ResearchTree: use a macro to add nodes.
This will look better, IMO.
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1 changed files with 67 additions and 60 deletions
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@ -270,61 +270,63 @@ void ResearchTree::generateEngineTree() {
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"Redirection of power into fuel management for more power and acceleration.",
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"Redirection of power into fuel management for more power and acceleration.",
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"Power +16, Acceleration +50", ""});
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"Power +16, Acceleration +50", ""});
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_engineNodes.at(VerseEngine).addChild(_engineNodes.at(MetalPlatings1));
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#define engineAddChild(parent, child) _engineNodes.at(parent).addChild(_engineNodes.at(child));
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_engineNodes.at(VerseEngine).addChild(_engineNodes.at(HeatTurbines1));
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engineAddChild(VerseEngine, MetalPlatings1)
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_engineNodes.at(VerseEngine).addChild(_engineNodes.at(LoadedEngine));
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engineAddChild(VerseEngine, HeatTurbines1)
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_engineNodes.at(LoadedEngine).addChild(_engineNodes.at(Microcontroller1));
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engineAddChild(VerseEngine, LoadedEngine)
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_engineNodes.at(LoadedEngine).addChild(_engineNodes.at(CombustionController1));
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engineAddChild(LoadedEngine, Microcontroller1)
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_engineNodes.at(MetalPlatings1).addChild(_engineNodes.at(ModAlloyEngine));
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engineAddChild(LoadedEngine, CombustionController1)
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_engineNodes.at(HeatTurbines1).addChild(_engineNodes.at(ChargedEngine));
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engineAddChild(MetalPlatings1, ModAlloyEngine)
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_engineNodes.at(Microcontroller1).addChild(_engineNodes.at(ChargedEngine));
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engineAddChild(HeatTurbines1, ChargedEngine)
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_engineNodes.at(CombustionController1).addChild(_engineNodes.at(ReinforcedLoadedEngine));
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engineAddChild(Microcontroller1, ChargedEngine)
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_engineNodes.at(ModAlloyEngine).addChild(_engineNodes.at(MetalPlatings2));
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engineAddChild(CombustionController1, ReinforcedLoadedEngine)
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_engineNodes.at(ModAlloyEngine).addChild(_engineNodes.at(HeatTurbines2));
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engineAddChild(ModAlloyEngine, MetalPlatings2)
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_engineNodes.at(ChargedEngine).addChild(_engineNodes.at(HeatTurbines2));
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engineAddChild(ModAlloyEngine, HeatTurbines2)
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_engineNodes.at(ChargedEngine).addChild(_engineNodes.at(Microcontroller2));
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engineAddChild(ChargedEngine, HeatTurbines2)
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_engineNodes.at(ChargedEngine).addChild(_engineNodes.at(WeaponsCargo1));
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engineAddChild(ChargedEngine, Microcontroller2)
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_engineNodes.at(ReinforcedLoadedEngine).addChild(_engineNodes.at(CombustionController2));
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engineAddChild(ChargedEngine, WeaponsCargo1)
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_engineNodes.at(ReinforcedLoadedEngine).addChild(_engineNodes.at(PoweredRewiring1));
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engineAddChild(ReinforcedLoadedEngine, CombustionController2)
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_engineNodes.at(ReinforcedLoadedEngine).addChild(_engineNodes.at(HeavyImpactsEnabler));
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engineAddChild(ReinforcedLoadedEngine, PoweredRewiring1)
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_engineNodes.at(MetalPlatings2).addChild(_engineNodes.at(ModSteelEngine));
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engineAddChild(ReinforcedLoadedEngine, HeavyImpactsEnabler)
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_engineNodes.at(HeatTurbines2).addChild(_engineNodes.at(SuperchargedEngine));
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engineAddChild(MetalPlatings2, ModSteelEngine)
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_engineNodes.at(Microcontroller2).addChild(_engineNodes.at(SuperchargedEngine));
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engineAddChild(HeatTurbines2, SuperchargedEngine)
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_engineNodes.at(WeaponsCargo1).addChild(_engineNodes.at(SuperchargedEngine));
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engineAddChild(Microcontroller2, SuperchargedEngine)
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_engineNodes.at(CombustionController2).addChild(_engineNodes.at(NecriumAlloyEngine));
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engineAddChild(WeaponsCargo1, SuperchargedEngine)
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_engineNodes.at(PoweredRewiring1).addChild(_engineNodes.at(NecriumAlloyEngine));
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engineAddChild(CombustionController2, NecriumAlloyEngine)
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_engineNodes.at(ModSteelEngine).addChild(_engineNodes.at(MetalPlatings3));
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engineAddChild(PoweredRewiring1, NecriumAlloyEngine)
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_engineNodes.at(ModSteelEngine).addChild(_engineNodes.at(HeatTurbines3));
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engineAddChild(ModSteelEngine, MetalPlatings3)
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_engineNodes.at(SuperchargedEngine).addChild(_engineNodes.at(HeatTurbines3));
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engineAddChild(ModSteelEngine, HeatTurbines3)
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_engineNodes.at(SuperchargedEngine).addChild(_engineNodes.at(Microcontroller3));
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engineAddChild(SuperchargedEngine, HeatTurbines3)
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_engineNodes.at(SuperchargedEngine).addChild(_engineNodes.at(WeaponsCargo2));
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engineAddChild(SuperchargedEngine, Microcontroller3)
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_engineNodes.at(NecriumAlloyEngine).addChild(_engineNodes.at(WeaponsCargo2));
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engineAddChild(SuperchargedEngine, WeaponsCargo2)
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_engineNodes.at(NecriumAlloyEngine).addChild(_engineNodes.at(CombustionController3));
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engineAddChild(NecriumAlloyEngine, WeaponsCargo2)
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_engineNodes.at(NecriumAlloyEngine).addChild(_engineNodes.at(PoweredRewiring2));
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engineAddChild(NecriumAlloyEngine, CombustionController3)
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_engineNodes.at(MetalPlatings3).addChild(_engineNodes.at(ModLunariteEngine));
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engineAddChild(NecriumAlloyEngine, PoweredRewiring2)
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_engineNodes.at(HeatTurbines3).addChild(_engineNodes.at(ChargedLunariteEngine));
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engineAddChild(MetalPlatings3, ModLunariteEngine)
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_engineNodes.at(Microcontroller3).addChild(_engineNodes.at(ChargedLunariteEngine));
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engineAddChild(HeatTurbines3, ChargedLunariteEngine)
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_engineNodes.at(WeaponsCargo2).addChild(_engineNodes.at(ChargedLunariteEngine));
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engineAddChild(Microcontroller3, ChargedLunariteEngine)
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_engineNodes.at(CombustionController3).addChild(_engineNodes.at(LunariteEngine));
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engineAddChild(WeaponsCargo2, ChargedLunariteEngine)
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_engineNodes.at(PoweredRewiring2).addChild(_engineNodes.at(LunariteEngine));
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engineAddChild(CombustionController3, LunariteEngine)
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_engineNodes.at(ModLunariteEngine).addChild(_engineNodes.at(InfusedEngine));
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engineAddChild(PoweredRewiring2, LunariteEngine)
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_engineNodes.at(ModLunariteEngine).addChild(_engineNodes.at(MetalPlatings4));
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engineAddChild(ModLunariteEngine, InfusedEngine)
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_engineNodes.at(ChargedLunariteEngine).addChild(_engineNodes.at(HeatTurbines4));
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engineAddChild(ModLunariteEngine, MetalPlatings4)
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_engineNodes.at(ChargedLunariteEngine).addChild(_engineNodes.at(Microcontroller4));
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engineAddChild(ChargedLunariteEngine, HeatTurbines4)
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_engineNodes.at(ChargedLunariteEngine).addChild(_engineNodes.at(WeaponsCargo3));
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engineAddChild(ChargedLunariteEngine, Microcontroller4)
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_engineNodes.at(LunariteEngine).addChild(_engineNodes.at(CombustionController4));
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engineAddChild(ChargedLunariteEngine, WeaponsCargo3)
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_engineNodes.at(LunariteEngine).addChild(_engineNodes.at(PoweredRewiring3));
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engineAddChild(LunariteEngine, CombustionController4)
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_engineNodes.at(InfusedEngine).addChild(_engineNodes.at(ArmouredCargo1));
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engineAddChild(LunariteEngine, PoweredRewiring3)
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_engineNodes.at(InfusedEngine).addChild(_engineNodes.at(ArmouredFuelTank1));
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engineAddChild(InfusedEngine, ArmouredCargo1)
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_engineNodes.at(MetalPlatings4).addChild(_engineNodes.at(ArmouredCargo1));
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engineAddChild(InfusedEngine, ArmouredFuelTank1)
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_engineNodes.at(MetalPlatings4).addChild(_engineNodes.at(ArmouredFuelTank1));
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engineAddChild(MetalPlatings4, ArmouredCargo1)
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_engineNodes.at(HeatTurbines4).addChild(_engineNodes.at(ExtraCapacity1));
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engineAddChild(MetalPlatings4, ArmouredFuelTank1)
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_engineNodes.at(Microcontroller4).addChild(_engineNodes.at(ExtraCapacity1));
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engineAddChild(HeatTurbines4, ExtraCapacity1)
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_engineNodes.at(WeaponsCargo3).addChild(_engineNodes.at(ExtraCapacity1));
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engineAddChild(Microcontroller4, ExtraCapacity1)
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_engineNodes.at(CombustionController4).addChild(_engineNodes.at(HighmetalEngine));
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engineAddChild(WeaponsCargo3, ExtraCapacity1)
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_engineNodes.at(CombustionController4).addChild(_engineNodes.at(PowerRedirector1));
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engineAddChild(CombustionController4, HighmetalEngine)
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_engineNodes.at(PoweredRewiring3).addChild(_engineNodes.at(HighmetalEngine));
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engineAddChild(CombustionController4, PowerRedirector1)
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_engineNodes.at(PoweredRewiring3).addChild(_engineNodes.at(PowerRedirector1));
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engineAddChild(PoweredRewiring3, HighmetalEngine)
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engineAddChild(PoweredRewiring3, PowerRedirector1)
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#undef engineAddChild
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_engineNodes.at(VerseEngine).setState(Node::State::Unlocked);
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_engineNodes.at(VerseEngine).setState(Node::State::Unlocked);
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}
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}
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@ -356,11 +358,13 @@ void ResearchTree::generateOSTree() {
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"Controlling module that helps in stabilisation for higher accuracy and reload speed.",
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"Controlling module that helps in stabilisation for higher accuracy and reload speed.",
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"Accuracy +2, Fuel burn rate +50, Magazine reload +25, Energy recharge +33", ""});
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"Accuracy +2, Fuel burn rate +50, Magazine reload +25, Energy recharge +33", ""});
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_osNodes.at(NeuralOS).addChild(_osNodes.at(Shields1));
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#define osAddChild(parent, child) _osNodes.at(parent).addChild(_osNodes.at(child));
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_osNodes.at(NeuralOS).addChild(_osNodes.at(Enhancements1));
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osAddChild(NeuralOS, Shields1)
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_osNodes.at(NeuralOS).addChild(_osNodes.at(ExoSkelOS));
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osAddChild(NeuralOS, Enhancements1)
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_osNodes.at(ExoSkelOS).addChild(_osNodes.at(FuelSave1));
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osAddChild(NeuralOS, ExoSkelOS)
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_osNodes.at(ExoSkelOS).addChild(_osNodes.at(LongRange1));
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osAddChild(ExoSkelOS, FuelSave1)
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osAddChild(ExoSkelOS, LongRange1)
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#undef osAddChild
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_osNodes.at(NeuralOS).setState(Node::State::Unlocked);
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_osNodes.at(NeuralOS).setState(Node::State::Unlocked);
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}
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}
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@ -375,6 +379,9 @@ void ResearchTree::generateArchTree() {
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"Durability +300, Shield +200, Physical damage +600, Piercing damage +300, Plasma damage +300",
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"Durability +300, Shield +200, Physical damage +600, Piercing damage +300, Plasma damage +300",
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""});
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""});
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#define archAddChild(parent, child) _archNodes.at(parent).addChild(_archNodes.at(child));
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#undef archAddChild
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_archNodes.at(StandardFrame).setState(Node::State::Unlocked);
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_archNodes.at(StandardFrame).setState(Node::State::Unlocked);
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}
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}
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