Application: expand a message.
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@ -425,7 +425,7 @@ Application::drawWeaponEditor(GameObjects::Weapon& weapon) {
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ImGui::Separator();
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ImGui::Separator();
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if(weapon.parts.isEmpty()) {
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if(weapon.parts.isEmpty()) {
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ImGui::TextUnformatted("This weapon has no parts.");
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ImGui::TextUnformatted("This weapon has no parts. This is not normal.");
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return;
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return;
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}
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}
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