SaveTool: move M.A.S.S. viewer state tracking.
That way, it's easier to reset. Some states, such as the current tab or which headers are open/collapsed, are internal to ImGui, though, so I can't do much there. Well, I could use the internal ImGui API, but, it's still a pain in the ass.
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7fb269f862
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1621a4dbd5
2 changed files with 52 additions and 47 deletions
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@ -248,5 +248,14 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
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std::string _releaseLink;
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std::string _downloadLink;
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bool _jointsDirty{false};
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bool _stylesDirty{false};
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bool _eyeFlareDirty{false};
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Containers::StaticArray<38, Int> _selectedArmourDecals{ValueInit};
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Containers::StaticArray<38, Int> _selectedArmourAccessories{ValueInit};
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Int _selectedWeaponPart{0};
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Int _selectedWeaponDecal{0};
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Int _selectedWeaponAccessory{0};
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bool _cheatMode{false};
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};
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@ -74,6 +74,9 @@ void SaveTool::drawMassViewer() {
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if(ImGui::SmallButton(ICON_FA_SYNC_ALT " Refresh")) {
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_currentMass->refreshValues();
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_currentMass->setDirty(false);
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_jointsDirty = false;
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_stylesDirty = false;
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_eyeFlareDirty = false;
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}
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}
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@ -82,7 +85,15 @@ void SaveTool::drawMassViewer() {
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current_weapon = nullptr;
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_currentMass = nullptr;
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_uiState = UiState::MainManager;
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}
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_jointsDirty = false;
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_stylesDirty = false;
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_eyeFlareDirty = false;
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_selectedArmourDecals = Containers::StaticArray<38, Int>{ValueInit};
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_selectedArmourAccessories = Containers::StaticArray<38, Int>{ValueInit};
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_selectedWeaponPart = 0;
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_selectedWeaponDecal = 0;
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_selectedWeaponAccessory = 0;
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};
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ImGui::EndTable();
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}
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@ -201,8 +212,6 @@ void SaveTool::drawJointSliders() {
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return;
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}
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static bool joints_dirty = false;
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ImGui::TextWrapped("In-game values are multiplied by 100.\nFor example, 0.500 here is equal to 50 in-game.");
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if(ImGui::BeginTable("##JointSliderTable", 2, ImGuiTableFlags_Borders)) {
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@ -216,7 +225,7 @@ void SaveTool::drawJointSliders() {
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ImGui::TableSetColumnIndex(1);
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ImGui::SetNextItemWidth(-1.0f);
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if(ImGui::SliderFloat("##NeckSlider", &_currentMass->jointSliders().neck, 0.0f, 1.0f)) {
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joints_dirty = true;
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_jointsDirty = true;
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}
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ImGui::TableNextRow();
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@ -226,7 +235,7 @@ void SaveTool::drawJointSliders() {
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ImGui::TableSetColumnIndex(1);
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ImGui::SetNextItemWidth(-1.0f);
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if(ImGui::SliderFloat("##BodySlider", &_currentMass->jointSliders().body, 0.0f, 1.0f)) {
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joints_dirty = true;
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_jointsDirty = true;
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}
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ImGui::TableNextRow();
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@ -236,7 +245,7 @@ void SaveTool::drawJointSliders() {
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ImGui::TableSetColumnIndex(1);
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ImGui::SetNextItemWidth(-1.0f);
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if(ImGui::SliderFloat("##ShouldersSlider", &_currentMass->jointSliders().shoulders, 0.0f, 1.0f)) {
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joints_dirty = true;
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_jointsDirty = true;
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}
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ImGui::TableNextRow();
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@ -246,7 +255,7 @@ void SaveTool::drawJointSliders() {
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ImGui::TableSetColumnIndex(1);
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ImGui::SetNextItemWidth(-1.0f);
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if(ImGui::SliderFloat("##HipsSlider", &_currentMass->jointSliders().hips, 0.0f, 1.0f)) {
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joints_dirty = true;
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_jointsDirty = true;
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}
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ImGui::TableNextRow();
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@ -262,12 +271,12 @@ void SaveTool::drawJointSliders() {
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ImGui::TableNextColumn();
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ImGui::SetNextItemWidth(-1.0f);
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if(ImGui::SliderFloat("##UpperArmsSlider", &_currentMass->jointSliders().upperArms, 0.0f, 1.0f, "Upper: %.3f")) {
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joints_dirty = true;
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_jointsDirty = true;
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}
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ImGui::TableNextColumn();
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ImGui::SetNextItemWidth(-1.0f);
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if(ImGui::SliderFloat("##LowerArmsSlider", &_currentMass->jointSliders().lowerArms, 0.0f, 1.0f, "Lower: %.3f")) {
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joints_dirty = true;
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_jointsDirty = true;
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}
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ImGui::EndTable();
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@ -287,12 +296,12 @@ void SaveTool::drawJointSliders() {
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ImGui::TableNextColumn();
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ImGui::SetNextItemWidth(-1.0f);
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if(ImGui::SliderFloat("##UpperLegsSlider", &_currentMass->jointSliders().upperLegs, 0.0f, 1.0f, "Upper: %.3f")) {
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joints_dirty = true;
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_jointsDirty = true;
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}
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ImGui::TableNextColumn();
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ImGui::SetNextItemWidth(-1.0f);
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if(ImGui::SliderFloat("##LowerLegsSlider", &_currentMass->jointSliders().lowerLegs, 0.0f, 1.0f, "Lower: %.3f")) {
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joints_dirty = true;
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_jointsDirty = true;
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}
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ImGui::EndTable();
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@ -302,7 +311,7 @@ void SaveTool::drawJointSliders() {
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ImGui::EndTable();
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}
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if(!joints_dirty) {
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if(!_jointsDirty) {
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ImGui::BeginDisabled();
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ImGui::Button(ICON_FA_SAVE " Save");
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ImGui::SameLine();
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@ -314,12 +323,12 @@ void SaveTool::drawJointSliders() {
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if(!_currentMass->writeJointSliders()) {
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_queue.addToast(Toast::Type::Error, "Error: " + Mass::lastError());
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}
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joints_dirty = false;
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_jointsDirty = false;
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}
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ImGui::SameLine();
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if(ImGui::Button(ICON_FA_UNDO " Reset")) {
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_currentMass->getJointSliders();
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joints_dirty = false;
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_jointsDirty = false;
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}
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}
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}
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@ -329,8 +338,6 @@ void SaveTool::drawFrameStyles() {
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return;
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}
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static bool styles_dirty = false;
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for(Int i = 0; i < 4; i++) {
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ImGui::AlignTextToFramePadding();
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ImGui::Text("Slot %d:", i + 1);
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@ -343,7 +350,7 @@ void SaveTool::drawFrameStyles() {
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for(const auto& style : style_names) {
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if(ImGui::Selectable(getStyleName(style.first, _currentMass->frameCustomStyles()), _currentMass->frameStyles()[i] == style.first)) {
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_currentMass->frameStyles()[i] = style.first;
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styles_dirty = true;
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_stylesDirty = true;
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}
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}
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@ -353,7 +360,7 @@ void SaveTool::drawFrameStyles() {
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ImGui::PopID();
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}
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if(!styles_dirty) {
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if(!_stylesDirty) {
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ImGui::BeginDisabled();
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ImGui::Button(ICON_FA_SAVE " Save");
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ImGui::SameLine();
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@ -365,12 +372,12 @@ void SaveTool::drawFrameStyles() {
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if(!_currentMass->writeFrameStyles()) {
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_queue.addToast(Toast::Type::Error, "Error: " + Mass::lastError());
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}
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styles_dirty = false;
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_stylesDirty = false;
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}
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ImGui::SameLine();
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if(ImGui::Button(ICON_FA_UNDO " Reset")) {
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_currentMass->getFrameStyles();
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styles_dirty = false;
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_stylesDirty = false;
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}
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}
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}
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@ -380,13 +387,11 @@ void SaveTool::drawEyeColourPicker() {
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return;
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}
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static bool eye_flare_dirty = false;
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if(ImGui::ColorPicker3("##EyeFlarePicker", &_currentMass->eyeFlareColour().x())) {
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eye_flare_dirty = true;
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_eyeFlareDirty = true;
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}
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if(!eye_flare_dirty) {
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if(!_eyeFlareDirty) {
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ImGui::BeginDisabled();
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ImGui::Button(ICON_FA_SAVE " Save");
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ImGui::SameLine();
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@ -398,12 +403,12 @@ void SaveTool::drawEyeColourPicker() {
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if(!_currentMass->writeEyeFlareColour()) {
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_queue.addToast(Toast::Type::Error, "Error writing the eye flare colour.");
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}
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eye_flare_dirty = false;
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_eyeFlareDirty = false;
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}
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ImGui::SameLine();
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if(ImGui::Button(ICON_FA_UNDO " Reset")) {
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_currentMass->getEyeFlareColour();
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eye_flare_dirty = false;
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_eyeFlareDirty = false;
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}
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}
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}
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@ -454,9 +459,6 @@ void SaveTool::drawArmour() {
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return;
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}
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static Containers::StaticArray<38, Int> selected_decals{ValueInit};
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static Containers::StaticArray<38, Int> selected_accessories{ValueInit};
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for(UnsignedInt i = 0; i < _currentMass->armourParts().size(); i++) {
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ImGui::PushID(i);
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@ -543,10 +545,10 @@ void SaveTool::drawArmour() {
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ImGui::TextUnformatted("Showing/editing decal");
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for(UnsignedLong j = 0; j < part.demoDecals; j++) {
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ImGui::SameLine();
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ImGui::RadioButton(std::to_string(j + 1).c_str(), &selected_decals[i], j);
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ImGui::RadioButton(std::to_string(j + 1).c_str(), &_selectedArmourDecals[i], j);
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}
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drawDecalEditor(part.decals[selected_decals[i]]);
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drawDecalEditor(part.decals[_selectedArmourDecals[i]]);
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ImGui::PopID();
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@ -559,10 +561,10 @@ void SaveTool::drawArmour() {
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ImGui::TextUnformatted("Showing/editing accessory");
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for(UnsignedInt j = 0; j < part.accessories.size(); j++) {
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ImGui::SameLine();
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ImGui::RadioButton(std::string{char(65 + j)}.c_str(), &selected_accessories[i], j);
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ImGui::RadioButton(std::string{char(65 + j)}.c_str(), &_selectedArmourAccessories[i], j);
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}
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drawAccessoryEditor(part.accessories[selected_accessories[i]], _currentMass->armourCustomStyles());
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drawAccessoryEditor(part.accessories[_selectedArmourAccessories[i]], _currentMass->armourCustomStyles());
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ImGui::PopID();
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}
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@ -872,19 +874,17 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
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ImGui::Separator();
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if(ImGui::CollapsingHeader("Weapon parts")) {
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static Int selected_part = 0;
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ImGui::AlignTextToFramePadding();
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ImGui::TextUnformatted("Viewing/editing part:");
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for(Int i = 0; UnsignedLong(i) < weapon.parts.size(); i++) {
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if(UnsignedLong(selected_part) >= weapon.parts.size()) {
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selected_part = 0;
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if(UnsignedLong(_selectedWeaponPart) >= weapon.parts.size()) {
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_selectedWeaponPart = 0;
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}
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ImGui::SameLine();
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ImGui::RadioButton(std::to_string(i + 1).c_str(), &selected_part, i);
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ImGui::RadioButton(std::to_string(i + 1).c_str(), &_selectedWeaponPart, i);
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}
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auto& part = weapon.parts[selected_part];
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auto& part = weapon.parts[_selectedWeaponPart];
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ImGui::Text("ID: %i", part.id);
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@ -917,16 +917,14 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
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ImGui::PushID("Decal");
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static Int selected_decal = 0;
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ImGui::AlignTextToFramePadding();
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ImGui::TextUnformatted("Showing/editing decal");
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for(UnsignedLong i = 0; i < part.demoDecals; i++) {
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ImGui::SameLine();
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ImGui::RadioButton(std::to_string(i + 1).c_str(), &selected_decal, i);
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ImGui::RadioButton(std::to_string(i + 1).c_str(), &_selectedWeaponDecal, i);
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}
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drawDecalEditor(part.decals[selected_decal]);
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drawDecalEditor(part.decals[_selectedWeaponDecal]);
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ImGui::PopID();
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@ -935,16 +933,14 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
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ImGui::PushID("Accessory");
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static Int selected_accessory = 0;
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ImGui::AlignTextToFramePadding();
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ImGui::TextUnformatted("Showing/editing accessory");
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for(UnsignedLong i = 0; i < part.accessories.size(); i++) {
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ImGui::SameLine();
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ImGui::RadioButton(std::string{char(65 + i)}.c_str(), &selected_accessory, i);
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ImGui::RadioButton(std::string{char(65 + i)}.c_str(), &_selectedWeaponAccessory, i);
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}
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drawAccessoryEditor(part.accessories[selected_accessory], weapon.customStyles);
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drawAccessoryEditor(part.accessories[_selectedWeaponAccessory], weapon.customStyles);
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ImGui::PopID();
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}
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