);
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}
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}
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Utility::Debug{} << "Initialisation successful.";
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Utility::Debug{} << "===Running main loop===";
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if(_skipDisclaimer) {
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if(_skipDisclaimer) {
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_uiState = UiState::Initialising;
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_uiState = UiState::Initialising;
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_initThread = std::thread{[this]{ initialiseManager(); }};
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_initThread = std::thread{[this]{ initialiseManager(); }};
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@ -160,8 +174,12 @@ SaveTool::SaveTool(const Arguments& arguments):
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}
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}
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SaveTool::~SaveTool() {
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SaveTool::~SaveTool() {
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Utility::Debug{} << "===Perfoming cleanup===";
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SDL_RemoveTimer(_gameCheckTimerId);
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SDL_RemoveTimer(_gameCheckTimerId);
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Utility::Debug{} << "Saving the configuration...";
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_conf.setValue("cheat_mode"_s, _cheatMode);
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_conf.setValue("cheat_mode"_s, _cheatMode);
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_conf.setValue("unsafe_mode"_s, _unsafeMode);
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_conf.setValue("unsafe_mode"_s, _unsafeMode);
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_conf.setValue("startup_update_check"_s, _checkUpdatesOnStartup);
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_conf.setValue("startup_update_check"_s, _checkUpdatesOnStartup);
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@ -180,6 +198,8 @@ SaveTool::~SaveTool() {
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}
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}
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_conf.save();
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_conf.save();
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Utility::Debug{} << "Exiting...";
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}
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}
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void SaveTool::handleFileAction(efsw::WatchID watch_id,
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void SaveTool::handleFileAction(efsw::WatchID watch_id,
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@ -286,6 +306,7 @@ void SaveTool::initEvent(SDL_Event& event) {
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ImGui::CloseCurrentPopup();
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ImGui::CloseCurrentPopup();
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break;
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break;
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case ProfileManagerFailure:
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case ProfileManagerFailure:
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Utility::Error{} << "Error initialising ProfileManager:" << _profileManager->lastError();
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising ProfileManager", _profileManager->lastError().data(), window());
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising ProfileManager", _profileManager->lastError().data(), window());
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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break;
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break;
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@ -456,6 +477,8 @@ void SaveTool::fileUpdateEvent(SDL_Event& event) {
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}
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}
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void SaveTool::initialiseConfiguration() {
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void SaveTool::initialiseConfiguration() {
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Utility::Debug{} << "Reading configuration file...";
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if(_conf.hasValue("cheat_mode"_s)) {
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if(_conf.hasValue("cheat_mode"_s)) {
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_cheatMode = _conf.value<bool>("cheat_mode"_s);
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_cheatMode = _conf.value<bool>("cheat_mode"_s);
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}
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}
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@ -505,6 +528,8 @@ void SaveTool::initialiseConfiguration() {
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}
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}
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void SaveTool::initialiseGui() {
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void SaveTool::initialiseGui() {
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Utility::Debug{} << "Initialising ImGui...";
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ImGui::CreateContext();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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@ -564,7 +589,9 @@ void SaveTool::initialiseManager() {
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SDL_PushEvent(&event);
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SDL_PushEvent(&event);
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}
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}
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void SaveTool::initialiseToolDirectories() {
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auto SaveTool::initialiseToolDirectories() -> bool {
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Utility::Debug{} << "Initialising Save Tool directories...";
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_backupsDir = Utility::Path::join(Utility::Path::split(*Utility::Path::executableLocation()).first(), "backups");
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_backupsDir = Utility::Path::join(Utility::Path::split(*Utility::Path::executableLocation()).first(), "backups");
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_stagingDir = Utility::Path::join(Utility::Path::split(*Utility::Path::executableLocation()).first(), "staging");
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_stagingDir = Utility::Path::join(Utility::Path::split(*Utility::Path::executableLocation()).first(), "staging");
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//_armouryDir = Utility::Directory::join(Utility::Directory::path(Utility::Directory::executableLocation()), "armoury");
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//_armouryDir = Utility::Directory::join(Utility::Directory::path(Utility::Directory::executableLocation()), "armoury");
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@ -573,52 +600,83 @@ void SaveTool::initialiseToolDirectories() {
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//_stylesDir = Utility::Directory::join(_armouryDir, "styles");
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//_stylesDir = Utility::Directory::join(_armouryDir, "styles");
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if(!Utility::Path::exists(_backupsDir)) {
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if(!Utility::Path::exists(_backupsDir)) {
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Utility::Path::make(_backupsDir);
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Utility::Debug{} << "Backups directory not found, creating...";
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if(!Utility::Path::make(_backupsDir)) {
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Utility::Error{} << (_lastError = "Couldn't create the backups directory.");
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return false;
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}
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}
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}
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if(!Utility::Path::exists(_stagingDir)) {
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if(!Utility::Path::exists(_stagingDir)) {
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Utility::Path::make(_stagingDir);
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Utility::Debug{} << "Staging directory not found, creating...";
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if(!Utility::Path::make(_stagingDir)) {
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Utility::Error{} << (_lastError = "Couldn't create the backups directory.");
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return false;
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}
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}
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}
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//if(!Utility::Directory::exists(_armouryDir)) {
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//if(!Utility::Directory::exists(_armouryDir)) {
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// Utility::Directory::mkpath(_armouryDir);
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// Utility::Debug{} << "Armoury directory not found, creating...";
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// if(!Utility::Path::make(_armouryDir)) {
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// Utility::Error{} << (_lastError = "Couldn't create the armoury directory.");
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// return false;
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// }
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//}
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//}
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//if(!Utility::Directory::exists(_armoursDir)) {
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//if(!Utility::Directory::exists(_armoursDir)) {
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// Utility::Directory::mkpath(_armoursDir);
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// Utility::Debug{} << "Armours directory not found, creating...";
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// if(!Utility::Path::make(_armoursDir)) {
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// Utility::Error{} << (_lastError = "Couldn't create the armours directory.");
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// return false;
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// }
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//}
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//}
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//if(!Utility::Directory::exists(_weaponsDir)) {
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//if(!Utility::Directory::exists(_weaponsDir)) {
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// Utility::Directory::mkpath(_weaponsDir);
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// Utility::Debug{} << "Weapons directory not found, creating...";
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// if(!Utility::Path::make(_weaponsDir)) {
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// Utility::Error{} << (_lastError = "Couldn't create the weapons directory.");
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// return false;
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// }
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//}
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//}
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//if(!Utility::Directory::exists(_stylesDir)) {
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//if(!Utility::Directory::exists(_stylesDir)) {
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// Utility::Directory::mkpath(_stylesDir);
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// Utility::Debug{} << "Styles directory not found, creating...";
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// if(!Utility::Path::make(_stylesDir)) {
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// Utility::Error{} << (_lastError = "Couldn't create the styles directory.");
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// return false;
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// }
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//}
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//}
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return true;
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}
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}
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auto SaveTool::findGameDataDirectory() -> bool {
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auto SaveTool::findGameDataDirectory() -> bool {
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Utility::Debug{} << "Searching for the game's save directory...";
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wchar_t* localappdata_path = nullptr;
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wchar_t* localappdata_path = nullptr;
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Containers::ScopeGuard guard{localappdata_path, CoTaskMemFree};
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Containers::ScopeGuard guard{localappdata_path, CoTaskMemFree};
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if(SHGetKnownFolderPath(FOLDERID_LocalAppData, KF_FLAG_NO_APPCONTAINER_REDIRECTION, nullptr, &localappdata_path) != S_OK)
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if(SHGetKnownFolderPath(FOLDERID_LocalAppData, KF_FLAG_NO_APPCONTAINER_REDIRECTION, nullptr, &localappdata_path) != S_OK)
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{
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{
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_lastError = "SHGetKnownFolderPath() failed in SaveTool::findGameDataDirectory()"_s;
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Utility::Error{} << (_lastError = "SHGetKnownFolderPath() failed in SaveTool::findGameDataDirectory()"_s);
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return false;
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return false;
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}
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}
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_gameDataDir = Utility::Path::join(Utility::Path::fromNativeSeparators(Utility::Unicode::narrow(localappdata_path)), "MASS_Builder"_s);
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_gameDataDir = Utility::Path::join(Utility::Path::fromNativeSeparators(Utility::Unicode::narrow(localappdata_path)), "MASS_Builder"_s);
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if(!Utility::Path::exists(_gameDataDir)) {
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if(!Utility::Path::exists(_gameDataDir)) {
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_lastError = _gameDataDir + " wasn't found. Make sure to play the game at least once."_s;
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Utility::Error{} << (_lastError = _gameDataDir + " wasn't found. Make sure to play the game at least once."_s);
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return false;
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return false;
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}
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}
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_configDir = Utility::Path::join(_gameDataDir, "Saved/Config/WindowsNoEditor"_s);
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_saveDir = Utility::Path::join(_gameDataDir, "Saved/SaveGames"_s);
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_screenshotsDir = Utility::Path::join(_gameDataDir, "Saved/Screenshots/WindowsNoEditor"_s);
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return true;
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return true;
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}
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}
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void SaveTool::initialiseMassManager() {
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void SaveTool::initialiseMassManager() {
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_massManager.emplace(_saveDir, _currentProfile->account(), _currentProfile->isDemo(), _stagingDir);
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_massManager.emplace(_saveDir, _currentProfile->account(), _currentProfile->isDemo(), _stagingDir);
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initialiseFileWatcher();
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}
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}
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void SaveTool::initialiseFileWatcher() {
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void SaveTool::initialiseFileWatcher() {
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@ -96,7 +96,7 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
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void initialiseConfiguration();
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void initialiseConfiguration();
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void initialiseGui();
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void initialiseGui();
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void initialiseManager();
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void initialiseManager();
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void initialiseToolDirectories();
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auto initialiseToolDirectories() -> bool;
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auto findGameDataDirectory() -> bool;
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auto findGameDataDirectory() -> bool;
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void initialiseMassManager();
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void initialiseMassManager();
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void initialiseFileWatcher();
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void initialiseFileWatcher();
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@ -88,6 +88,7 @@ void SaveTool::drawProfileManager() {
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{
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{
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_currentProfile = _profileManager->getProfile(i);
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_currentProfile = _profileManager->getProfile(i);
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initialiseMassManager();
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initialiseMassManager();
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initialiseFileWatcher();
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_uiState = UiState::MainManager;
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_uiState = UiState::MainManager;
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}
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}
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