ResearchTree: add OS T2 nodes and IDs.
This commit is contained in:
parent
08c1aa1050
commit
af3e32d9de
2 changed files with 68 additions and 16 deletions
|
@ -93,17 +93,17 @@ enum OSIDs: Int {
|
|||
LongRange1 = 400030,
|
||||
|
||||
// Tier 2
|
||||
SparkOS,
|
||||
ImprovedNeuralOS,
|
||||
EnhancedSkeletonOS,
|
||||
ExtendedArtsLibrary,
|
||||
SustainableShields1,
|
||||
Shields2,
|
||||
SustainableRecharger1,
|
||||
Enhancements2,
|
||||
FuelSave2,
|
||||
LongRange2,
|
||||
EmpoweredArtsLibrary,
|
||||
SparkOS = 310010,
|
||||
ImprovedNeuralOS = 310050,
|
||||
EnhancedSkeletonOS = 310030,
|
||||
ExtendedArtsLibrary = 310100,
|
||||
SustainableShields1 = 410011,
|
||||
Shields2 = 410010,
|
||||
SustainableRecharger1 = 410052,
|
||||
Enhancements2 = 410050,
|
||||
FuelSave2 = 410051,
|
||||
LongRange2 = 410030,
|
||||
EmpoweredArtsLibrary = 310101,
|
||||
|
||||
//Tier 3
|
||||
BlazeOS,
|
||||
|
|
|
@ -358,12 +358,64 @@ void ResearchTree::generateOSTree() {
|
|||
"Controlling module that helps in stabilisation for higher accuracy and reload speed.",
|
||||
"Accuracy +2, Fuel burn rate +50, Magazine reload +25, Energy recharge +33", ""});
|
||||
|
||||
// T2
|
||||
_osNodes.emplace(SparkOS, Node{Node::Type::OS, "Spark OS", 2, 3,
|
||||
"An OS equipped with an enhanced AI for M.A.S.S. control called \"Spark\".",
|
||||
"Accuracy +31, Shield +1872, Fuel burn rate +200, Magazine reload +54, Energy recharge +93, Shield recover +2040",
|
||||
"Shield +3%"});
|
||||
_osNodes.emplace(ImprovedNeuralOS, Node{Node::Type::OS, "Improved Neural OS", 2, 3,
|
||||
"An improved version of the Neural OS that improves synchronisation.",
|
||||
"Accuracy +14, Shield +1296, Fuel burn rate +50, Magazine reload +68, Energy recharge +117, Shield recover +3230",
|
||||
"Magazine reload +3%, Energy recharge +3%"});
|
||||
_osNodes.emplace(EnhancedSkeletonOS, Node{Node::Type::OS, "Enhanced Skeleton OS", 2, 3,
|
||||
"An updated version of the ExoSkel OS that improves weight simulation.",
|
||||
"Accuracy +59, Shield +1080, Fuel burn rate +300, Magazine reload +68, Energy recharge +117, Shield recover +765",
|
||||
"Accuracy +3%"});
|
||||
_osNodes.emplace(ExtendedArtsLibrary, Node{Node::Type::OS, "Extended Arts Library", 2, 0,
|
||||
"Enable the usage of Extended Combos in close combat attacks.",
|
||||
"", ""});
|
||||
_osNodes.emplace(SustainableShields1, Node{Node::Type::Module, "Sustainable Shields 1", 2, 0,
|
||||
"A module that efficiently converts energy into shields.",
|
||||
"Shields +216", ""});
|
||||
_osNodes.emplace(Shields2, Node{Node::Type::Module, "Shields 2", 2, 0,
|
||||
"Level 2 Module that helps in optimising shield usage.",
|
||||
"Shield +180, Fuel burn rate +25, Shield recover +675", ""});
|
||||
_osNodes.emplace(SustainableRecharger1, Node{Node::Type::Module, "Sustainable Recharger 1", 2, 0,
|
||||
"Energy-saving shield recharging module.",
|
||||
"Shield recover +1350", ""});
|
||||
_osNodes.emplace(Enhancements2, Node{Node::Type::Module, "Enhancements 2", 2, 0,
|
||||
"Level 2 Overall enhancement module.",
|
||||
"Accuracy +3, Shield +108, Magazine reload +15, Energy recharge +19, Fuel burn rate -6, Shield recover +225", ""});
|
||||
_osNodes.emplace(FuelSave2, Node{Node::Type::Module, "Fuel Save 2", 2, 0,
|
||||
"Level 2 Optimisation module for energy usage of the M.A.S.S. frame.",
|
||||
"Fuel burn rate -12, Fuel recharge +7", ""});
|
||||
_osNodes.emplace(LongRange2, Node{Node::Type::Module, "Long Range 2", 2, 0,
|
||||
"Level 2 Controlling module that helps in stabilisation for higher accuracy and reload speed.",
|
||||
"Accuracy +5, Fuel burn rate +50, Magazine reload +31, Energy recharge +38", ""});
|
||||
_osNodes.emplace(EmpoweredArtsLibrary, Node{Node::Type::OS, "Empowered Arts Library", 2, 0,
|
||||
"Enable the usage of Empowered Combos in close combat attacks.",
|
||||
"", ""});
|
||||
|
||||
#define osAddChild(parent, child) _osNodes.at(parent).addChild(_osNodes.at(child));
|
||||
osAddChild(NeuralOS, Shields1)
|
||||
osAddChild(NeuralOS, Enhancements1)
|
||||
osAddChild(NeuralOS, ExoSkelOS)
|
||||
osAddChild(ExoSkelOS, FuelSave1)
|
||||
osAddChild(ExoSkelOS, LongRange1)
|
||||
osAddChild(NeuralOS, Shields1)
|
||||
osAddChild(NeuralOS, Enhancements1)
|
||||
osAddChild(NeuralOS, ExoSkelOS)
|
||||
osAddChild(ExoSkelOS, FuelSave1)
|
||||
osAddChild(ExoSkelOS, LongRange1)
|
||||
osAddChild(Shields1, SparkOS)
|
||||
osAddChild(Enhancements1, ImprovedNeuralOS)
|
||||
osAddChild(FuelSave1, ImprovedNeuralOS)
|
||||
osAddChild(LongRange1, EnhancedSkeletonOS)
|
||||
osAddChild(SparkOS, SustainableShields1)
|
||||
osAddChild(SparkOS, Shields2)
|
||||
osAddChild(SparkOS, SustainableRecharger1)
|
||||
osAddChild(ImprovedNeuralOS, SustainableRecharger1)
|
||||
osAddChild(ImprovedNeuralOS, Enhancements2)
|
||||
osAddChild(ImprovedNeuralOS, FuelSave2)
|
||||
osAddChild(EnhancedSkeletonOS, FuelSave2)
|
||||
osAddChild(EnhancedSkeletonOS, LongRange2)
|
||||
osAddChild(EnhancedSkeletonOS, ExtendedArtsLibrary)
|
||||
osAddChild(ExtendedArtsLibrary, EmpoweredArtsLibrary)
|
||||
#undef osAddChild
|
||||
|
||||
_osNodes.at(NeuralOS).setState(Node::State::Unlocked);
|
||||
|
|
Loading…
Reference in a new issue