CMakeLists: use macros for stuff like app version.

This commit is contained in:
Guillaume Jacquemin 2021-07-13 18:46:21 +02:00
parent e0647b907a
commit 7531dc88ac
4 changed files with 7 additions and 4 deletions

View file

@ -54,6 +54,9 @@ add_executable(MassBuilderSaveTool WIN32
if(CMAKE_BUILD_TYPE STREQUAL Debug)
add_compile_definitions(SAVETOOL_DEBUG_BUILD)
endif()
add_compile_definitions(SAVETOOL_VERSION="1.0.0"
SAVETOOL_CODENAME="Agonising Quark"
SUPPORTED_GAME_VERSION="0.7.6")
target_link_options(MassBuilderSaveTool PRIVATE -static -static-libgcc -static-libstdc++)

View file

@ -48,7 +48,7 @@ Utility::Tweakable tweak;
SaveTool::SaveTool(const Arguments& arguments):
Platform::Sdl2Application{arguments,
Configuration{}.setTitle("M.A.S.S. Builder Save Tool version rewrite-0.0.1")
Configuration{}.setTitle("M.A.S.S. Builder Save Tool " SAVETOOL_VERSION " (\"" SAVETOOL_CODENAME "\")")
.setSize({960, 720})}
{
#ifdef SAVETOOL_DEBUG_BUILD
@ -410,7 +410,7 @@ void SaveTool::drawDisclaimer() {
ImGui::Bullet();
ImGui::SameLine();
ImGui::TextUnformatted("This version of the application was tested on M.A.S.S. Builder early access version 0.7.6. It may or may not work with other versions of the game.");
ImGui::TextUnformatted("This version of the application was tested on M.A.S.S. Builder early access version " SUPPORTED_GAME_VERSION ". It may or may not work with other versions of the game.");
ImGui::PopTextWrapPos();

View file

@ -306,7 +306,7 @@ void SaveTool::drawResearchInventory() {
ImGui::TableSetColumnIndex(0); \
ImGui::TextUnformatted(name); \
ImGui::TableSetColumnIndex(1); \
ImGui::TextDisabled("Unavailable as of M.A.S.S. Builder version 0.7.6");
ImGui::TextDisabled("Unavailable as of M.A.S.S. Builder version " SUPPORTED_GAME_VERSION);
#define matRow(name, var, getter, setter) \
ImGui::TableNextRow(); \

View file

@ -47,7 +47,7 @@ void SaveTool::drawAbout() {
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s (<insert codename here>)", SDL_GetWindowTitle(window()));
ImGui::TextUnformatted(SDL_GetWindowTitle(window()));
ImGui::EndTable();
}