Mass: make Weapon copyable.
This is necessary to add weapon copying.
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1 changed files with 36 additions and 0 deletions
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@ -101,6 +101,42 @@ struct WeaponPart {
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};
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struct Weapon {
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Weapon() = default;
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Weapon(const Weapon& other) {
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name = other.name;
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type = other.type;
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parts = Containers::Array<WeaponPart>{other.parts.size()};
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for(UnsignedInt i = 0; i < parts.size(); i++) {
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parts[i] = other.parts[i];
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}
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customStyles = other.customStyles;
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attached = other.attached;
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damageType = other.damageType;
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dualWield = other.dualWield;
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effectColourMode = other.effectColourMode;
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effectColour = other.effectColour;
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}
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Weapon& operator=(const Weapon& other) {
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name = other.name;
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type = other.type;
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parts = Containers::Array<WeaponPart>{other.parts.size()};
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for(UnsignedInt i = 0; i < parts.size(); i++) {
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parts[i] = other.parts[i];
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}
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customStyles = other.customStyles;
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attached = other.attached;
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damageType = other.damageType;
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dualWield = other.dualWield;
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effectColourMode = other.effectColourMode;
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effectColour = other.effectColour;
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return *this;
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}
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Weapon(Weapon&& other) = default;
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Weapon& operator=(Weapon&& other) = default;
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std::string name;
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std::string type;
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Containers::Array<WeaponPart> parts;
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