CMakeLists: improve formatting.
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1 changed files with 85 additions and 79 deletions
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@ -29,84 +29,86 @@ set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON)
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corrade_add_resource(Assets assets.conf)
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corrade_add_resource(Assets assets.conf)
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add_library(UESaveFile STATIC EXCLUDE_FROM_ALL
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add_library(UESaveFile STATIC EXCLUDE_FROM_ALL
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UESaveFile/Serialisers/AbstractUnrealCollectionPropertySerialiser.h
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UESaveFile/Serialisers/AbstractUnrealCollectionPropertySerialiser.h
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UESaveFile/Serialisers/AbstractUnrealPropertySerialiser.h
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UESaveFile/Serialisers/AbstractUnrealPropertySerialiser.h
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UESaveFile/Serialisers/AbstractUnrealStructSerialiser.h
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UESaveFile/Serialisers/AbstractUnrealStructSerialiser.h
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UESaveFile/Serialisers/ArrayPropertySerialiser.h
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UESaveFile/Serialisers/ArrayPropertySerialiser.h
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UESaveFile/Serialisers/ArrayPropertySerialiser.cpp
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UESaveFile/Serialisers/ArrayPropertySerialiser.cpp
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UESaveFile/Serialisers/BoolPropertySerialiser.h
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UESaveFile/Serialisers/BoolPropertySerialiser.h
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UESaveFile/Serialisers/BoolPropertySerialiser.cpp
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UESaveFile/Serialisers/BoolPropertySerialiser.cpp
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UESaveFile/Serialisers/BytePropertySerialiser.h
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UESaveFile/Serialisers/BytePropertySerialiser.h
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UESaveFile/Serialisers/BytePropertySerialiser.cpp
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UESaveFile/Serialisers/BytePropertySerialiser.cpp
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UESaveFile/Serialisers/ColourPropertySerialiser.h
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UESaveFile/Serialisers/ColourPropertySerialiser.h
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UESaveFile/Serialisers/ColourPropertySerialiser.cpp
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UESaveFile/Serialisers/ColourPropertySerialiser.cpp
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UESaveFile/Serialisers/DateTimePropertySerialiser.h
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UESaveFile/Serialisers/DateTimePropertySerialiser.h
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UESaveFile/Serialisers/DateTimePropertySerialiser.cpp
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UESaveFile/Serialisers/DateTimePropertySerialiser.cpp
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UESaveFile/Serialisers/EnumPropertySerialiser.h
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UESaveFile/Serialisers/EnumPropertySerialiser.h
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UESaveFile/Serialisers/EnumPropertySerialiser.cpp
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UESaveFile/Serialisers/EnumPropertySerialiser.cpp
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UESaveFile/Serialisers/FloatPropertySerialiser.h
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UESaveFile/Serialisers/FloatPropertySerialiser.h
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UESaveFile/Serialisers/FloatPropertySerialiser.cpp
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UESaveFile/Serialisers/FloatPropertySerialiser.cpp
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UESaveFile/Serialisers/GuidPropertySerialiser.h
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UESaveFile/Serialisers/GuidPropertySerialiser.h
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UESaveFile/Serialisers/GuidPropertySerialiser.cpp
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UESaveFile/Serialisers/GuidPropertySerialiser.cpp
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UESaveFile/Serialisers/IntPropertySerialiser.h
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UESaveFile/Serialisers/IntPropertySerialiser.h
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UESaveFile/Serialisers/IntPropertySerialiser.cpp
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UESaveFile/Serialisers/IntPropertySerialiser.cpp
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UESaveFile/Serialisers/MapPropertySerialiser.h
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UESaveFile/Serialisers/MapPropertySerialiser.h
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UESaveFile/Serialisers/MapPropertySerialiser.cpp
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UESaveFile/Serialisers/MapPropertySerialiser.cpp
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UESaveFile/Serialisers/ResourcePropertySerialiser.h
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UESaveFile/Serialisers/ResourcePropertySerialiser.h
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UESaveFile/Serialisers/ResourcePropertySerialiser.cpp
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UESaveFile/Serialisers/ResourcePropertySerialiser.cpp
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UESaveFile/Serialisers/RotatorPropertySerialiser.h
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UESaveFile/Serialisers/RotatorPropertySerialiser.h
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UESaveFile/Serialisers/RotatorPropertySerialiser.cpp
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UESaveFile/Serialisers/RotatorPropertySerialiser.cpp
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UESaveFile/Serialisers/StringPropertySerialiser.h
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UESaveFile/Serialisers/StringPropertySerialiser.h
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UESaveFile/Serialisers/StringPropertySerialiser.cpp
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UESaveFile/Serialisers/StringPropertySerialiser.cpp
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UESaveFile/Serialisers/SetPropertySerialiser.h
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UESaveFile/Serialisers/SetPropertySerialiser.h
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UESaveFile/Serialisers/SetPropertySerialiser.cpp
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UESaveFile/Serialisers/SetPropertySerialiser.cpp
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UESaveFile/Serialisers/StructSerialiser.h
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UESaveFile/Serialisers/StructSerialiser.h
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UESaveFile/Serialisers/StructSerialiser.cpp
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UESaveFile/Serialisers/StructSerialiser.cpp
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UESaveFile/Serialisers/TextPropertySerialiser.h
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UESaveFile/Serialisers/TextPropertySerialiser.h
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UESaveFile/Serialisers/TextPropertySerialiser.cpp
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UESaveFile/Serialisers/TextPropertySerialiser.cpp
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UESaveFile/Serialisers/UnrealPropertySerialiser.h
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UESaveFile/Serialisers/UnrealPropertySerialiser.h
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UESaveFile/Serialisers/VectorPropertySerialiser.h
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UESaveFile/Serialisers/VectorPropertySerialiser.h
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UESaveFile/Serialisers/VectorPropertySerialiser.cpp
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UESaveFile/Serialisers/VectorPropertySerialiser.cpp
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UESaveFile/Serialisers/Vector2DPropertySerialiser.h
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UESaveFile/Serialisers/Vector2DPropertySerialiser.h
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UESaveFile/Serialisers/Vector2DPropertySerialiser.cpp
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UESaveFile/Serialisers/Vector2DPropertySerialiser.cpp
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UESaveFile/Types/ArrayProperty.h
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UESaveFile/Types/ArrayProperty.h
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UESaveFile/Types/BoolProperty.h
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UESaveFile/Types/BoolProperty.h
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UESaveFile/Types/ByteProperty.h
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UESaveFile/Types/ByteProperty.h
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UESaveFile/Types/ColourStructProperty.h
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UESaveFile/Types/ColourStructProperty.h
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UESaveFile/Types/DateTimeStructProperty.h
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UESaveFile/Types/DateTimeStructProperty.h
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UESaveFile/Types/EnumProperty.h
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UESaveFile/Types/EnumProperty.h
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UESaveFile/Types/FloatProperty.h
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UESaveFile/Types/FloatProperty.h
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UESaveFile/Types/GenericStructProperty.h
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UESaveFile/Types/GenericStructProperty.h
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UESaveFile/Types/GuidStructProperty.h
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UESaveFile/Types/GuidStructProperty.h
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UESaveFile/Types/IntProperty.h
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UESaveFile/Types/IntProperty.h
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UESaveFile/Types/MapProperty.h
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UESaveFile/Types/MapProperty.h
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UESaveFile/Types/NoneProperty.h
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UESaveFile/Types/NoneProperty.h
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UESaveFile/Types/RotatorStructProperty.h
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UESaveFile/Types/RotatorStructProperty.h
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UESaveFile/Types/SetProperty.h
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UESaveFile/Types/SetProperty.h
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UESaveFile/Types/StringProperty.h
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UESaveFile/Types/StringProperty.h
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UESaveFile/Types/StructProperty.h
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UESaveFile/Types/StructProperty.h
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UESaveFile/Types/ResourceItemValue.h
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UESaveFile/Types/ResourceItemValue.h
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UESaveFile/Types/TextProperty.h
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UESaveFile/Types/TextProperty.h
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UESaveFile/Types/UnrealProperty.h
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UESaveFile/Types/UnrealProperty.h
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UESaveFile/Types/UnrealPropertyBase.h
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UESaveFile/Types/UnrealPropertyBase.h
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UESaveFile/Types/VectorStructProperty.h
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UESaveFile/Types/VectorStructProperty.h
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UESaveFile/Debug.h
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UESaveFile/Debug.h
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UESaveFile/Debug.cpp
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UESaveFile/Debug.cpp
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UESaveFile/UESaveFile.h
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UESaveFile/UESaveFile.h
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UESaveFile/UESaveFile.cpp
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UESaveFile/UESaveFile.cpp
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UESaveFile/BinaryReader.h
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UESaveFile/BinaryReader.h
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UESaveFile/BinaryReader.cpp
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UESaveFile/BinaryReader.cpp
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UESaveFile/BinaryWriter.h
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UESaveFile/BinaryWriter.h
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UESaveFile/BinaryWriter.cpp
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UESaveFile/BinaryWriter.cpp
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UESaveFile/PropertySerialiser.h
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UESaveFile/PropertySerialiser.h
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UESaveFile/PropertySerialiser.cpp)
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UESaveFile/PropertySerialiser.cpp
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)
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target_link_libraries(UESaveFile PRIVATE
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target_link_libraries(UESaveFile PRIVATE
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Corrade::Containers
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Corrade::Containers
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Corrade::Utility
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Corrade::Utility
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Magnum::Magnum)
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Magnum::Magnum
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)
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add_executable(MassBuilderSaveTool WIN32
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add_executable(MassBuilderSaveTool WIN32
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main.cpp
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main.cpp
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@ -164,14 +166,17 @@ add_executable(MassBuilderSaveTool WIN32
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FontAwesome/IconsFontAwesome5.h
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FontAwesome/IconsFontAwesome5.h
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FontAwesome/IconsFontAwesome5Brands.h
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FontAwesome/IconsFontAwesome5Brands.h
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resource.rc
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resource.rc
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${Assets})
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${Assets}
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)
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
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add_compile_definitions(SAVETOOL_DEBUG_BUILD)
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add_compile_definitions(SAVETOOL_DEBUG_BUILD)
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endif()
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endif()
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add_compile_definitions(SAVETOOL_VERSION="${SAVETOOL_PROJECT_VERSION}"
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add_compile_definitions(
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SAVETOOL_CODENAME="Dickish Cyclops"
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SAVETOOL_VERSION="${SAVETOOL_PROJECT_VERSION}"
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SUPPORTED_GAME_VERSION="0.8.6")
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SAVETOOL_CODENAME="Enigmatic Ellenier"
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SUPPORTED_GAME_VERSION="0.9.x"
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)
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if(CMAKE_BUILD_TYPE STREQUAL Release)
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if(CMAKE_BUILD_TYPE STREQUAL Release)
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set_target_properties(MassBuilderSaveTool PROPERTIES OUTPUT_NAME MassBuilderSaveTool-${SAVETOOL_PROJECT_VERSION})
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set_target_properties(MassBuilderSaveTool PROPERTIES OUTPUT_NAME MassBuilderSaveTool-${SAVETOOL_PROJECT_VERSION})
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@ -196,4 +201,5 @@ target_link_libraries(MassBuilderSaveTool PRIVATE
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zip
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zip
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libcurl
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libcurl
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imm32
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imm32
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wtsapi32)
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wtsapi32
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)
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