Profile: add support for reading arch unlocks.

This commit is contained in:
Guillaume Jacquemin 2021-07-30 15:39:11 +02:00
parent 1084d8e132
commit 55a9439cfa
2 changed files with 56 additions and 0 deletions

View file

@ -112,6 +112,7 @@ void Profile::refreshValues() {
getEngineUnlocks(); getEngineUnlocks();
getOsUnlocks(); getOsUnlocks();
getArchUnlocks();
} }
auto Profile::companyName() const -> std::string const& { auto Profile::companyName() const -> std::string const& {
@ -1106,3 +1107,54 @@ void Profile::getOsUnlocks() {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
} }
} }
auto Profile::archInventory() -> Containers::ArrayView<Int> {
return _archInventory;
}
auto Profile::techInventory() -> Containers::ArrayView<Int> {
return _techInventory;
}
void Profile::getArchUnlocks() {
auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
auto iter = std::search(mmap.begin(), mmap.end(), &arch_inventory_locator[0], &arch_inventory_locator[36]);
if(iter != mmap.end()) {
Int* int_iter = reinterpret_cast<Int*>(iter + 0x3E);
Int size = *(int_iter++);
if(size > 0) {
_archInventory = Containers::Array<Int>{DefaultInit, std::size_t(size)};
std::copy_n(int_iter, size, _archInventory.data());
Utility::Debug{} << "_archInventory:" << _archInventory;
iter = std::search(mmap.begin(), mmap.end(), &tech_inventory_locator[0], &tech_inventory_locator[31]);
if(iter == mmap.end()) {
return;
}
int_iter = reinterpret_cast<Int*>(iter + 0x39);
size = *(int_iter++);
if(size <= 0) {
return;
}
_techInventory = Containers::Array<Int>{DefaultInit, std::size_t(size)};
std::copy_n(int_iter, size, _techInventory.data());
Utility::Debug{} << "_techInventory:" << _techInventory;
}
else {
_lastError = "An array can't have a null or negative size.";
Utility::Fatal{EXIT_FAILURE} << _lastError.c_str();
}
}
else {
_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
}
}

View file

@ -151,6 +151,10 @@ class Profile {
auto moduleInventory() -> Containers::ArrayView<Int>; auto moduleInventory() -> Containers::ArrayView<Int>;
void getOsUnlocks(); void getOsUnlocks();
auto archInventory() -> Containers::ArrayView<Int>;
auto techInventory() -> Containers::ArrayView<Int>;
void getArchUnlocks();
private: private:
std::string _profileDirectory; std::string _profileDirectory;
std::string _filename; std::string _filename;