Add a serialiser for struct sttResourceItemValue.

This commit is contained in:
Guillaume Jacquemin 2021-09-23 15:09:02 +02:00
parent 9c1aeb753e
commit b8b156a724
5 changed files with 168 additions and 0 deletions

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@ -52,6 +52,8 @@ add_library(UESaveFile STATIC EXCLUDE_FROM_ALL
UESaveFile/Serialisers/IntPropertySerialiser.cpp
UESaveFile/Serialisers/MapPropertySerialiser.h
UESaveFile/Serialisers/MapPropertySerialiser.cpp
UESaveFile/Serialisers/ResourcePropertySerialiser.h
UESaveFile/Serialisers/ResourcePropertySerialiser.cpp
UESaveFile/Serialisers/RotatorPropertySerialiser.h
UESaveFile/Serialisers/RotatorPropertySerialiser.cpp
UESaveFile/Serialisers/StringPropertySerialiser.h
@ -84,6 +86,7 @@ add_library(UESaveFile STATIC EXCLUDE_FROM_ALL
UESaveFile/Types/SetProperty.h
UESaveFile/Types/StringProperty.h
UESaveFile/Types/StructProperty.h
UESaveFile/Types/ResourceItemValue.h
UESaveFile/Types/TextProperty.h
UESaveFile/Types/UnrealProperty.h
UESaveFile/Types/UnrealPropertyBase.h

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@ -26,6 +26,7 @@
#include "Serialisers/GuidPropertySerialiser.h"
#include "Serialisers/IntPropertySerialiser.h"
#include "Serialisers/MapPropertySerialiser.h"
#include "Serialisers/ResourcePropertySerialiser.h"
#include "Serialisers/RotatorPropertySerialiser.h"
#include "Serialisers/StringPropertySerialiser.h"
#include "Serialisers/SetPropertySerialiser.h"
@ -53,6 +54,7 @@ PropertySerialiser::PropertySerialiser() {
arrayAppend(_serialisers, Containers::pointer<GuidPropertySerialiser>());
arrayAppend(_serialisers, Containers::pointer<IntPropertySerialiser>());
arrayAppend(_serialisers, Containers::pointer<MapPropertySerialiser>());
arrayAppend(_serialisers, Containers::pointer<ResourcePropertySerialiser>());
arrayAppend(_serialisers, Containers::pointer<RotatorPropertySerialiser>());
arrayAppend(_serialisers, Containers::pointer<StringPropertySerialiser>());
arrayAppend(_serialisers, Containers::pointer<SetPropertySerialiser>());

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@ -0,0 +1,103 @@
// MassBuilderSaveTool
// Copyright (C) 2021 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../PropertySerialiser.h"
#include "../Types/IntProperty.h"
#include "../Types/NoneProperty.h"
#include "ResourcePropertySerialiser.h"
auto ResourcePropertySerialiser::deserialiseProperty(const std::string& name, const std::string& type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
{
auto prop = Containers::pointer<ResourceItemValue>();
std::string str;
if(!reader.readUEString(str) || str != "ID_4_AAE08F17428E229EC7A2209F51081A21") {
return nullptr;
}
if(!reader.readUEString(str) || str != "IntProperty") {
return nullptr;
}
if(!reader.readUnsignedLong(value_length) || value_length != 4ull) {
return nullptr;
}
char terminator;
if(!reader.readChar(terminator) || terminator != '\0') {
return nullptr;
}
if(!reader.readInt(prop->id)) {
return nullptr;
}
if(!reader.readUEString(str) || str != "Quantity_3_560F09B5485C365D3041888910019CE3") {
return nullptr;
}
if(!reader.readUEString(str) || str != "IntProperty") {
return nullptr;
}
if(!reader.readUnsignedLong(value_length) || value_length != 4ull) {
return nullptr;
}
if(!reader.readChar(terminator) || terminator != '\0') {
return nullptr;
}
if(!reader.readInt(prop->quantity)) {
return nullptr;
}
if(!reader.readUEString(str) || str != "None") {
return nullptr;
}
return prop;
}
auto ResourcePropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
{
auto res_prop = dynamic_cast<ResourceItemValue*>(prop.get());
if(!res_prop) {
return false;
}
bytes_written += writer.writeUEStringToArray("ID_4_AAE08F17428E229EC7A2209F51081A21") +
writer.writeUEStringToArray("IntProperty") +
writer.writeValueToArray<UnsignedLong>(4ull) +
writer.writeValueToArray<char>('\0') +
writer.writeValueToArray<Int>(res_prop->id);
bytes_written += writer.writeUEStringToArray("Quantity_3_560F09B5485C365D3041888910019CE3") +
writer.writeUEStringToArray("IntProperty") +
writer.writeValueToArray<UnsignedLong>(4ull) +
writer.writeValueToArray<char>('\0') +
writer.writeValueToArray<Int>(res_prop->quantity);
bytes_written += writer.writeUEStringToArray("None");
return true;
}

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@ -0,0 +1,30 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "UnrealPropertySerialiser.h"
#include "../Types/ResourceItemValue.h"
class ResourcePropertySerialiser : public UnrealPropertySerialiser<ResourceItemValue> {
public:
using ptr = Containers::Pointer<ResourcePropertySerialiser>;
private:
auto deserialiseProperty(const std::string& name, const std::string& type, UnsignedLong value_length, BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr override;
auto serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer, PropertySerialiser& serialiser) -> bool override;
};

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@ -0,0 +1,30 @@
#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "StructProperty.h"
struct ResourceItemValue : public StructProperty {
using ptr = Containers::Pointer<ResourceItemValue>;
ResourceItemValue() {
structType = "sttResourceItemValue";
structGuid = Containers::StaticArray<16, char>{'\xB7', '\xA7', '\x77', '\xAB', '\xD3', '\x1B', '\xA6', '\x43', '\xAF', '\x42', '\xE5', '\x9E', '\xBF', '\xFD', '\x37', '\x55'};
}
Int id = 0, quantity = 0;
};