PropertySerialiser: remove logging for missing serialisers.
It's spammy when dealing with most structures in the save files.
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1 changed files with 0 additions and 2 deletions
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@ -160,7 +160,6 @@ auto PropertySerialiser::deserialise(Containers::String name, Containers::String
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auto serialiser = getSerialiser(type);
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auto serialiser = getSerialiser(type);
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if(serialiser == nullptr) {
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if(serialiser == nullptr) {
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LOG_ERROR_FORMAT("No valid serialiser found for property type {}.", type);
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return nullptr;
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return nullptr;
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}
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}
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@ -182,7 +181,6 @@ auto PropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, Containers::St
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{
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{
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auto serialiser = getSerialiser(item_type);
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auto serialiser = getSerialiser(item_type);
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if(!serialiser) {
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if(!serialiser) {
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LOG_ERROR_FORMAT("No valid serialiser found for property type {}.", item_type);
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return false;
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return false;
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}
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}
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return serialiser->serialise(prop, bytes_written, writer, *this);
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return serialiser->serialise(prop, bytes_written, writer, *this);
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