UnrealPropertyBase: initialise valueLength.
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@ -33,5 +33,5 @@ struct UnrealPropertyBase {
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Containers::Optional<std::string> name = Containers::NullOpt;
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Containers::Optional<std::string> name = Containers::NullOpt;
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std::string propertyType;
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std::string propertyType;
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UnsignedLong valueLength;
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UnsignedLong valueLength = 0;
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};
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};
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