Mass: remove as many hardcoded values as possible.
This commit is contained in:
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e461d5a505
commit
4ca6f62d9b
2 changed files with 27 additions and 27 deletions
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@ -386,7 +386,7 @@ auto Mass::writeJointSliders() -> bool {
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return true;
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return true;
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}
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}
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auto Mass::frameStyles() -> Containers::StaticArrayView<4, Int> {
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auto Mass::frameStyles() -> Containers::ArrayView<Int> {
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return _frame.styles;
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return _frame.styles;
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}
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}
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@ -409,12 +409,12 @@ void Mass::getFrameStyles() {
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return;
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return;
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}
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}
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if(frame_styles->items.size() != 4) {
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if(frame_styles->items.size() != _frame.styles.size()) {
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_state = State::Invalid;
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_state = State::Invalid;
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return;
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return;
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}
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}
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for(UnsignedInt i = 0; i < 4; i++) {
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for(UnsignedInt i = 0; i < frame_styles->items.size(); i++) {
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_frame.styles[i] = frame_styles->at<IntProperty>(i)->value;
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_frame.styles[i] = frame_styles->at<IntProperty>(i)->value;
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}
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}
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}
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}
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@ -506,7 +506,7 @@ auto Mass::writeEyeFlareColour() -> bool {
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return _mass->saveToFile();
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return _mass->saveToFile();
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}
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}
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auto Mass::frameCustomStyles() -> Containers::StaticArrayView<16, CustomStyle> {
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auto Mass::frameCustomStyles() -> Containers::ArrayView<CustomStyle> {
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return _frame.customStyles;
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return _frame.customStyles;
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}
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}
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@ -523,7 +523,7 @@ void Mass::getFrameCustomStyles() {
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return;
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return;
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}
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}
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if(frame_styles->items.size() != 16) {
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if(frame_styles->items.size() != _frame.customStyles.size()) {
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_state = State::Invalid;
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_state = State::Invalid;
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return;
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return;
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}
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}
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@ -551,7 +551,7 @@ auto Mass::writeFrameCustomStyle(UnsignedLong index) -> bool {
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return setCustomStyle(_frame.customStyles[index], index, frame_styles);
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return setCustomStyle(_frame.customStyles[index], index, frame_styles);
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}
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}
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auto Mass::armourParts() -> Containers::StaticArrayView<38, ArmourPart> {
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auto Mass::armourParts() -> Containers::ArrayView<ArmourPart> {
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return _armour.parts;
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return _armour.parts;
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}
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}
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@ -761,7 +761,7 @@ auto Mass::writeArmourPart(UnsignedLong index) -> bool {
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return _mass->saveToFile();
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return _mass->saveToFile();
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}
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}
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auto Mass::armourCustomStyles() -> Containers::StaticArrayView<16, CustomStyle> {
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auto Mass::armourCustomStyles() -> Containers::ArrayView<CustomStyle> {
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return _armour.customStyles;
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return _armour.customStyles;
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}
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}
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@ -778,7 +778,7 @@ void Mass::getArmourCustomStyles() {
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return;
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return;
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}
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}
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if(armour_styles->items.size() != 16) {
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if(armour_styles->items.size() != _armour.customStyles.size()) {
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_state = State::Invalid;
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_state = State::Invalid;
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return;
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return;
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}
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}
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@ -806,7 +806,7 @@ auto Mass::writeArmourCustomStyle(UnsignedLong index) -> bool {
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return setCustomStyle(_armour.customStyles[index], index, armour_styles);
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return setCustomStyle(_armour.customStyles[index], index, armour_styles);
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}
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}
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auto Mass::meleeWeapons() -> Containers::StaticArrayView<8, Weapon> {
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auto Mass::meleeWeapons() -> Containers::ArrayView<Weapon> {
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return _weapons.melee;
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return _weapons.melee;
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}
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}
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@ -814,7 +814,7 @@ void Mass::getMeleeWeapons() {
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getWeaponType("WeaponCC_22_0BBEC58C4A0EA1DB9E037B9339EE26A7", _weapons.melee);
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getWeaponType("WeaponCC_22_0BBEC58C4A0EA1DB9E037B9339EE26A7", _weapons.melee);
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}
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}
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auto Mass::shields() -> Containers::StaticArrayView<1, Weapon> {
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auto Mass::shields() -> Containers::ArrayView<Weapon> {
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return _weapons.shields;
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return _weapons.shields;
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}
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}
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@ -822,7 +822,7 @@ void Mass::getShields() {
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getWeaponType("Shield_53_839BFD7945481BAEA3E43A9C5CA8E92E", _weapons.shields);
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getWeaponType("Shield_53_839BFD7945481BAEA3E43A9C5CA8E92E", _weapons.shields);
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}
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}
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auto Mass::bulletShooters() -> Containers::StaticArrayView<4, Weapon> {
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auto Mass::bulletShooters() -> Containers::ArrayView<Weapon> {
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return _weapons.bulletShooters;
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return _weapons.bulletShooters;
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}
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}
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@ -830,7 +830,7 @@ void Mass::getBulletShooters() {
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getWeaponType("WeaponBS_35_6EF6E0104FD7A138DF47F88CB57A83ED", _weapons.bulletShooters);
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getWeaponType("WeaponBS_35_6EF6E0104FD7A138DF47F88CB57A83ED", _weapons.bulletShooters);
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}
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}
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auto Mass::energyShooters() -> Containers::StaticArrayView<4, Weapon> {
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auto Mass::energyShooters() -> Containers::ArrayView<Weapon> {
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return _weapons.energyShooters;
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return _weapons.energyShooters;
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}
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}
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@ -838,7 +838,7 @@ void Mass::getEnergyShooters() {
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getWeaponType("WeaponES_37_1A295D544528623880A0B1AC2C7DEE99", _weapons.energyShooters);
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getWeaponType("WeaponES_37_1A295D544528623880A0B1AC2C7DEE99", _weapons.energyShooters);
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}
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}
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auto Mass::bulletLaunchers() -> Containers::StaticArrayView<4, Weapon> {
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auto Mass::bulletLaunchers() -> Containers::ArrayView<Weapon> {
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return _weapons.bulletLaunchers;
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return _weapons.bulletLaunchers;
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}
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}
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@ -846,7 +846,7 @@ void Mass::getBulletLaunchers() {
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getWeaponType("WeaponBL_36_5FD7C41E4613A75B44AB0E90B362846E", _weapons.bulletLaunchers);
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getWeaponType("WeaponBL_36_5FD7C41E4613A75B44AB0E90B362846E", _weapons.bulletLaunchers);
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}
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}
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auto Mass::energyLaunchers() -> Containers::StaticArrayView<4, Weapon> {
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auto Mass::energyLaunchers() -> Containers::ArrayView<Weapon> {
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return _weapons.energyLaunchers;
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return _weapons.energyLaunchers;
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}
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}
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@ -854,7 +854,7 @@ void Mass::getEnergyLaunchers() {
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getWeaponType("WeaponEL_38_9D23F3884ACA15902C9E6CA6E4995995", _weapons.energyLaunchers);
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getWeaponType("WeaponEL_38_9D23F3884ACA15902C9E6CA6E4995995", _weapons.energyLaunchers);
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}
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}
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auto Mass::globalStyles() -> Containers::StaticArrayView<16, CustomStyle> {
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auto Mass::globalStyles() -> Containers::ArrayView<CustomStyle> {
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return _globalStyles;
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return _globalStyles;
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}
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}
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@ -871,7 +871,7 @@ void Mass::getGlobalStyles() {
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return;
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return;
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}
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}
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if(global_styles->items.size() != 16) {
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if(global_styles->items.size() != _globalStyles.size()) {
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_state = State::Invalid;
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_state = State::Invalid;
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return;
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return;
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}
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}
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@ -148,7 +148,7 @@ class Mass {
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void getJointSliders();
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void getJointSliders();
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auto writeJointSliders() -> bool;
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auto writeJointSliders() -> bool;
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auto frameStyles() -> Containers::StaticArrayView<4, Int>;
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auto frameStyles() -> Containers::ArrayView<Int>;
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void getFrameStyles();
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void getFrameStyles();
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auto writeFrameStyles() -> bool;
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auto writeFrameStyles() -> bool;
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@ -156,43 +156,43 @@ class Mass {
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void getEyeFlareColour();
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void getEyeFlareColour();
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auto writeEyeFlareColour() -> bool;
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auto writeEyeFlareColour() -> bool;
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auto frameCustomStyles() -> Containers::StaticArrayView<16, CustomStyle>;
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auto frameCustomStyles() -> Containers::ArrayView<CustomStyle>;
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void getFrameCustomStyles();
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void getFrameCustomStyles();
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auto writeFrameCustomStyle(UnsignedLong index) -> bool;
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auto writeFrameCustomStyle(UnsignedLong index) -> bool;
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auto armourParts() -> Containers::StaticArrayView<38, ArmourPart>;
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auto armourParts() -> Containers::ArrayView<ArmourPart>;
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void getArmourParts();
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void getArmourParts();
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auto writeArmourPart(UnsignedLong index) -> bool;
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auto writeArmourPart(UnsignedLong index) -> bool;
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auto armourCustomStyles() -> Containers::StaticArrayView<16, CustomStyle>;
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auto armourCustomStyles() -> Containers::ArrayView<CustomStyle>;
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void getArmourCustomStyles();
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void getArmourCustomStyles();
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auto writeArmourCustomStyle(UnsignedLong index) -> bool;
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auto writeArmourCustomStyle(UnsignedLong index) -> bool;
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auto meleeWeapons() -> Containers::StaticArrayView<8, Weapon>;
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auto meleeWeapons() -> Containers::ArrayView<Weapon>;
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void getMeleeWeapons();
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void getMeleeWeapons();
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auto writeMeleeWeapons() -> bool;
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auto writeMeleeWeapons() -> bool;
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auto shields() -> Containers::StaticArrayView<1, Weapon>;
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auto shields() -> Containers::ArrayView<Weapon>;
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void getShields();
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void getShields();
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auto writeShields() -> bool;
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auto writeShields() -> bool;
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auto bulletShooters() -> Containers::StaticArrayView<4, Weapon>;
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auto bulletShooters() -> Containers::ArrayView<Weapon>;
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void getBulletShooters();
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void getBulletShooters();
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auto writeBulletShooters() -> bool;
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auto writeBulletShooters() -> bool;
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auto energyShooters() -> Containers::StaticArrayView<4, Weapon>;
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auto energyShooters() -> Containers::ArrayView<Weapon>;
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void getEnergyShooters();
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void getEnergyShooters();
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auto writeEnergyShooters() -> bool;
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auto writeEnergyShooters() -> bool;
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auto bulletLaunchers() -> Containers::StaticArrayView<4, Weapon>;
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auto bulletLaunchers() -> Containers::ArrayView<Weapon>;
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void getBulletLaunchers();
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void getBulletLaunchers();
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auto writeBulletLaunchers() -> bool;
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auto writeBulletLaunchers() -> bool;
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auto energyLaunchers() -> Containers::StaticArrayView<4, Weapon>;
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auto energyLaunchers() -> Containers::ArrayView<Weapon>;
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void getEnergyLaunchers();
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void getEnergyLaunchers();
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auto writeEnergyLaunchers() -> bool;
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auto writeEnergyLaunchers() -> bool;
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auto globalStyles() -> Containers::StaticArrayView<16, CustomStyle>;
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auto globalStyles() -> Containers::ArrayView<CustomStyle>;
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void getGlobalStyles();
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void getGlobalStyles();
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auto writeGlobalStyle(UnsignedLong index) -> bool;
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auto writeGlobalStyle(UnsignedLong index) -> bool;
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