Managers: redesign the VFS and adapt BackupManager.
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c0bf16144f
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c1ad757f80
5 changed files with 38 additions and 66 deletions
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@ -199,8 +199,7 @@ add_executable(MassBuilderSaveTool
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Managers/MassManager.cpp
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Managers/MassManager.cpp
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Managers/ProfileManager.h
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Managers/ProfileManager.h
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Managers/ProfileManager.cpp
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Managers/ProfileManager.cpp
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Managers/Vfs/VirtualFileSystem.h
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Managers/Vfs/Directory.h
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Managers/Vfs/VfsDirectory.h
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Maps/ArmourSlots.hpp
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Maps/ArmourSlots.hpp
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Maps/BulletLauncherAttachmentStyles.hpp
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Maps/BulletLauncherAttachmentStyles.hpp
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Maps/BulletLauncherSockets.hpp
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Maps/BulletLauncherSockets.hpp
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@ -35,7 +35,9 @@
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namespace mbst { namespace Managers {
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namespace mbst { namespace Managers {
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BackupManager::BackupManager() {
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BackupManager::BackupManager():
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_root{""}
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{
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refresh();
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refresh();
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}
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}
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@ -50,7 +52,8 @@ BackupManager::refresh() {
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scanSubdir(""_s);
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scanSubdir(""_s);
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_vfs.build(_backups);
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_root.clear();
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_root.build(_backups);
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}
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}
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Containers::ArrayView<const Backup>
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Containers::ArrayView<const Backup>
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@ -58,10 +61,10 @@ BackupManager::backups() const {
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return _backups;
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return _backups;
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}
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}
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const Vfs::VirtualFileSystem<Backup>&
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const Vfs::Directory<Backup>&
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BackupManager::vfs() const
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BackupManager::vfs() const
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{
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{
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return _vfs;
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return _root;
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}
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}
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bool
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bool
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@ -25,7 +25,7 @@
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#include "Backup.h"
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#include "Backup.h"
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#include "../GameObjects/Profile.h"
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#include "../GameObjects/Profile.h"
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#include "Vfs/VirtualFileSystem.h"
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#include "Vfs/Directory.h"
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using namespace Corrade;
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using namespace Corrade;
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@ -41,10 +41,13 @@ class BackupManager {
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auto backups() const -> Containers::ArrayView<const Backup>;
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auto backups() const -> Containers::ArrayView<const Backup>;
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auto vfs() const -> const Vfs::VirtualFileSystem<Backup>&;
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auto vfs() const -> const Vfs::Directory<Backup>&;
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bool create(const GameObjects::Profile& profile);
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bool create(const GameObjects::Profile& profile);
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bool remove(std::size_t index);
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bool remove(std::size_t index);
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bool remove(Containers::StringView filename);
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bool restore(std::size_t index);
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bool restore(std::size_t index);
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private:
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private:
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@ -54,7 +57,7 @@ class BackupManager {
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Containers::Array<Backup> _backups;
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Containers::Array<Backup> _backups;
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Vfs::VirtualFileSystem<Backup> _vfs;
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Vfs::Directory<Backup> _root;
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};
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};
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}}
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}}
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@ -27,22 +27,22 @@ namespace mbst { namespace Managers { namespace Vfs {
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CORRADE_HAS_TYPE(HasFilename, decltype(T::filename));
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CORRADE_HAS_TYPE(HasFilename, decltype(T::filename));
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template<typename FileType>
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template<typename FileType>
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class VfsDirectory {
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class Directory {
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public:
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public:
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static_assert(HasFilename<FileType>::value && (std::is_same<decltype(FileType::filename), Containers::String>::value || std::is_same<decltype(FileType::filename), Containers::StringView>::value),
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static_assert(HasFilename<FileType>::value && (std::is_same<decltype(FileType::filename), Containers::String>::value || std::is_same<decltype(FileType::filename), Containers::StringView>::value),
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"FileType has no string-like member named filename.");
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"FileType has no string-like member named filename.");
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using DirType = VfsDirectory<FileType>;
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using DirType = Directory<FileType>;
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explicit VfsDirectory(Containers::StringView name): _name{name} {
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explicit Directory(Containers::StringView name): _name{name} {
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// ctor
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// ctor
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}
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}
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VfsDirectory(const VfsDirectory<FileType>& other) = delete;
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Directory(const Directory<FileType>& other) = delete;
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VfsDirectory& operator=(const VfsDirectory<FileType>& other) = delete;
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Directory& operator=(const Directory<FileType>& other) = delete;
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VfsDirectory(VfsDirectory<FileType>&& other) = default;
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Directory(Directory<FileType>&& other) = default;
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VfsDirectory& operator=(VfsDirectory<FileType>&& other) = default;
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Directory& operator=(Directory<FileType>&& other) = default;
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auto name() const -> Containers::StringView {
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auto name() const -> Containers::StringView {
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return _name;
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return _name;
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@ -52,12 +52,26 @@ class VfsDirectory {
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return _subdirs;
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return _subdirs;
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}
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}
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auto files() const -> Containers::ArrayView<const FileType*> {
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auto files() const -> Containers::ArrayView<FileType* const> {
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return _files;
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return _files;
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}
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}
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protected:
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void clear() {
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void buildNestedPath(VfsDirectory<FileType>& root, Containers::ArrayView<const Containers::MutableStringView> components,
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_subdirs = Containers::Array<DirType>{};
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_files = Containers::Array<FileType*>{};
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}
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void build(Containers::ArrayView<FileType> files) {
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for(auto& file : files) {
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auto components = file.filename.split('/');
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CORRADE_INTERNAL_ASSERT(components.size() != 0);
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buildNestedPath(*this, components, file);
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}
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}
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private:
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void buildNestedPath(Directory<FileType>& root, Containers::ArrayView<const Containers::MutableStringView> components,
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FileType& file)
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FileType& file)
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{
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{
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if(components.size() > 1) {
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if(components.size() > 1) {
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@ -1,47 +0,0 @@
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#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021-2024 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "VfsDirectory.h"
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namespace mbst { namespace Managers { namespace Vfs {
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template<typename FileType>
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class VirtualFileSystem: public VfsDirectory<FileType> {
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public:
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explicit VirtualFileSystem():
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VfsDirectory<FileType>("")
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{
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// ctor
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}
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explicit VirtualFileSystem(Containers::ArrayView<FileType> files):
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VfsDirectory<FileType>("")
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{
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build(files);
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}
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void build(Containers::ArrayView<FileType> files) {
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for(auto& file : files) {
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auto components = file.filename.split('/');
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CORRADE_INTERNAL_ASSERT(components.size() != 0);
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VfsDirectory<FileType>::buildNestedPath(*this, components, file);
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}
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}
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};
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}}}
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