Application,Configuration: remove armoury stuff.

This won't be supported any time soon.
This commit is contained in:
Guillaume Jacquemin 2024-12-07 14:51:38 +01:00
parent 1b88e8e972
commit 8cd43c2a89
Signed by: williamjcm
SSH key fingerprint: SHA256:AYLOg+iTV0ElElnlu4vqM4edFazVdRiuQB0Y5LoKc4A
3 changed files with 0 additions and 50 deletions

View file

@ -66,28 +66,6 @@ Application::drawMainMenu() {
openUri(Utility::Path::toNativeSeparators(conf().directories().staging));
}
/*if(ImGui::BeginMenu(ICON_FA_BOXES " Armoury")) {
if(ImGui::MenuItem(ICON_FA_SHIELD_ALT " Armour parts", nullptr, false,
Utility::Path::exists(conf().directories().armours)))
{
openUri(Utility::Path::toNativeSeparators(conf().directories().armours));
}
if(ImGui::MenuItem(ICON_FA_HAMMER " Weapons", nullptr, false,
Utility::Path::exists(conf().directories().weapons)))
{
openUri(Utility::Path::toNativeSeparators(conf().directories().weapons));
}
if(ImGui::MenuItem(ICON_FA_PALETTE " Custom styles", nullptr, false,
Utility::Path::exists(conf().directories().styles)))
{
openUri(Utility::Path::toNativeSeparators(conf().directories().styles));
}
ImGui::EndMenu();
}*/
ImGui::EndMenu();
}

View file

@ -119,10 +119,6 @@ Configuration::Configuration() {
Containers::String executable_location = Utility::Path::split(*Utility::Path::executableLocation()).first();
_directories.backups = Utility::Path::join(executable_location, "backups");
_directories.staging = Utility::Path::join(executable_location, "staging");
//auto armoury_dir = Utility::Path::join(executable_location, "armoury");
//_directories.armours = Utility::Path::join(armoury_dir, "armours");
//_directories.weapons = Utility::Path::join(armoury_dir, "weapons");
//_directories.styles = Utility::Path::join(armoury_dir, "styles");
_directories.temp = Utility::Path::join(executable_location, "temp");
if(!Utility::Path::exists(_directories.backups)) {
@ -139,27 +135,6 @@ Configuration::Configuration() {
return;
}
}
//if(!Utility::Path::exists(_directories.armours)) {
// LOG_WARNING("Armours directory not found, creating...");
// if(!Utility::Path::make(_directories.armours)) {
// LOG_ERROR(_lastError = "Couldn't create the armours directory.");
// return;
// }
//}
//if(!Utility::Path::exists(_directories.weapons)) {
// LOG_WARNING("Weapons directory not found, creating...");
// if(!Utility::Path::make(_directories.weapons)) {
// LOG_ERROR(_lastError = "Couldn't create the weapons directory.");
// return;
// }
//}
//if(!Utility::Path::exists(_directories.styles)) {
// LOG_WARNING("Styles directory not found, creating...");
// if(!Utility::Path::make(_directories.styles)) {
// LOG_ERROR(_lastError = "Couldn't create the styles directory.");
// return;
// }
//}
if(!Utility::Path::exists(_directories.temp)) {
LOG_WARNING("Temporary directory not found, creating...");

View file

@ -70,9 +70,6 @@ class Configuration {
Containers::String gameScreenshots;
Containers::String backups;
Containers::String staging;
Containers::String armours;
Containers::String weapons;
Containers::String styles;
Containers::String temp;
};
auto directories() const -> Directories const&;