GameData: add the new weapon parts.

This commit is contained in:
Guillaume Jacquemin 2024-07-15 12:57:36 +02:00
parent f2927acd50
commit ce2a8df6a1
Signed by: williamjcm
SSH key fingerprint: SHA256:AYLOg+iTV0ElElnlu4vqM4edFazVdRiuQB0Y5LoKc4A

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@ -37,6 +37,7 @@ static const std::map<std::int32_t, Containers::StringView> melee_grips {
{5, "Guardian Grip (1H)"_s}, {5, "Guardian Grip (1H)"_s},
{6, "Knight Guard Grip (1H)"_s}, {6, "Knight Guard Grip (1H)"_s},
{7, "Saber Guard Grip (1H)"_s}, {7, "Saber Guard Grip (1H)"_s},
{8, "Base Grip (1H)"_s},
{100, "Combat Side Grip (1H)"_s}, {100, "Combat Side Grip (1H)"_s},
{101, "Hollowed Side Grip (1H)"_s}, {101, "Hollowed Side Grip (1H)"_s},
@ -44,39 +45,60 @@ static const std::map<std::int32_t, Containers::StringView> melee_grips {
{103, "Plated Side Grip (1H)"_s}, {103, "Plated Side Grip (1H)"_s},
{104, "Locked Side Grip (1H)"_s}, {104, "Locked Side Grip (1H)"_s},
{105, "Longpoint Side Grip (1H)"_s}, {105, "Longpoint Side Grip (1H)"_s},
{106, "Concave Side Grip (1H)"_s},
{107, "Polehead Side Grip (1H)"_s},
{108, "Base Side Grip (1H)"_s},
{200, "Combat Dual Grip (1H)"_s}, {200, "Combat Dual Grip (1H)"_s},
{201, "Hollowed Dual Grip (1H)"_s}, {201, "Hollowed Dual Grip (1H)"_s},
{202, "Plated Dual Grip (1H)"_s}, {202, "Plated Dual Grip (1H)"_s},
{203, "Concave Dual Grip (1H)"_s},
{204, "Polehead Dual Grip (1H)"_s},
{400, "Combat Twin Grip (1H)"_s}, {400, "Combat Twin Grip (1H)"_s},
{401, "Sepal Twin Grip (1H)"_s}, {401, "Sepal Twin Grip (1H)"_s},
{402, "Hollowed Twin Grip (1H)"_s}, {402, "Hollowed Twin Grip (1H)"_s},
{403, "Knuckle Guard Twin Grip (1H)"_s}, {403, "Knuckle Guard Twin Grip (1H)"_s},
{404, "Arched Twin Grip (1H)"_s}, {404, "Arched Twin Grip (1H)"_s},
{405, "Handguard Twin Grip (1H)"_s},
{406, "Fullguard Twin Grip (1H)"_s},
{407, "Base Twin Grip (1H)"_s},
{1000, "Combat Knuckle (R/L)"_s}, {1000, "Combat Knuckle (R/L)"_s},
{1001, "Battle Fist (R/L)"_s}, {1001, "Battle Fist (R/L)"_s},
{1002, "Guard Knuckle (R/L)"_s}, {1002, "Guard Knuckle (R/L)"_s},
{1003, "Heavy Fist (R/L)"_s},
{1004, "Thick Fist (R/L)"_s},
{1005, "Base Fist (R/L)"_s},
{2000, "Combat Polearm (2H)"_s}, {2000, "Combat Polearm (2H)"_s},
{2001, "Dual Guard Polearm (2H)"_s}, {2001, "Dual Guard Polearm (2H)"_s},
{2002, "Sepal Polearm (2H)"_s}, {2002, "Sepal Polearm (2H)"_s},
{2003, "Fin Polearm (2H)"_s}, {2003, "Fin Polearm (2H)"_s},
{2004, "Arched Polearm (2H)"_s}, {2004, "Arched Polearm (2H)"_s},
{2005, "Sharp Polearm (2H)"_s},
{2006, "Ring Polearm (2H)"_s},
{2007, "Base Polearm (2H)"_s},
{2100, "Combat Side Polearm (2H)"_s}, {2100, "Combat Side Polearm (2H)"_s},
{2101, "Plated Side Polearm (2H)"_s}, {2101, "Plated Side Polearm (2H)"_s},
{2102, "Locked Side Polearm (2H)"_s}, {2102, "Locked Side Polearm (2H)"_s},
{2103, "Fin Side Polearm (2H)"_s}, {2103, "Fin Side Polearm (2H)"_s},
{2104, "Heavy Side Polearm (2H)"_s},
{2105, "Base Side Polearm (2H)"_s},
{2200, "Combat Dual Polearm (2H)"_s}, {2200, "Combat Dual Polearm (2H)"_s},
{2201, "Studded Dual Polearm (2H)"_s},
{2202, "Circular Dual Polearm (2H)"_s},
{2400, "Combat Twin Blade (2H)"_s}, {2400, "Combat Twin Blade (2H)"_s},
{2401, "Guard Twin Blade (2H)"_s}, {2401, "Guard Twin Blade (2H)"_s},
{2402, "Sepal Twin Blade (2H)"_s}, {2402, "Sepal Twin Blade (2H)"_s},
{2403, "Fin Twin Blade (2H)"_s}, {2403, "Fin Twin Blade (2H)"_s},
{2404, "Arched Twin Blade (2H)"_s}, {2404, "Arched Twin Blade (2H)"_s},
{2405, "Holder Twin Blade (2H)"_s},
{2406, "Ring Twin Blade (2H)"_s},
{2407, "Base Twin Blade (2H)"_s},
}; };
static const std::map<std::int32_t, Containers::StringView> melee_assaulters { static const std::map<std::int32_t, Containers::StringView> melee_assaulters {
@ -92,6 +114,7 @@ static const std::map<std::int32_t, Containers::StringView> melee_assaulters {
{9, "Long Flat Gouger"_s}, {9, "Long Flat Gouger"_s},
{10, "Long Curved Blade"_s}, {10, "Long Curved Blade"_s},
{11, "Long Broad Blade"_s}, {11, "Long Broad Blade"_s},
{12, "Base L Sword"_s},
{20, "Long Combat Edge"_s}, {20, "Long Combat Edge"_s},
{21, "Long Attached Edge"_s}, {21, "Long Attached Edge"_s},
@ -105,6 +128,7 @@ static const std::map<std::int32_t, Containers::StringView> melee_assaulters {
{100, "Short Metal Blade"_s}, {100, "Short Metal Blade"_s},
{101, "Short Assault Blade"_s}, {101, "Short Assault Blade"_s},
{102, "Short Fin Blade"_s}, {102, "Short Fin Blade"_s},
{103, "Base S Sword"_s},
{120, "Short Combat Edge"_s}, {120, "Short Combat Edge"_s},
@ -120,6 +144,7 @@ static const std::map<std::int32_t, Containers::StringView> melee_assaulters {
{200, "Bracer"_s}, {200, "Bracer"_s},
{201, "Custom Bracer"_s}, {201, "Custom Bracer"_s},
{202, "Base Hammer"_s},
{210, "Expanded Bracer"_s}, {210, "Expanded Bracer"_s},
{211, "Expanded Custom Bracer"_s}, {211, "Expanded Custom Bracer"_s},
@ -127,10 +152,18 @@ static const std::map<std::int32_t, Containers::StringView> melee_assaulters {
{300, "Heavy Smasher"_s}, {300, "Heavy Smasher"_s},
{301, "Heavy Basher"_s}, {301, "Heavy Basher"_s},
{302, "Heavy Torch Mace"_s}, {302, "Heavy Torch Mace"_s},
{303, "Heavy Spike Club"_s},
{304, "Heavy Diamond Smasher"_s},
{305, "Heavy Spinning Smasher (Motion)"_s},
{306, "Base L Mace"_s},
{400, "Light Smasher"_s}, {400, "Light Smasher"_s},
{401, "Light Basher"_s}, {401, "Light Basher"_s},
{402, "Light Torch Mace"_s}, {402, "Light Torch Mace"_s},
{403, "Light Spike Club"_s},
{404, "Light Diamond Smasher"_s},
{405, "Light Spinning Smasher"_s},
{406, "Base S Mace"_s},
{420, "War Hammer"_s}, {420, "War Hammer"_s},
{421, "Great Hammer"_s}, {421, "Great Hammer"_s},
@ -142,13 +175,16 @@ static const std::map<std::int32_t, Containers::StringView> melee_assaulters {
{500, "Combat Lance"_s}, {500, "Combat Lance"_s},
{501, "Gouger Lance"_s}, {501, "Gouger Lance"_s},
{502, "Pointy Lance"_s},
{503, "Spinning Pointy Lance (Motion)"_s},
{504, "Crystal Lance"_s},
{510, "Piercer"_s}, {510, "Piercer"_s},
{600, "Short Combat Lance"_s}, {600, "Short Combat Lance"_s},
{601, "Short Pointy Lance"_s},
{602, "Short Spinning Pointy Lance (Motion)"_s},
{603, "Short Crystal Lance"_s},
{605, "Short Combat Drill (Motion)"_s}, {605, "Short Combat Drill (Motion)"_s},
{610, "Short Piercer"_s}, {610, "Short Piercer"_s},
{700, "Combat Axe"_s}, {700, "Combat Axe"_s},
@ -264,6 +300,11 @@ static const std::map<std::int32_t, Containers::StringView> bshooter_barrels {
{397, "Short D Base Barrel (Detonate)"_s}, {397, "Short D Base Barrel (Detonate)"_s},
{398, "Medium D Base Barrel (Detonate)"_s}, {398, "Medium D Base Barrel (Detonate)"_s},
{399, "Long D Base Barrel (Detonate)"_s}, {399, "Long D Base Barrel (Detonate)"_s},
{400, "Heavy Burst Barrel (Pile Bunker) (Motion)"_s},
{401, "Under Guard Barrel (Pile Bunker) (Motion)"_s},
{402, "Facthold Barrel (Pile Bunker) (Motion)"_s},
{499, "Long P Base Barrel (Pile Bunker) (Motion)"_s},
}; };
// endregion // endregion
@ -318,6 +359,11 @@ static const std::map<std::int32_t, Containers::StringView> eshooter_busters {
{397, "Short W Base Buster (Wave)"_s}, {397, "Short W Base Buster (Wave)"_s},
{398, "Medium W Base Buster (Wave)"_s}, {398, "Medium W Base Buster (Wave)"_s},
{399, "Long W Base Buster (Wave)"_s}, {399, "Long W Base Buster (Wave)"_s},
{400, "Wiredcharge Buster (Prism) (Motion)"_s},
{402, "Heavyclamp Buster (Prism) (Motion)"_s},
{402, "Curlescent Buster (Prism) (Motion)"_s},
{499, "Long P Base Buster (Prism) (Motion)"_s},
}; };
// endregion // endregion