SaveTool: finish most of the M.A.S.S. viewer.
Some parts are very unfinished, but do work.
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5 changed files with 1382 additions and 242 deletions
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@ -126,11 +126,13 @@ add_executable(MassBuilderSaveTool WIN32
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MassManager/MassManager.cpp
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Mass/Mass.h
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Mass/Mass.cpp
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Maps/Accessories.h
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Maps/ArmourSets.h
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Maps/ArmourSlots.h
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Maps/LastMissionId.h
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Maps/StoryProgress.h
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Maps/StyleNames.h
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Maps/WeaponTypes.h
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ToastQueue/ToastQueue.h
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ToastQueue/ToastQueue.cpp
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FontAwesome/IconsFontAwesome5.h
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74
src/Maps/Accessories.h
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74
src/Maps/Accessories.h
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@ -0,0 +1,74 @@
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#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <map>
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#include <Magnum/Types.h>
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using namespace Magnum;
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static const std::map<Int, const char*> accessories {
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// Primitives
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{1, "Cube (S)"},
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{2, "Pentagon (S)"},
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{3, "Hexagon (S)"},
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{4, "Cylinder (S)"},
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{5, "Sphere (S)"},
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{6, "TriPyramid (S)"},
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{7, "SquPyramid (S)"},
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{8, "PenPyramid (S)"},
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{9, "HexPyramid (S)"},
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{10, "Cone (S)"},
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{11, "SquStick (S)"},
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{12, "PenStick (S)"},
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{13, "HexStick (S)"},
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{14, "CycStick (S)"},
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{15, "Capsule (S)"},
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{16, "Decal Pad 01 (S)"},
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{17, "Decal Pad 02 (S)"},
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{18, "Decal Pad 03 (S)"},
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{19, "Decal Pad 04 (S)"},
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{20, "Decal Pad 05 (S)"},
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{51, "SquBevel (S)"},
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{52, "TriBevel (S)"},
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{53, "PenBevel (S)"},
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{54, "HexBevel (S)"},
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{55, "CycBevel (S)"},
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{56, "RecBevel (S)"},
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{57, "DaiBevel (S)"},
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{58, "MonBevel (S)"},
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{59, "CofBevel (S)"},
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{60, "JevBevel (S)"},
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{61, "SquEmboss (S)"},
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{62, "TriEmboss (S)"},
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{63, "PenEmboss (S)"},
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{64, "HexEmboss (S)"},
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{65, "CycEmboss (S)"},
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{66, "RecEmboss (S)"},
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{67, "DaiEmboss (S)"},
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{68, "MonEmboss (S)"},
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{69, "CofEmboss (S)"},
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{70, "JevEmboss (S)"},
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// Armours
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// Components
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// Connectors
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};
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29
src/Maps/WeaponTypes.h
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29
src/Maps/WeaponTypes.h
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@ -0,0 +1,29 @@
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#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <string>
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#include <unordered_map>
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static const std::unordered_map<std::string, const char*> weapon_types{
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{"enuWeaponTypes::NewEnumerator0", "Melee weapon"},
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{"enuWeaponTypes::NewEnumerator5", "Shield"},
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{"enuWeaponTypes::NewEnumerator1", "Bullet shooter"},
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{"enuWeaponTypes::NewEnumerator2", "Energy shooter"},
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{"enuWeaponTypes::NewEnumerator3", "Bullet launcher"},
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{"enuWeaponTypes::NewEnumerator4", "Energy launcher"},
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};
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@ -112,8 +112,25 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
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void drawMassViewer();
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void drawFrameInfo();
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void drawJointSliders();
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void drawFramePaint();
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void drawCustomStyles(Containers::ArrayView<CustomStyle> styles);
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void drawFrameStyles();
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void drawEyeColourPicker();
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void drawCustomFrameStyles();
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void drawArmour();
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void drawCustomArmourStyles();
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void drawWeapons();
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void drawWeaponEditor(Weapon& weapon);
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void drawGlobalStyles();
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void drawTuning();
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void drawDecalEditor(Decal& decal);
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void drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<CustomStyle> style_view);
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auto getStyleName(Int id, Containers::ArrayView<CustomStyle> view) -> const char*;
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enum DCSResult {
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DCS_Fail,
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DCS_ResetStyle,
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DCS_Save
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};
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auto drawCustomStyle(CustomStyle& style) -> DCSResult;
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void drawAbout();
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void drawGameState();
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