GameObjects: merge the two property name headers.
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10 changed files with 35 additions and 19 deletions
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@ -177,10 +177,9 @@ add_executable(MassBuilderSaveTool
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GameObjects/Mass_Weapons.cpp
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GameObjects/Mass_Weapons.cpp
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GameObjects/Mass_Styles.cpp
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GameObjects/Mass_Styles.cpp
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GameObjects/Mass_DecalsAccessories.cpp
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GameObjects/Mass_DecalsAccessories.cpp
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GameObjects/MassPropertyNames.h
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GameObjects/PropertyNames.h
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GameObjects/Profile.h
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GameObjects/Profile.h
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GameObjects/Profile.cpp
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GameObjects/Profile.cpp
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GameObjects/ProfilePropertyNames.h
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GameObjects/Weapon.h
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GameObjects/Weapon.h
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GameObjects/Weapon.cpp
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GameObjects/Weapon.cpp
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GameObjects/WeaponPart.h
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GameObjects/WeaponPart.h
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@ -21,7 +21,7 @@
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#include <Corrade/Containers/ScopeGuard.h>
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#include <Corrade/Containers/ScopeGuard.h>
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#include <Corrade/Utility/Path.h>
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#include <Corrade/Utility/Path.h>
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#include "MassPropertyNames.h"
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#include "PropertyNames.h"
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#include "../Logger/Logger.h"
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#include "../Logger/Logger.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/BoolProperty.h"
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#include "../Gvas/Types/BoolProperty.h"
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@ -16,7 +16,7 @@
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#include <algorithm>
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#include <algorithm>
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#include "MassPropertyNames.h"
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#include "PropertyNames.h"
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#include "../Logger/Logger.h"
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#include "../Logger/Logger.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/ByteProperty.h"
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#include "../Gvas/Types/ByteProperty.h"
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@ -14,7 +14,7 @@
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// You should have received a copy of the GNU General Public License
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "MassPropertyNames.h"
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#include "PropertyNames.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/BoolProperty.h"
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#include "../Gvas/Types/BoolProperty.h"
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#include "../Gvas/Types/ColourStructProperty.h"
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#include "../Gvas/Types/ColourStructProperty.h"
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@ -14,7 +14,7 @@
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// You should have received a copy of the GNU General Public License
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "MassPropertyNames.h"
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#include "PropertyNames.h"
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#include "../Logger/Logger.h"
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#include "../Logger/Logger.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/ColourStructProperty.h"
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#include "../Gvas/Types/ColourStructProperty.h"
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@ -14,7 +14,7 @@
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// You should have received a copy of the GNU General Public License
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "MassPropertyNames.h"
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#include "PropertyNames.h"
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#include "../Logger/Logger.h"
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#include "../Logger/Logger.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/ColourStructProperty.h"
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#include "../Gvas/Types/ColourStructProperty.h"
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@ -14,7 +14,7 @@
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// You should have received a copy of the GNU General Public License
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "MassPropertyNames.h"
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#include "PropertyNames.h"
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#include "../Logger/Logger.h"
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#include "../Logger/Logger.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/BoolProperty.h"
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#include "../Gvas/Types/BoolProperty.h"
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@ -19,7 +19,7 @@
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#include <Corrade/Containers/Pair.h>
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#include <Corrade/Containers/Pair.h>
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#include <Corrade/Utility/Path.h>
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#include <Corrade/Utility/Path.h>
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#include "ProfilePropertyNames.h"
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#include "PropertyNames.h"
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#include "../Logger/Logger.h"
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#include "../Logger/Logger.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/ResourceItemValue.h"
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#include "../Gvas/Types/ResourceItemValue.h"
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@ -1,10 +0,0 @@
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#pragma once
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#define PROFILE_NAME "CompanyName"
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#define PROFILE_ACTIVE_FRAME_SLOT "ActiveFrameSlot"
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#define PROFILE_CREDITS "Credit"
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#define PROFILE_STORY_PROGRESS "StoryProgress"
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#define PROFILE_LAST_MISSION_ID "LastMissionID"
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#define PROFILE_MATERIAL "ResourceMaterial"
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#define PROFILE_QUARK_DATA "ResourceQuarkData"
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#define PROFILE_ACCOUNT "Account"
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@ -1,5 +1,32 @@
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#pragma once
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#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021-2024 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// Profile stuff
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#define PROFILE_NAME "CompanyName"
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#define PROFILE_ACTIVE_FRAME_SLOT "ActiveFrameSlot"
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#define PROFILE_CREDITS "Credit"
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#define PROFILE_STORY_PROGRESS "StoryProgress"
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#define PROFILE_LAST_MISSION_ID "LastMissionID"
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#define PROFILE_MATERIAL "ResourceMaterial"
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#define PROFILE_QUARK_DATA "ResourceQuarkData"
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#define PROFILE_ACCOUNT "Account"
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// Basic MASS stuff
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#define MASS_UNIT_DATA "UnitData"
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#define MASS_UNIT_DATA "UnitData"
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#define MASS_NAME "Name_45_A037C5D54E53456407BDF091344529BB"
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#define MASS_NAME "Name_45_A037C5D54E53456407BDF091344529BB"
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#define MASS_ACCOUNT "Account"
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#define MASS_ACCOUNT "Account"
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