SaveTool: implement weapon copying.
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parent
d74a7bc219
commit
940fe3feee
1 changed files with 53 additions and 43 deletions
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@ -635,49 +635,59 @@ void SaveTool::drawWeapons() {
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int id = 0;
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int id = 0;
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#define weapcat(header, array, dirty, payload_type, payload_tooltip) \
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#define weapcat(header, array, dirty, payload_type, payload_tooltip) \
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ImGui::TableNextRow(ImGuiTableRowFlags_Headers); \
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ImGui::TableNextRow(ImGuiTableRowFlags_Headers); \
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ImGui::TableNextColumn(); \
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ImGui::TableNextColumn(); \
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ImGui::TextUnformatted(header); \
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ImGui::TextUnformatted(header); \
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\
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\
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for(UnsignedInt i = 0; i < _currentMass->array().size(); i++) { \
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for(UnsignedInt i = 0; i < _currentMass->array().size(); i++) { \
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auto& weapon = _currentMass->array()[i]; \
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auto& weapon = _currentMass->array()[i]; \
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\
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\
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ImGui::TableNextRow(); \
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ImGui::TableNextRow(); \
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ImGui::TableNextColumn(); \
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ImGui::TableNextColumn(); \
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ImGui::PushID(id); \
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ImGui::PushID(id); \
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if(ImGui::Selectable(weapon.name.c_str(), current_weapon == &weapon)) { \
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if(ImGui::Selectable(weapon.name.c_str(), current_weapon == &weapon)) { \
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current_weapon = &weapon; \
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current_weapon = &weapon; \
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} \
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} \
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if(ImGui::BeginDragDropSource()) { \
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if(ImGui::BeginDragDropSource()) { \
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ImGui::SetDragDropPayload(payload_type, &i, sizeof(UnsignedInt)); \
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ImGui::SetDragDropPayload(payload_type, &i, sizeof(UnsignedInt)); \
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ImGui::Text(payload_tooltip " %i - %s", i + 1, weapon.name.c_str()); \
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if(ImGui::GetIO().KeyCtrl) { \
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ImGui::EndDragDropSource(); \
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ImGui::Text(payload_tooltip " %i - %s (copy)", i + 1, weapon.name.c_str()); \
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} \
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} \
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if(ImGui::BeginDragDropTarget()) { \
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else { \
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if(const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(payload_type)) { \
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ImGui::Text(payload_tooltip " %i - %s", i + 1, weapon.name.c_str()); \
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int index = *static_cast<int*>(payload->Data); \
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} \
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\
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ImGui::EndDragDropSource(); \
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if(current_weapon == &_currentMass->array()[index]) { \
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} \
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current_weapon = &_currentMass->array()[i]; \
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if(ImGui::BeginDragDropTarget()) { \
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} \
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if(const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(payload_type)) { \
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else if (current_weapon == &_currentMass->array()[i]) { \
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int index = *static_cast<int*>(payload->Data); \
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current_weapon = &_currentMass->array()[index]; \
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\
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} \
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if(!ImGui::GetIO().KeyCtrl) { \
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\
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if(current_weapon == &_currentMass->array()[index]) { \
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std::swap(_currentMass->array()[index], _currentMass->array()[i]); \
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current_weapon = &_currentMass->array()[i]; \
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(dirty) = true; \
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} \
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} \
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else if (current_weapon == &_currentMass->array()[i]) { \
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\
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current_weapon = &_currentMass->array()[index]; \
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ImGui::EndDragDropTarget(); \
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} \
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} \
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\
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\
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std::swap(_currentMass->array()[index], _currentMass->array()[i]); \
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ImGui::PopID(); \
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} \
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id++; \
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else { \
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\
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_currentMass->array()[i] = _currentMass->array()[index]; \
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if(weapon.attached == true) { \
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} \
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ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, 0x1F008CFFu); \
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(dirty) = true; \
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} \
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} \
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\
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ImGui::EndDragDropTarget(); \
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} \
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\
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ImGui::PopID(); \
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id++; \
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\
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if(weapon.attached == true) { \
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ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, 0x1F008CFFu); \
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} \
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}
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}
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weapcat("Melee weapons", meleeWeapons, _meleeDirty, "MeleeWeapon", "Melee weapon")
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weapcat("Melee weapons", meleeWeapons, _meleeDirty, "MeleeWeapon", "Melee weapon")
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