Mass: rename Armour to ArmourPart.
This is more consistent with WeaponPart, which designates a part of the full weapon.
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1 changed files with 2 additions and 2 deletions
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@ -81,7 +81,7 @@ struct Accessory {
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Vector3 localScale{1.0f};
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Vector3 localScale{1.0f};
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};
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};
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struct Armour {
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struct ArmourPart {
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std::string slot;
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std::string slot;
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Int id = 0;
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Int id = 0;
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Containers::StaticArray<4, Int> styles{ValueInit};
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Containers::StaticArray<4, Int> styles{ValueInit};
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@ -184,7 +184,7 @@ class Mass {
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} _frame;
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} _frame;
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struct {
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struct {
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Containers::StaticArray<38, Armour> parts;
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Containers::StaticArray<38, ArmourPart> parts;
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Containers::StaticArray<16, CustomStyle> customStyles;
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Containers::StaticArray<16, CustomStyle> customStyles;
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} _armour;
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} _armour;
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