Mass: rename Armour to ArmourPart.
This is more consistent with WeaponPart, which designates a part of the full weapon.
This commit is contained in:
parent
79762e176e
commit
19c00a3ce3
1 changed files with 2 additions and 2 deletions
|
@ -81,7 +81,7 @@ struct Accessory {
|
|||
Vector3 localScale{1.0f};
|
||||
};
|
||||
|
||||
struct Armour {
|
||||
struct ArmourPart {
|
||||
std::string slot;
|
||||
Int id = 0;
|
||||
Containers::StaticArray<4, Int> styles{ValueInit};
|
||||
|
@ -184,7 +184,7 @@ class Mass {
|
|||
} _frame;
|
||||
|
||||
struct {
|
||||
Containers::StaticArray<38, Armour> parts;
|
||||
Containers::StaticArray<38, ArmourPart> parts;
|
||||
|
||||
Containers::StaticArray<16, CustomStyle> customStyles;
|
||||
} _armour;
|
||||
|
|
Loading…
Reference in a new issue