ResearchTree: add basic functionality and some nodes.
This commit is contained in:
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commit
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9 changed files with 687 additions and 0 deletions
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@ -48,6 +48,9 @@ add_executable(MassBuilderSaveTool WIN32
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Maps/StoryProgress.h
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ToastQueue/ToastQueue.h
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ToastQueue/ToastQueue.cpp
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ResearchTree/NodeIDs.h
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ResearchTree/ResearchTree.h
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ResearchTree/ResearchTree.cpp
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FontAwesome/IconsFontAwesome5.h
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FontAwesome/IconsFontAwesome5Brands.h
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resource.rc
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@ -109,6 +109,8 @@ void Profile::refreshValues() {
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getMuscularConstruction();
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getMineralExoskeletology();
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getCarbonizedSkin();
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getEngineUnlocks();
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}
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auto Profile::companyName() const -> std::string const& {
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@ -1001,3 +1003,54 @@ auto Profile::setCarbonizedSkin(Int amount) -> bool {
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return false;
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}
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}
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auto Profile::engineInventory() -> Containers::ArrayView<Int> {
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return _engineInventory;
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}
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auto Profile::gearInventory() -> Containers::ArrayView<Int> {
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return _gearInventory;
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}
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void Profile::getEngineUnlocks() {
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auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
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auto iter = std::search(mmap.begin(), mmap.end(), &engine_inventory_locator[0], &engine_inventory_locator[33]);
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if(iter != mmap.end()) {
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Int* int_iter = reinterpret_cast<Int*>(iter + 0x3B);
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Int size = *(int_iter++);
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if(size > 0) {
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_engineInventory = Containers::Array<Int>{DefaultInit, std::size_t(size)};
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std::copy_n(int_iter, size, _engineInventory.data());
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Utility::Debug{} << "_engineInventory:" << _engineInventory;
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iter = std::search(mmap.begin(), mmap.end(), &gear_inventory_locator[0], &gear_inventory_locator[31]);
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if(iter == mmap.end()) {
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return;
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}
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int_iter = reinterpret_cast<Int*>(iter + 0x39);
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size = *(int_iter++);
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if(size <= 0) {
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return;
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}
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_gearInventory = Containers::Array<Int>{DefaultInit, std::size_t(size)};
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std::copy_n(int_iter, size, _gearInventory.data());
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Utility::Debug{} << "_gearInventory:" << _gearInventory;
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}
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else {
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_lastError = "An array can't have a null or negative size.";
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Utility::Fatal{EXIT_FAILURE} << _lastError.c_str();
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}
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}
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else {
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_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
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}
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}
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@ -18,6 +18,8 @@
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#include <string>
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#include <Corrade/Containers/Array.h>
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#include <Magnum/Magnum.h>
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using namespace Magnum;
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@ -141,6 +143,10 @@ class Profile {
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auto getCarbonizedSkin() -> Int;
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auto setCarbonizedSkin(Int amount) -> bool;
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auto engineInventory() -> Containers::ArrayView<Int>;
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auto gearInventory() -> Containers::ArrayView<Int>;
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void getEngineUnlocks();
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private:
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std::string _profileDirectory;
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std::string _filename;
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@ -183,4 +189,13 @@ class Profile {
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Int _muscularConstruction;
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Int _mineralExoskeletology;
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Int _carbonizedSkin;
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Containers::Array<Int> _engineInventory;
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Containers::Array<Int> _gearInventory;
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Containers::Array<Int> _osInventory;
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Containers::Array<Int> _moduleInventory;
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Containers::Array<Int> _archInventory;
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Containers::Array<Int> _techInventory;
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};
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94
src/ResearchTree/NodeIDs.h
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94
src/ResearchTree/NodeIDs.h
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@ -0,0 +1,94 @@
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#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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enum EngineIDs: Int {
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// Tier 1
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VerseEngine = 100000,
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LoadedEngine = 100020,
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MetalPlatings1 = 200000,
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HeatTurbines1 = 200040,
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Microcontroller1 = 200060,
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CombustionController1 = 200020,
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// Tier 2
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ModAlloyEngine = 110000,
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ChargedEngine = 110040,
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ReinforcedLoadedEngine = 110020,
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HeavyImpactsEnabler = 110100,
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MetalPlatings2 = 210000,
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HeatTurbines2 = 210040,
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Microcontroller2 = 210060,
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WeaponsCargo1 = 210061,
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CombustionController2 = 210020,
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PoweredRewiring1 = 210021,
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// Tier 3
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ModSteelEngine,
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SuperchargedEngine,
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NecriumAlloyEngine,
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MetalPlatings3,
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HeatTurbines3,
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Microcontroller3,
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WeaponsCargo2,
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CombustionController3,
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PoweredRewiring2,
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// Tier 4
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ModLunariteEngine,
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ChargedLunariteEngine,
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LunariteEngine,
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InfusedEngine,
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MetalPlatings4,
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HeatTurbines4,
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Microcontroller4,
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WeaponsCargo3,
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CombustionController4,
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PoweredRewiring3,
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ArmouredCargo1,
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ArmouredFuelTank1,
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ExtraCapacity1,
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HighmetalEngine,
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PowerRedirector1,
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// Tier 5
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AsteriteCarbonEngine,
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ChargedAsteriteEngine,
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AsteriteSteelEngine,
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MeldedEngine,
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MetalPlatings5,
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HeatTurbines5,
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Microcontroller5,
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WeaponsCargo4,
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CombustionController5,
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PoweredRewiring4,
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ArmouredCargo2,
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ArmouredFuelTank2,
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ExtraCapacity2,
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CastHighmetalEngine,
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PowerRedirector2,
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};
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enum OSIDs: Int {
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// Tier 1
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NeuralOS = 300010,
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};
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enum ArchIDs: Int {
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// Tier 1
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StandardFrame = 500099,
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};
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277
src/ResearchTree/ResearchTree.cpp
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277
src/ResearchTree/ResearchTree.cpp
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@ -0,0 +1,277 @@
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// MassBuilderSaveTool
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// Copyright (C) 2021 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "ResearchTree.h"
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#include "NodeIDs.h"
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//region Node
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Node::Node(Node::Type type, const char* name, UnsignedByte tier, UnsignedByte slots,
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const char* description, const char* active_effect, const char* passive_effect):
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_type{type}, _state{State::Unavailable}, _name{name}, _tier{tier}, _slots{slots},
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_description{description}, _activeEffect{active_effect}, _passiveEffect{passive_effect}
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{
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//ctor
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}
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auto Node::type() const -> Node::Type {
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return _type;
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}
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auto Node::state() const -> Node::State {
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return _state;
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}
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void Node::setState(Node::State state) {
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if(_state == state) {
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return;
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}
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_state = state;
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if(_state == State::Available) {
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for(Node* n : _children) {
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n->setState(State::Unavailable, NotClicked);
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}
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}
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else if(_state == State::Unlocked) {
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for(Node* n : _children) {
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n->setState(State::Available, NotClicked);
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}
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}
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}
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auto Node::name() const -> const char* {
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return _name;
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}
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auto Node::tier() const -> UnsignedByte {
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return _tier;
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}
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auto Node::slots() const -> UnsignedByte {
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return _slots;
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}
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auto Node::description() const -> const char* {
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return _description;
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}
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auto Node::activeEffect() const -> const char* {
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return _activeEffect;
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}
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auto Node::passiveEffect() const -> const char* {
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return _passiveEffect;
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}
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auto Node::children() -> Containers::ArrayView<Node*> {
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return _children;
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}
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void Node::addChild(Node& child) {
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arrayAppend(_children, &child);
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child.addParent(*this);
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}
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void Node::addParent(Node& parent) {
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arrayAppend(_parents, &parent);
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}
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void Node::setState(State state, NotClickedT) {
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if(_state == state) {
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return;
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}
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if(state == State::Unavailable) {
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for(Node* node : _parents) {
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if(node->state() == State::Unlocked) {
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return;
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}
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}
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}
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else if(state == State::Available && _state == State::Unlocked) {
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return;
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}
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_state = state;
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if(_state != State::Unlocked) {
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for(Node* node : _children) {
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node->setState(State::Unavailable, NotClicked);
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}
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}
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else {
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for(Node* node : _children) {
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node->setState(State::Available, NotClicked);
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}
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}
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}
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//endregion
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void ResearchTree::generateEngineTree() {
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if(!_engineNodes.empty()) {
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return;
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}
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_engineNodes.emplace(VerseEngine, Node{Node::Type::Engine, "Verse Engine", 1, 3,
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"A basic low-speed engine with great durability.",
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"Durability +346, Power +60, Armour +22, Acceleration +75, Magazine load +35, Energy capacity +35",
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"Durability +3%"});
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_engineNodes.emplace(LoadedEngine, Node{Node::Type::Engine, "Loaded Engine", 1, 3,
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"An alternate heavier model of engine used to operate a M.A.S.S.",
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"Durability +288, Power +84, Armour +14, Acceleration +75, Magazine load +35, Energy capacity +35",
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"Power +3%"});
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_engineNodes.emplace(MetalPlatings1, Node{Node::Type::Gear, "Metal Platings 1", 1, 0,
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"Level 1 metal plating that adds durability and armour to your engine.",
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"Durability +60, Armour +5, Acceleration -15", ""});
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_engineNodes.emplace(HeatTurbines1, Node{Node::Type::Gear, "Heat Turbines 1", 1, 0,
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"Modified heat turbines to increase speed for a M.A.S.S.",
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"Acceleration +75, Fuel capacity +5", ""});
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_engineNodes.emplace(Microcontroller1, Node{Node::Type::Gear, "Microcontroller 1", 1, 0,
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"A microchip that enhances various aspects of a M.A.S.S.",
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"Durability +36, Power +1, Armour +11, Magazine load +5, Energy capacity +5, Fuel capacity +3", ""});
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_engineNodes.emplace(CombustionController1, Node{Node::Type::Gear, "Combustion Controller 1", 1, 0,
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"Controlled combustion allows increased power generation through specific ignition.",
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"Power +2, Magazine load +10, Energy capacity +10, Acceleration -25", ""});
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_engineNodes.emplace(ModAlloyEngine, Node{Node::Type::Engine, "Mod. Alloy Engine", 2, 3,
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"Built with a modified alloy and able to sustain greater attacks from any enemy.",
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"Durability +1152, Power +75, Armour +194, Acceleration +75, Magazine load +40, Energy capacity +40",
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"Durability +3%"});
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_engineNodes.emplace(ChargedEngine, Node{Node::Type::Engine, "Charged Engine", 2, 3,
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"Remove most armours to attain more speed and power, and fuel.",
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"Durability +960, Power +75, Acceleration +300, Magazine load +40, Energy capacity +40, Fuel capacity +52",
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"Acceleration +5"});
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_engineNodes.emplace(ReinforcedLoadedEngine, Node{Node::Type::Engine, "Reinforced Loaded Engine", 2, 3,
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"An upgraded build of the basic model, with reinforced Verse Steel for more strength.",
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"Durability +960, Power +105, Armour +130, Acceleration +75, Magazine load +40, Energy capacity +40",
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"Power +3%"});
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_engineNodes.emplace(HeavyImpactsEnabler, Node{Node::Type::Engine, "Heavy Impacts Enabler", 2, 0,
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"Enable the usage of Heavy Combos in close combat attacks.", "", ""});
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_engineNodes.emplace(MetalPlatings2, Node{Node::Type::Gear, "Metal Platings 2", 2, 0,
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"Level 2 Metal plating that adds durability and armour to your engine.",
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"Durability +180, Armour +41, Acceleration -15", ""});
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_engineNodes.emplace(HeatTurbines2, Node{Node::Type::Gear, "Heat Turbines 2", 2, 0,
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"Level 2 Modified heat turbines to increase speed for a M.A.S.S.",
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"Acceleration +75, Fuel capacity +16", ""});
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_engineNodes.emplace(Microcontroller2, Node{Node::Type::Gear, "Microcontroller 2", 2, 0,
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"Level 2 Microchip that enhances various aspects of a M.A.S.S.",
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"Durability +108, Power +3, Armour +17, Magazine load +6, Energy capacity +6, Fuel capacity +8", ""});
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_engineNodes.emplace(WeaponsCargo1, Node{Node::Type::Gear, "Weapons Cargo 1", 2, 0,
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"Added another cargo hold for ammo and energy recharger",
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"Magazine load +24, Energy capacity +24, Acceleration -40", ""});
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_engineNodes.emplace(CombustionController2, Node{Node::Type::Gear, "Combustion Controller 2", 2, 0,
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"Level 2 Controlled combustion allows increased power generation through specific ignition.",
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"Power +5, Magazine load +12, Energy capacity +12, Acceleration -25", ""});
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_engineNodes.emplace(PoweredRewiring1, Node{Node::Type::Gear, "Powered Rewiring 1", 2, 0,
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"Rewiring that efficiently improves power and engine durability.",
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"Durability +180, Power +5", ""});
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_engineNodes.at(VerseEngine).addChild(_engineNodes.at(MetalPlatings1));
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_engineNodes.at(VerseEngine).addChild(_engineNodes.at(HeatTurbines1));
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_engineNodes.at(VerseEngine).addChild(_engineNodes.at(LoadedEngine));
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_engineNodes.at(LoadedEngine).addChild(_engineNodes.at(Microcontroller1));
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_engineNodes.at(LoadedEngine).addChild(_engineNodes.at(CombustionController1));
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_engineNodes.at(MetalPlatings1).addChild(_engineNodes.at(ModAlloyEngine));
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_engineNodes.at(HeatTurbines1).addChild(_engineNodes.at(ChargedEngine));
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_engineNodes.at(Microcontroller1).addChild(_engineNodes.at(ChargedEngine));
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_engineNodes.at(CombustionController1).addChild(_engineNodes.at(ReinforcedLoadedEngine));
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_engineNodes.at(ModAlloyEngine).addChild(_engineNodes.at(MetalPlatings2));
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_engineNodes.at(ModAlloyEngine).addChild(_engineNodes.at(HeatTurbines2));
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_engineNodes.at(ChargedEngine).addChild(_engineNodes.at(HeatTurbines2));
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_engineNodes.at(ChargedEngine).addChild(_engineNodes.at(Microcontroller2));
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_engineNodes.at(ChargedEngine).addChild(_engineNodes.at(WeaponsCargo1));
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_engineNodes.at(ReinforcedLoadedEngine).addChild(_engineNodes.at(CombustionController2));
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_engineNodes.at(ReinforcedLoadedEngine).addChild(_engineNodes.at(PoweredRewiring1));
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_engineNodes.at(ReinforcedLoadedEngine).addChild(_engineNodes.at(HeavyImpactsEnabler));
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_engineNodes.at(VerseEngine).setState(Node::State::Unlocked);
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}
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void ResearchTree::generateOSTree() {
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if(!_osNodes.empty()) {
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return;
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}
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_osNodes.emplace(NeuralOS, Node{Node::Type::OS, "Neural OS", 1, 3,
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"Synchronise the links between your nervous system and the M.A.S.S. perfectly.",
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"Accuracy +24, Shield +624, Fuel burn rate +200, Magazine reload +24, Energy recharge +66, Shield recover +1620",
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"Shield +3%"});
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_osNodes.at(NeuralOS).setState(Node::State::Unlocked);
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}
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void ResearchTree::generateArchTree() {
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if(!_archNodes.empty()) {
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return;
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}
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_archNodes.emplace(StandardFrame, Node{Node::Type::Architect, "Standard Frame", 1, 2,
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"The standard frame architecture for mass-produced humanoid robots. It uses the most common technologies and materials.",
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"Durability +300, Shield +200, Physical damage +600, Piercing damage +300, Plasma damage +300",
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""});
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_archNodes.at(StandardFrame).setState(Node::State::Unlocked);
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}
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void ResearchTree::readEngineUnlocks(Containers::ArrayView<Int> engines, Containers::ArrayView<Int> gears) {
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if(engines == nullptr || engines.size() == 0) {
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Utility::Error{} << "Engines can't be empty";
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}
|
||||
|
||||
for(Int& engine : engines) {
|
||||
if(_engineNodes.find(engine) != _engineNodes.end()) {
|
||||
_engineNodes.at(engine).setState(Node::State::Unlocked);
|
||||
}
|
||||
}
|
||||
|
||||
if(gears == nullptr || engines.size() == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
for(Int& gear : gears) {
|
||||
if(_engineNodes.find(gear) != _engineNodes.end()) {
|
||||
_engineNodes.at(gear).setState(Node::State::Unlocked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto ResearchTree::getEngineRootNode() -> Node& {
|
||||
return _engineNodes.at(VerseEngine);
|
||||
}
|
||||
|
||||
auto ResearchTree::getOSRootNode() -> Node& {
|
||||
return _osNodes.at(NeuralOS);
|
||||
}
|
||||
|
||||
auto ResearchTree::getArchRootNode() -> Node& {
|
||||
return _archNodes.at(StandardFrame);
|
||||
}
|
112
src/ResearchTree/ResearchTree.h
Normal file
112
src/ResearchTree/ResearchTree.h
Normal file
|
@ -0,0 +1,112 @@
|
|||
#pragma once
|
||||
|
||||
// MassBuilderSaveTool
|
||||
// Copyright (C) 2021 Guillaume Jacquemin
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include <Corrade/Containers/ArrayView.h>
|
||||
#include <Corrade/Containers/GrowableArray.h>
|
||||
|
||||
#include <Magnum/Magnum.h>
|
||||
|
||||
using namespace Corrade;
|
||||
using namespace Magnum;
|
||||
|
||||
class Node {
|
||||
public:
|
||||
enum class Type {
|
||||
Engine,
|
||||
Gear,
|
||||
OS,
|
||||
Module,
|
||||
Architect,
|
||||
Tech
|
||||
};
|
||||
|
||||
enum class State {
|
||||
Unavailable,
|
||||
Available,
|
||||
Unlocked
|
||||
};
|
||||
|
||||
Node(Type type, const char* name, UnsignedByte tier, UnsignedByte slots,
|
||||
const char* description, const char* active_effect, const char* passive_effect);
|
||||
|
||||
Node(const Node& other) = delete;
|
||||
Node& operator=(const Node& other) = delete;
|
||||
|
||||
Node(Node&& other) = default;
|
||||
Node& operator=(Node&& other) = default;
|
||||
|
||||
auto type() const -> Type;
|
||||
|
||||
auto state() const -> State;
|
||||
void setState(State state);
|
||||
|
||||
auto name() const -> const char*;
|
||||
|
||||
auto tier() const -> UnsignedByte;
|
||||
|
||||
auto slots() const -> UnsignedByte;
|
||||
|
||||
auto description() const -> const char*;
|
||||
|
||||
auto activeEffect() const -> const char*;
|
||||
|
||||
auto passiveEffect() const -> const char*;
|
||||
|
||||
auto children() -> Containers::ArrayView<Node*>;
|
||||
void addChild(Node& child);
|
||||
|
||||
private:
|
||||
void addParent(Node& parent);
|
||||
|
||||
struct NotClickedT {} NotClicked;
|
||||
void setState(State state, NotClickedT);
|
||||
|
||||
Type _type;
|
||||
State _state;
|
||||
|
||||
const char* _name;
|
||||
UnsignedByte _tier;
|
||||
UnsignedByte _slots;
|
||||
const char* _description;
|
||||
const char* _activeEffect;
|
||||
const char* _passiveEffect;
|
||||
|
||||
Containers::Array<Node*> _parents;
|
||||
Containers::Array<Node*> _children;
|
||||
};
|
||||
|
||||
class ResearchTree {
|
||||
public:
|
||||
void generateEngineTree();
|
||||
void generateOSTree();
|
||||
void generateArchTree();
|
||||
|
||||
void readEngineUnlocks(Containers::ArrayView<Int> engines, Containers::ArrayView<Int> gears = nullptr);
|
||||
|
||||
auto getEngineRootNode() -> Node&;
|
||||
auto getOSRootNode() -> Node&;
|
||||
auto getArchRootNode() -> Node&;
|
||||
|
||||
private:
|
||||
using Tree = std::unordered_map<Int, Node>;
|
||||
Tree _engineNodes;
|
||||
Tree _osNodes;
|
||||
Tree _archNodes;
|
||||
};
|
|
@ -188,6 +188,9 @@ void SaveTool::handleFileAction(efsw::WatchID watch_id,
|
|||
case efsw::Actions::Modified:
|
||||
if(filename == _currentProfile->filename()) {
|
||||
_currentProfile->refreshValues();
|
||||
if(_tree) {
|
||||
_tree->readEngineUnlocks(_currentProfile->engineInventory(), _currentProfile->gearInventory());
|
||||
}
|
||||
}
|
||||
else if(Utility::String::endsWith(filename, _currentProfile->steamId() + ".sav")) {
|
||||
if(Utility::String::beginsWith(filename, Utility::formatString("{}Unit", _currentProfile->type() == ProfileType::Demo ? "Demo" : ""))) {
|
||||
|
|
|
@ -35,6 +35,9 @@
|
|||
#include "../ProfileManager/ProfileManager.h"
|
||||
#include "../MassManager/MassManager.h"
|
||||
#include "../ToastQueue/ToastQueue.h"
|
||||
#include "../ResearchTree/ResearchTree.h"
|
||||
|
||||
class Node;
|
||||
|
||||
using namespace Corrade;
|
||||
using namespace Magnum;
|
||||
|
@ -97,6 +100,8 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
|
|||
auto drawRenamePopup(Containers::ArrayView<char> name_view) -> bool;
|
||||
void drawGeneralInfo();
|
||||
void drawResearchInventory();
|
||||
void drawResearchTree();
|
||||
void drawNode(Node& node);
|
||||
void drawMassManager();
|
||||
auto drawDeleteMassPopup(int mass_index) -> ImGuiID;
|
||||
auto drawDeleteStagedMassPopup(const std::string& filename) -> ImGuiID;
|
||||
|
@ -197,6 +202,8 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
|
|||
};
|
||||
Containers::StaticArray<2, efsw::WatchID> _watchIDs;
|
||||
|
||||
Containers::Pointer<ResearchTree> _tree;
|
||||
|
||||
bool _checkUpdatesOnStartup{true};
|
||||
bool _unsafeMode{false};
|
||||
|
||||
|
|
|
@ -74,6 +74,11 @@ void SaveTool::drawManager() {
|
|||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if(ImGui::BeginTabItem("Research tree")) {
|
||||
drawResearchTree();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
|
||||
|
@ -389,6 +394,124 @@ void SaveTool::drawResearchInventory() {
|
|||
#undef matRow
|
||||
}
|
||||
|
||||
void SaveTool::drawResearchTree() {
|
||||
if(!_tree) {
|
||||
_tree.emplace();
|
||||
|
||||
_tree->generateEngineTree();
|
||||
_tree->readEngineUnlocks(_currentProfile->engineInventory(), _currentProfile->gearInventory());
|
||||
|
||||
_tree->generateOSTree();
|
||||
|
||||
_tree->generateArchTree();
|
||||
}
|
||||
|
||||
if(ImGui::BeginTabBar("##TreeTabBar")) {
|
||||
if(ImGui::BeginTabItem("Engine")) {
|
||||
if(ImGui::BeginTable("##EngineTable", 1, ImGuiTableFlags_RowBg)) {
|
||||
ImGui::TableSetupColumn("##Column", ImGuiTableColumnFlags_WidthStretch);
|
||||
|
||||
drawNode(_tree->getEngineRootNode());
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if(ImGui::BeginTabItem("OS")) {
|
||||
if(ImGui::BeginTable("##OSTable", 1, ImGuiTableFlags_RowBg)) {
|
||||
ImGui::TableSetupColumn("##Column", ImGuiTableColumnFlags_WidthStretch);
|
||||
|
||||
drawNode(_tree->getOSRootNode());
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if(ImGui::BeginTabItem("Architect")) {
|
||||
if(ImGui::BeginTable("##ArchTable", 1, ImGuiTableFlags_RowBg)) {
|
||||
ImGui::TableSetupColumn("##Column", ImGuiTableColumnFlags_WidthStretch);
|
||||
|
||||
drawNode(_tree->getArchRootNode());
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
}
|
||||
|
||||
void SaveTool::drawNode(Node& node) {
|
||||
auto nodeTooltip = [this, &node]{
|
||||
if(ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Tier %u", node.tier());
|
||||
|
||||
if(node.type() == Node::Type::Engine ||
|
||||
node.type() == Node::Type::OS ||
|
||||
node.type() == Node::Type::Architect)
|
||||
{
|
||||
ImGui::SameLine();
|
||||
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
|
||||
ImGui::SameLine();
|
||||
switch(node.type()) {
|
||||
case Node::Type::Engine:
|
||||
ImGui::Text("%u gear slots", node.slots());
|
||||
break;
|
||||
case Node::Type::OS:
|
||||
ImGui::Text("%u module slots", node.slots());
|
||||
break;
|
||||
case Node::Type::Architect:
|
||||
ImGui::Text("%u tech slots", node.slots());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::PushTextWrapPos(windowSize().x() * 0.40f);
|
||||
ImGui::TextUnformatted(node.description());
|
||||
if(std::strncmp("", node.activeEffect(), 3) != 0) {
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Active effect: %s", node.activeEffect());
|
||||
}
|
||||
if(std::strncmp("", node.passiveEffect(), 3) != 0) {
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Passive effect: %s", node.passiveEffect());
|
||||
}
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
};
|
||||
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
bool has_children = (node.children().size() > 0);
|
||||
if(has_children) {
|
||||
bool open = ImGui::TreeNodeEx(node.name(), ImGuiTreeNodeFlags_SpanAvailWidth|(node.state() == Node::State::Unlocked ? ImGuiTreeNodeFlags_Selected : 0));
|
||||
nodeTooltip();
|
||||
if(open) {
|
||||
for(Node* child : node.children()) {
|
||||
drawNode(*child);
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
else {
|
||||
ImGui::TreeNodeEx(node.name(), ImGuiTreeNodeFlags_SpanAvailWidth|ImGuiTreeNodeFlags_Leaf|ImGuiTreeNodeFlags_NoTreePushOnOpen|
|
||||
ImGuiTreeNodeFlags_Bullet|(node.state() == Node::State::Unlocked ? ImGuiTreeNodeFlags_Selected : 0));
|
||||
nodeTooltip();
|
||||
}
|
||||
}
|
||||
|
||||
void SaveTool::drawMassManager() {
|
||||
if(!_massManager) {
|
||||
return;
|
||||
|
|
Loading…
Reference in a new issue