Application,GameData: add support for hidden armours.
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parent
30e6ee4018
commit
1aa301c316
2 changed files with 22 additions and 7 deletions
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@ -96,13 +96,27 @@ Application::drawArmour() {
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}
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if(ImGui::BeginPopup("##ArmourPartPopup")) {
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if(ImGui::BeginListBox("##ChangePart")) {
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for(auto& set : GameData::armour_sets) {
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if(part.slot != GameObjects::ArmourPart::Slot::Neck || set.second.neck_compatible) {
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if(ImGui::Selectable(set.second.name.data(), set.first == part.id,
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for(const auto& [id, set] : GameData::armour_sets) {
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if((part.slot == GameObjects::ArmourPart::Slot::Neck && !set.neck_compatible) ||
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(id == -2 &&
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!(part.slot == GameObjects::ArmourPart::Slot::LeftFrontSkirt ||
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part.slot == GameObjects::ArmourPart::Slot::RightFrontSkirt ||
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part.slot == GameObjects::ArmourPart::Slot::LeftSideSkirt ||
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part.slot == GameObjects::ArmourPart::Slot::RightSideSkirt ||
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part.slot == GameObjects::ArmourPart::Slot::LeftBackSkirt ||
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part.slot == GameObjects::ArmourPart::Slot::RightBackSkirt ||
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part.slot == GameObjects::ArmourPart::Slot::LeftAnkle ||
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part.slot == GameObjects::ArmourPart::Slot::RightAnkle)
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)
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)
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{
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continue;
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}
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if(ImGui::Selectable(set.name.data(), id == part.id,
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ImGuiSelectableFlags_SpanAvailWidth))
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{
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part.id = set.first;
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}
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part.id = id;
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}
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}
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ImGui::EndListBox();
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@ -33,6 +33,7 @@ struct ArmourSet {
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};
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static const std::map<std::int32_t, ArmourSet> armour_sets {
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{-2, {"<hidden>"_s, false}},
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{-1, {"<unequipped>"_s, true}},
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{0, {"Vanguard"_s, true}},
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{1, {"Assault Mk.I"_s, true}},
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