SaveTool: move M.A.S.S. viewer state tracking.

That way, it's easier to reset. Some states, such as the current tab or
which headers are open/collapsed, are internal to ImGui, though, so I
can't do much there. Well, I could use the internal ImGui API, but, it's
still a pain in the ass.
This commit is contained in:
Guillaume Jacquemin 2022-01-14 13:22:51 +01:00
parent 7fb269f862
commit 1621a4dbd5
2 changed files with 52 additions and 47 deletions

View File

@ -248,5 +248,14 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
std::string _releaseLink;
std::string _downloadLink;
bool _jointsDirty{false};
bool _stylesDirty{false};
bool _eyeFlareDirty{false};
Containers::StaticArray<38, Int> _selectedArmourDecals{ValueInit};
Containers::StaticArray<38, Int> _selectedArmourAccessories{ValueInit};
Int _selectedWeaponPart{0};
Int _selectedWeaponDecal{0};
Int _selectedWeaponAccessory{0};
bool _cheatMode{false};
};

View File

@ -74,6 +74,9 @@ void SaveTool::drawMassViewer() {
if(ImGui::SmallButton(ICON_FA_SYNC_ALT " Refresh")) {
_currentMass->refreshValues();
_currentMass->setDirty(false);
_jointsDirty = false;
_stylesDirty = false;
_eyeFlareDirty = false;
}
}
@ -82,7 +85,15 @@ void SaveTool::drawMassViewer() {
current_weapon = nullptr;
_currentMass = nullptr;
_uiState = UiState::MainManager;
}
_jointsDirty = false;
_stylesDirty = false;
_eyeFlareDirty = false;
_selectedArmourDecals = Containers::StaticArray<38, Int>{ValueInit};
_selectedArmourAccessories = Containers::StaticArray<38, Int>{ValueInit};
_selectedWeaponPart = 0;
_selectedWeaponDecal = 0;
_selectedWeaponAccessory = 0;
};
ImGui::EndTable();
}
@ -201,8 +212,6 @@ void SaveTool::drawJointSliders() {
return;
}
static bool joints_dirty = false;
ImGui::TextWrapped("In-game values are multiplied by 100.\nFor example, 0.500 here is equal to 50 in-game.");
if(ImGui::BeginTable("##JointSliderTable", 2, ImGuiTableFlags_Borders)) {
@ -216,7 +225,7 @@ void SaveTool::drawJointSliders() {
ImGui::TableSetColumnIndex(1);
ImGui::SetNextItemWidth(-1.0f);
if(ImGui::SliderFloat("##NeckSlider", &_currentMass->jointSliders().neck, 0.0f, 1.0f)) {
joints_dirty = true;
_jointsDirty = true;
}
ImGui::TableNextRow();
@ -226,7 +235,7 @@ void SaveTool::drawJointSliders() {
ImGui::TableSetColumnIndex(1);
ImGui::SetNextItemWidth(-1.0f);
if(ImGui::SliderFloat("##BodySlider", &_currentMass->jointSliders().body, 0.0f, 1.0f)) {
joints_dirty = true;
_jointsDirty = true;
}
ImGui::TableNextRow();
@ -236,7 +245,7 @@ void SaveTool::drawJointSliders() {
ImGui::TableSetColumnIndex(1);
ImGui::SetNextItemWidth(-1.0f);
if(ImGui::SliderFloat("##ShouldersSlider", &_currentMass->jointSliders().shoulders, 0.0f, 1.0f)) {
joints_dirty = true;
_jointsDirty = true;
}
ImGui::TableNextRow();
@ -246,7 +255,7 @@ void SaveTool::drawJointSliders() {
ImGui::TableSetColumnIndex(1);
ImGui::SetNextItemWidth(-1.0f);
if(ImGui::SliderFloat("##HipsSlider", &_currentMass->jointSliders().hips, 0.0f, 1.0f)) {
joints_dirty = true;
_jointsDirty = true;
}
ImGui::TableNextRow();
@ -262,12 +271,12 @@ void SaveTool::drawJointSliders() {
ImGui::TableNextColumn();
ImGui::SetNextItemWidth(-1.0f);
if(ImGui::SliderFloat("##UpperArmsSlider", &_currentMass->jointSliders().upperArms, 0.0f, 1.0f, "Upper: %.3f")) {
joints_dirty = true;
_jointsDirty = true;
}
ImGui::TableNextColumn();
ImGui::SetNextItemWidth(-1.0f);
if(ImGui::SliderFloat("##LowerArmsSlider", &_currentMass->jointSliders().lowerArms, 0.0f, 1.0f, "Lower: %.3f")) {
joints_dirty = true;
_jointsDirty = true;
}
ImGui::EndTable();
@ -287,12 +296,12 @@ void SaveTool::drawJointSliders() {
ImGui::TableNextColumn();
ImGui::SetNextItemWidth(-1.0f);
if(ImGui::SliderFloat("##UpperLegsSlider", &_currentMass->jointSliders().upperLegs, 0.0f, 1.0f, "Upper: %.3f")) {
joints_dirty = true;
_jointsDirty = true;
}
ImGui::TableNextColumn();
ImGui::SetNextItemWidth(-1.0f);
if(ImGui::SliderFloat("##LowerLegsSlider", &_currentMass->jointSliders().lowerLegs, 0.0f, 1.0f, "Lower: %.3f")) {
joints_dirty = true;
_jointsDirty = true;
}
ImGui::EndTable();
@ -302,7 +311,7 @@ void SaveTool::drawJointSliders() {
ImGui::EndTable();
}
if(!joints_dirty) {
if(!_jointsDirty) {
ImGui::BeginDisabled();
ImGui::Button(ICON_FA_SAVE " Save");
ImGui::SameLine();
@ -314,12 +323,12 @@ void SaveTool::drawJointSliders() {
if(!_currentMass->writeJointSliders()) {
_queue.addToast(Toast::Type::Error, "Error: " + Mass::lastError());
}
joints_dirty = false;
_jointsDirty = false;
}
ImGui::SameLine();
if(ImGui::Button(ICON_FA_UNDO " Reset")) {
_currentMass->getJointSliders();
joints_dirty = false;
_jointsDirty = false;
}
}
}
@ -329,8 +338,6 @@ void SaveTool::drawFrameStyles() {
return;
}
static bool styles_dirty = false;
for(Int i = 0; i < 4; i++) {
ImGui::AlignTextToFramePadding();
ImGui::Text("Slot %d:", i + 1);
@ -343,7 +350,7 @@ void SaveTool::drawFrameStyles() {
for(const auto& style : style_names) {
if(ImGui::Selectable(getStyleName(style.first, _currentMass->frameCustomStyles()), _currentMass->frameStyles()[i] == style.first)) {
_currentMass->frameStyles()[i] = style.first;
styles_dirty = true;
_stylesDirty = true;
}
}
@ -353,7 +360,7 @@ void SaveTool::drawFrameStyles() {
ImGui::PopID();
}
if(!styles_dirty) {
if(!_stylesDirty) {
ImGui::BeginDisabled();
ImGui::Button(ICON_FA_SAVE " Save");
ImGui::SameLine();
@ -365,12 +372,12 @@ void SaveTool::drawFrameStyles() {
if(!_currentMass->writeFrameStyles()) {
_queue.addToast(Toast::Type::Error, "Error: " + Mass::lastError());
}
styles_dirty = false;
_stylesDirty = false;
}
ImGui::SameLine();
if(ImGui::Button(ICON_FA_UNDO " Reset")) {
_currentMass->getFrameStyles();
styles_dirty = false;
_stylesDirty = false;
}
}
}
@ -380,13 +387,11 @@ void SaveTool::drawEyeColourPicker() {
return;
}
static bool eye_flare_dirty = false;
if(ImGui::ColorPicker3("##EyeFlarePicker", &_currentMass->eyeFlareColour().x())) {
eye_flare_dirty = true;
_eyeFlareDirty = true;
}
if(!eye_flare_dirty) {
if(!_eyeFlareDirty) {
ImGui::BeginDisabled();
ImGui::Button(ICON_FA_SAVE " Save");
ImGui::SameLine();
@ -398,12 +403,12 @@ void SaveTool::drawEyeColourPicker() {
if(!_currentMass->writeEyeFlareColour()) {
_queue.addToast(Toast::Type::Error, "Error writing the eye flare colour.");
}
eye_flare_dirty = false;
_eyeFlareDirty = false;
}
ImGui::SameLine();
if(ImGui::Button(ICON_FA_UNDO " Reset")) {
_currentMass->getEyeFlareColour();
eye_flare_dirty = false;
_eyeFlareDirty = false;
}
}
}
@ -454,9 +459,6 @@ void SaveTool::drawArmour() {
return;
}
static Containers::StaticArray<38, Int> selected_decals{ValueInit};
static Containers::StaticArray<38, Int> selected_accessories{ValueInit};
for(UnsignedInt i = 0; i < _currentMass->armourParts().size(); i++) {
ImGui::PushID(i);
@ -543,10 +545,10 @@ void SaveTool::drawArmour() {
ImGui::TextUnformatted("Showing/editing decal");
for(UnsignedLong j = 0; j < part.demoDecals; j++) {
ImGui::SameLine();
ImGui::RadioButton(std::to_string(j + 1).c_str(), &selected_decals[i], j);
ImGui::RadioButton(std::to_string(j + 1).c_str(), &_selectedArmourDecals[i], j);
}
drawDecalEditor(part.decals[selected_decals[i]]);
drawDecalEditor(part.decals[_selectedArmourDecals[i]]);
ImGui::PopID();
@ -559,10 +561,10 @@ void SaveTool::drawArmour() {
ImGui::TextUnformatted("Showing/editing accessory");
for(UnsignedInt j = 0; j < part.accessories.size(); j++) {
ImGui::SameLine();
ImGui::RadioButton(std::string{char(65 + j)}.c_str(), &selected_accessories[i], j);
ImGui::RadioButton(std::string{char(65 + j)}.c_str(), &_selectedArmourAccessories[i], j);
}
drawAccessoryEditor(part.accessories[selected_accessories[i]], _currentMass->armourCustomStyles());
drawAccessoryEditor(part.accessories[_selectedArmourAccessories[i]], _currentMass->armourCustomStyles());
ImGui::PopID();
}
@ -872,19 +874,17 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
ImGui::Separator();
if(ImGui::CollapsingHeader("Weapon parts")) {
static Int selected_part = 0;
ImGui::AlignTextToFramePadding();
ImGui::TextUnformatted("Viewing/editing part:");
for(Int i = 0; UnsignedLong(i) < weapon.parts.size(); i++) {
if(UnsignedLong(selected_part) >= weapon.parts.size()) {
selected_part = 0;
if(UnsignedLong(_selectedWeaponPart) >= weapon.parts.size()) {
_selectedWeaponPart = 0;
}
ImGui::SameLine();
ImGui::RadioButton(std::to_string(i + 1).c_str(), &selected_part, i);
ImGui::RadioButton(std::to_string(i + 1).c_str(), &_selectedWeaponPart, i);
}
auto& part = weapon.parts[selected_part];
auto& part = weapon.parts[_selectedWeaponPart];
ImGui::Text("ID: %i", part.id);
@ -917,16 +917,14 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
ImGui::PushID("Decal");
static Int selected_decal = 0;
ImGui::AlignTextToFramePadding();
ImGui::TextUnformatted("Showing/editing decal");
for(UnsignedLong i = 0; i < part.demoDecals; i++) {
ImGui::SameLine();
ImGui::RadioButton(std::to_string(i + 1).c_str(), &selected_decal, i);
ImGui::RadioButton(std::to_string(i + 1).c_str(), &_selectedWeaponDecal, i);
}
drawDecalEditor(part.decals[selected_decal]);
drawDecalEditor(part.decals[_selectedWeaponDecal]);
ImGui::PopID();
@ -935,16 +933,14 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
ImGui::PushID("Accessory");
static Int selected_accessory = 0;
ImGui::AlignTextToFramePadding();
ImGui::TextUnformatted("Showing/editing accessory");
for(UnsignedLong i = 0; i < part.accessories.size(); i++) {
ImGui::SameLine();
ImGui::RadioButton(std::string{char(65 + i)}.c_str(), &selected_accessory, i);
ImGui::RadioButton(std::string{char(65 + i)}.c_str(), &_selectedWeaponAccessory, i);
}
drawAccessoryEditor(part.accessories[selected_accessory], weapon.customStyles);
drawAccessoryEditor(part.accessories[_selectedWeaponAccessory], weapon.customStyles);
ImGui::PopID();
}