LastMissionId: update formatting, and use Magnum types.
While I could keep using std::int32_t, as Magnum's Int type maps to it, I want to be consistent with the rest of Magnum.
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1 changed files with 21 additions and 23 deletions
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@ -16,34 +16,32 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <cstdint>
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#include <map>
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static const std::map<std::int32_t, const char*> mission_id_map {{
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static const std::map<Int, const char*> mission_id_map {{
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// Story missions
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{0x64, "Mission 1 - Training"},
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{0x65, "Mission 2 - Patrol Operation"},
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{0x66, "Mission 3 - Fusion Cells in the Snow"},
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{0x67, "Mission 4 - Earning Changes"},
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{0x68, "Mission 5 - Unexpected Coordination"},
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{0x69, "Mission 6 - Empowering Void"},
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{0x6A, "Mission 7 - Logisitics Obstacles"},
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{0x6B, "Mission 8 - Wrath of the Wastelands"},
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{0x6C, "Mission 9 - Suspicious Originator"},
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{0x6D, "Mission 10 - Researchers Data Recovery"},
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{0x6E, "Mission 11 - Tempestuous Sector"},
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{0x6F, "Mission 12 - Clashes of Metal"},
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{0x70, "Mission 13 - The Sandstorm Glutton"},
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{0x0064, "Mission 1 - Training"},
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{0x0065, "Mission 2 - Patrol Operation"},
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{0x0066, "Mission 3 - Fusion Cells in the Snow"},
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{0x0067, "Mission 4 - Earning Changes"},
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{0x0068, "Mission 5 - Unexpected Coordination"},
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{0x0069, "Mission 6 - Empowering Void"},
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{0x006A, "Mission 7 - Logisitics Obstacles"},
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{0x006B, "Mission 8 - Wrath of the Wastelands"},
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{0x006C, "Mission 9 - Suspicious Originator"},
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{0x006D, "Mission 10 - Researchers Data Recovery"},
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{0x006E, "Mission 11 - Tempestuous Sector"},
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{0x006F, "Mission 12 - Clashes of Metal"},
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{0x0070, "Mission 13 - The Sandstorm Glutton"},
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// Hunting grounds
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{0xC8, "Hunt 1 - Desert Pathway Safety"},
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{0xC9, "Hunt 2 - Snowfield Custodian"},
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{0xCA, "Hunt 3 - Abandoned Valley Raid"},
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{0xCB, "Hunt 4 - Depths of the Machineries"},
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{0x00C8, "Hunt 1 - Desert Pathway Safety"},
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{0x00C9, "Hunt 2 - Snowfield Custodian"},
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{0x00CA, "Hunt 3 - Abandoned Valley Raid"},
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{0x00CB, "Hunt 4 - Depths of the Machineries"},
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// Challenges
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{0x12C, "Challenge 1 - Redline Battlefront"},
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{0x140, "Challenge 2 - Void Convergence"},
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{0x190, "Challenge 3 - Gates of Ascension"}
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{0x012C, "Challenge 1 - Redline Battlefront"},
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{0x0140, "Challenge 2 - Void Convergence"},
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{0x0190, "Challenge 3 - Gates of Ascension"}
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}};
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