UESaveFile: prevent reloading data on save.

This commit is contained in:
Guillaume Jacquemin 2021-09-22 19:46:41 +02:00
parent f500e982e6
commit 48210c7186
2 changed files with 22 additions and 1 deletions

View File

@ -39,6 +39,10 @@ auto UESaveFile::lastError() const -> const std::string& {
}
auto UESaveFile::reloadData() -> bool {
if(_noReloadAfterSave) {
return valid();
}
loadData();
return valid();
}
@ -48,7 +52,7 @@ auto UESaveFile::props() -> Containers::ArrayView<UnrealPropertyBase::ptr> {
}
auto UESaveFile::saveToFile() -> bool {
BinaryWriter writer{_filepath + ".other"};
BinaryWriter writer{_filepath + ".tmp"};
if(!writer.open()) {
return false;
@ -97,6 +101,21 @@ auto UESaveFile::saveToFile() -> bool {
writer.writeUnsignedInt(0);
if(!Utility::Directory::copy(_filepath, _filepath + ".bak")) {
return false;
}
if(!Utility::Directory::rm(_filepath)) {
return false;
}
if(!Utility::Directory::move(_filepath + ".tmp", _filepath)) {
Utility::Directory::move(_filepath + ".bak", _filepath);
return false;
}
_noReloadAfterSave = true;
return true;
}

View File

@ -63,6 +63,8 @@ class UESaveFile {
std::string _filepath;
bool _noReloadAfterSave = false;
Containers::StaticArray<4, char> _magicBytes{'G', 'V', 'A', 'S'};
UnsignedInt _saveVersion = 0;