Mass,SaveTool: optimise the effect colour mode.
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88abf91047
commit
82170b3078
5 changed files with 47 additions and 8 deletions
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@ -138,6 +138,7 @@ add_executable(MassBuilderSaveTool WIN32
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Maps/ArmourSets.h
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Maps/ArmourSlots.hpp
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Maps/DamageTypes.hpp
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Maps/EffectColourModes.hpp
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Maps/LastMissionId.h
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Maps/StoryProgress.h
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Maps/StyleNames.h
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20
src/Maps/EffectColourModes.hpp
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20
src/Maps/EffectColourModes.hpp
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@ -0,0 +1,20 @@
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// MassBuilderSaveTool
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// Copyright (C) 2021-2022 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#ifdef c
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c(Default, "enuWeaponEffectColorMode::NewEnumerator0")
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c(Custom, "enuWeaponEffectColorMode::NewEnumerator1")
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#endif
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@ -1145,7 +1145,14 @@ void Mass::getWeaponType(const char* prop_name, Containers::ArrayView<Weapon> we
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Utility::Warning{} << "Invalid damage type enum value in getWeaponType().";
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}
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weapon.dualWield = weapon_prop->at<BoolProperty>("DualWield_20_B2EB2CEA4A6A233DC7575996B6DD1222")->value;
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weapon.effectColourMode = weapon_prop->at<ByteProperty>("ColorEfxMode_24_D254BCF943E852BF9ADB8AAA8FD80014")->enumValue;
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auto& effect_colour_mode = weapon_prop->at<ByteProperty>("ColorEfxMode_24_D254BCF943E852BF9ADB8AAA8FD80014")->enumValue;
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#define c(enumerator, strenum) if(effect_colour_mode == (strenum)) { weapon.effectColourMode = EffectColourMode::enumerator; } else
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#include "../Maps/EffectColourModes.hpp"
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#undef c
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{
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_state = State::Invalid;
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Utility::Warning{} << "Invalid effect colour mode in getWeaponType().";
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}
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auto effect_colour = weapon_prop->at<ColourStructProperty>("ColorEfx_26_D921B62946C493E487455A831F4520AC");
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weapon.effectColour = Color4{effect_colour->r, effect_colour->g, effect_colour->b, effect_colour->a};
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}
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@ -1239,7 +1246,13 @@ auto Mass::writeWeaponType(const char* prop_name, Containers::ArrayView<Weapon>
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Utility::Warning{} << "Invalid damage type enum value in writeWeaponType().";
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}
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weapon_prop->at<BoolProperty>("DualWield_20_B2EB2CEA4A6A233DC7575996B6DD1222")->value = weapon.dualWield;
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weapon_prop->at<ByteProperty>("ColorEfxMode_24_D254BCF943E852BF9ADB8AAA8FD80014")->enumValue = weapon.effectColourMode;
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switch(weapon.effectColourMode) {
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#define c(enumerator, enumstr) case EffectColourMode::enumerator: \
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weapon_prop->at<ByteProperty>("ColorEfxMode_24_D254BCF943E852BF9ADB8AAA8FD80014")->enumValue = enumstr; \
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break;
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#include "../Maps/EffectColourModes.hpp"
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#undef c
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}
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auto effect_colour = weapon_prop->at<ColourStructProperty>("ColorEfx_26_D921B62946C493E487455A831F4520AC");
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effect_colour->r = weapon.effectColour.r();
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effect_colour->g = weapon.effectColour.g();
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@ -48,6 +48,11 @@ enum class DamageType {
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Shock = 4,
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};
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enum class EffectColourMode {
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Default = 0,
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Custom = 1,
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};
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struct Weapon {
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Weapon() = default;
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@ -64,6 +69,6 @@ struct Weapon {
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bool attached = false;
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DamageType damageType = DamageType::Physical;
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bool dualWield = false;
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std::string effectColourMode;
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EffectColourMode effectColourMode = EffectColourMode::Default;
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Color4 effectColour{0.0f};
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};
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@ -947,15 +947,15 @@ void SaveTool::drawWeaponEditor(Weapon& weapon) {
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if(weapon.type == WeaponType::Melee) {
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ImGui::Checkbox("##DualWield", &weapon.dualWield);
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if(ImGui::RadioButton("Default##Default", weapon.effectColourMode == "enuWeaponEffectColorMode::NewEnumerator0")) {
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weapon.effectColourMode = "enuWeaponEffectColorMode::NewEnumerator0";
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if(ImGui::RadioButton("Default##Default", weapon.effectColourMode == EffectColourMode::Default)) {
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weapon.effectColourMode = EffectColourMode::Default;
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}
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ImGui::SameLine();
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if(ImGui::RadioButton("Custom##Custom", weapon.effectColourMode == "enuWeaponEffectColorMode::NewEnumerator1")) {
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weapon.effectColourMode = "enuWeaponEffectColorMode::NewEnumerator1";
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if(ImGui::RadioButton("Custom##Custom", weapon.effectColourMode == EffectColourMode::Custom)) {
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weapon.effectColourMode = EffectColourMode::Custom;
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}
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bool custom_effect = (weapon.effectColourMode == "enuWeaponEffectColorMode::NewEnumerator1");
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bool custom_effect = (weapon.effectColourMode == EffectColourMode::Custom);
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if(!custom_effect) {
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ImGui::BeginDisabled();
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}
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