SaveTool: suppress Nvidia debug message.

I probably won't need it, but if someone has a rendering issue, being
able to debug it using GPU validation will be useful, and avoiding log
pollution will be even better.
This commit is contained in:
Guillaume Jacquemin 2021-08-18 17:16:10 +02:00
parent d52b381426
commit 6d4bafcc2d

View file

@ -24,7 +24,9 @@
#include <Corrade/Utility/String.h> #include <Corrade/Utility/String.h>
#include <Corrade/Utility/Unicode.h> #include <Corrade/Utility/Unicode.h>
#include <Magnum/GL/DebugOutput.h>
#include <Magnum/GL/DefaultFramebuffer.h> #include <Magnum/GL/DefaultFramebuffer.h>
#include <Magnum/GL/Extensions.h>
#include <Magnum/GL/Renderer.h> #include <Magnum/GL/Renderer.h>
#include <Magnum/ImGuiIntegration/Integration.h> #include <Magnum/ImGuiIntegration/Integration.h>
@ -153,6 +155,12 @@ SaveTool::SaveTool(const Arguments& arguments):
_thread = std::thread{[this]{ checkForUpdates(); }}; _thread = std::thread{[this]{ checkForUpdates(); }};
_queue.addToast(Toast::Type::Default, "Checking for updates..."); _queue.addToast(Toast::Type::Default, "Checking for updates...");
} }
if(GL::Context::current().isExtensionSupported<GL::Extensions::KHR::debug>() &&
GL::Context::current().detectedDriver() == GL::Context::DetectedDriver::NVidia)
{
GL::DebugOutput::setEnabled(GL::DebugOutput::Source::Api, GL::DebugOutput::Type::Other, {131185}, false);
}
} }
SaveTool::~SaveTool() { SaveTool::~SaveTool() {