SaveTool: suppress Nvidia debug message.
I probably won't need it, but if someone has a rendering issue, being able to debug it using GPU validation will be useful, and avoiding log pollution will be even better.
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1 changed files with 8 additions and 0 deletions
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@ -24,7 +24,9 @@
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#include <Corrade/Utility/String.h>
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#include <Corrade/Utility/String.h>
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#include <Corrade/Utility/Unicode.h>
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#include <Corrade/Utility/Unicode.h>
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#include <Magnum/GL/DebugOutput.h>
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#include <Magnum/GL/DefaultFramebuffer.h>
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#include <Magnum/GL/DefaultFramebuffer.h>
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#include <Magnum/GL/Extensions.h>
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#include <Magnum/GL/Renderer.h>
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#include <Magnum/GL/Renderer.h>
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#include <Magnum/ImGuiIntegration/Integration.h>
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#include <Magnum/ImGuiIntegration/Integration.h>
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@ -153,6 +155,12 @@ SaveTool::SaveTool(const Arguments& arguments):
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_thread = std::thread{[this]{ checkForUpdates(); }};
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_thread = std::thread{[this]{ checkForUpdates(); }};
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_queue.addToast(Toast::Type::Default, "Checking for updates...");
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_queue.addToast(Toast::Type::Default, "Checking for updates...");
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}
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}
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if(GL::Context::current().isExtensionSupported<GL::Extensions::KHR::debug>() &&
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GL::Context::current().detectedDriver() == GL::Context::DetectedDriver::NVidia)
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{
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GL::DebugOutput::setEnabled(GL::DebugOutput::Source::Api, GL::DebugOutput::Type::Other, {131185}, false);
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}
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}
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}
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SaveTool::~SaveTool() {
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SaveTool::~SaveTool() {
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