UESaveFile: add a new API and change some stuff.
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213269521d
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2 changed files with 9 additions and 6 deletions
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@ -14,8 +14,8 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Corrade/Containers/ArrayView.h>
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Utility/Format.h>
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#include <Corrade/Utility/Path.h>
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#include "BinaryReader.h"
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@ -52,6 +52,10 @@ auto UESaveFile::reloadData() -> bool {
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return valid();
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}
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auto UESaveFile::saveType() -> Containers::StringView {
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return _saveType;
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}
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void UESaveFile::appendProperty(UnrealPropertyBase::ptr prop) {
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auto none_prop = std::move(_properties.back());
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_properties.back() = std::move(prop);
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@ -62,9 +66,6 @@ auto UESaveFile::props() -> Containers::ArrayView<UnrealPropertyBase::ptr> {
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return _properties;
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}
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#include <string>
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#include <Corrade/Containers/StringStl.h>
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auto UESaveFile::saveToFile() -> bool {
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BinaryWriter writer{_filepath + ".tmp"_s};
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@ -192,7 +193,7 @@ void UESaveFile::loadData() {
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return;
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}
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arrayReserve(_customFormatData, custom_format_data_size);
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_customFormatData = Containers::Array<CustomFormatDataEntry>{custom_format_data_size};
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for(UnsignedInt i = 0; i < custom_format_data_size; i++) {
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CustomFormatDataEntry entry;
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@ -16,7 +16,7 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Containers/ArrayView.h>
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#include <Corrade/Containers/GrowableArray.h>
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#include <Corrade/Containers/Reference.h>
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#include <Corrade/Containers/StaticArray.h>
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@ -41,6 +41,8 @@ class UESaveFile {
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auto reloadData() -> bool;
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auto saveType() -> Containers::StringView;
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template<typename T>
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std::enable_if_t<std::is_base_of<UnrealPropertyBase, T>::value, T*>
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at(Containers::StringView name) {
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