Application: update layout in the frame editor.
That table for the joint sliders was ugly as fuck. I'm glad to be rid of it.
This commit is contained in:
parent
bf7f6d24f3
commit
d9755a31fe
1 changed files with 55 additions and 92 deletions
|
@ -41,6 +41,8 @@ Application::drawFrameInfo() {
|
||||||
{
|
{
|
||||||
if(ImGui::BeginMenuBar()) {
|
if(ImGui::BeginMenuBar()) {
|
||||||
ImGui::TextUnformatted("Joint sliders");
|
ImGui::TextUnformatted("Joint sliders");
|
||||||
|
drawHelpMarker("In-game values are multiplied by 100. For example, 0.500 here is equal to 50 in-game.",
|
||||||
|
static_cast<float>(windowSize().x()) / 4.0f);
|
||||||
|
|
||||||
ImGui::EndMenuBar();
|
ImGui::EndMenuBar();
|
||||||
}
|
}
|
||||||
|
@ -67,7 +69,7 @@ Application::drawFrameInfo() {
|
||||||
|
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
|
|
||||||
if(ImGui::BeginChild("##EyeFlare", {0.0f, 0.0f}, true, ImGuiWindowFlags_MenuBar)) {
|
if(ImGui::BeginChild("##EyeFlare", {}, ImGuiChildFlags_Border, ImGuiWindowFlags_MenuBar)) {
|
||||||
if(ImGui::BeginMenuBar()) {
|
if(ImGui::BeginMenuBar()) {
|
||||||
ImGui::TextUnformatted("Eye flare colour");
|
ImGui::TextUnformatted("Eye flare colour");
|
||||||
drawHelpMarker("Right-click the picker for more options.", 250.0f);
|
drawHelpMarker("Right-click the picker for more options.", 250.0f);
|
||||||
|
@ -88,98 +90,53 @@ Application::drawJointSliders() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::TextWrapped("In-game values are multiplied by 100.\nFor example, 0.500 here is equal to 50 in-game.");
|
ImGui::BeginGroup();
|
||||||
|
drawAlignedText("Neck:");
|
||||||
|
drawAlignedText("Body:");
|
||||||
|
drawAlignedText("Shoulders:");
|
||||||
|
drawAlignedText("Hips:");
|
||||||
|
drawAlignedText("Arms:");
|
||||||
|
drawAlignedText("Legs:");
|
||||||
|
ImGui::EndGroup();
|
||||||
|
|
||||||
if(ImGui::BeginTable("##JointSliderTable", 2, ImGuiTableFlags_Borders)) {
|
ImGui::SameLine();
|
||||||
ImGui::TableSetupColumn("##SliderLabel", ImGuiTableColumnFlags_WidthFixed);
|
|
||||||
ImGui::TableSetupColumn("##Sliders", ImGuiTableColumnFlags_WidthStretch);
|
|
||||||
|
|
||||||
ImGui::TableNextRow();
|
ImGui::BeginGroup();
|
||||||
ImGui::TableSetColumnIndex(0);
|
ImGui::PushItemWidth(-1.0f);
|
||||||
drawAlignedText("Neck");
|
if(ImGui::SliderFloat("##NeckSlider", &_currentMass->jointSliders().neck, 0.0f, 1.0f)) {
|
||||||
ImGui::TableSetColumnIndex(1);
|
_jointsDirty = true;
|
||||||
ImGui::SetNextItemWidth(-1.0f);
|
|
||||||
if(ImGui::SliderFloat("##NeckSlider", &_currentMass->jointSliders().neck, 0.0f, 1.0f)) {
|
|
||||||
_jointsDirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::TableNextRow();
|
|
||||||
ImGui::TableSetColumnIndex(0);
|
|
||||||
drawAlignedText("Body");
|
|
||||||
ImGui::TableSetColumnIndex(1);
|
|
||||||
ImGui::SetNextItemWidth(-1.0f);
|
|
||||||
if(ImGui::SliderFloat("##BodySlider", &_currentMass->jointSliders().body, 0.0f, 1.0f)) {
|
|
||||||
_jointsDirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::TableNextRow();
|
|
||||||
ImGui::TableSetColumnIndex(0);
|
|
||||||
drawAlignedText("Shoulders");
|
|
||||||
ImGui::TableSetColumnIndex(1);
|
|
||||||
ImGui::SetNextItemWidth(-1.0f);
|
|
||||||
if(ImGui::SliderFloat("##ShouldersSlider", &_currentMass->jointSliders().shoulders, 0.0f, 1.0f)) {
|
|
||||||
_jointsDirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::TableNextRow();
|
|
||||||
ImGui::TableSetColumnIndex(0);
|
|
||||||
drawAlignedText("Hips");
|
|
||||||
ImGui::TableSetColumnIndex(1);
|
|
||||||
ImGui::SetNextItemWidth(-1.0f);
|
|
||||||
if(ImGui::SliderFloat("##HipsSlider", &_currentMass->jointSliders().hips, 0.0f, 1.0f)) {
|
|
||||||
_jointsDirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::TableNextRow();
|
|
||||||
ImGui::TableSetColumnIndex(0);
|
|
||||||
drawAlignedText("Arms");
|
|
||||||
ImGui::TableSetColumnIndex(1);
|
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{2.0f, 1.0f});
|
|
||||||
if(ImGui::BeginTable("##UpperLowerArmsLayoutTable", 2)) {
|
|
||||||
ImGui::TableSetupColumn("##UpperArms", ImGuiTableColumnFlags_WidthStretch);
|
|
||||||
ImGui::TableSetupColumn("##LowerArms", ImGuiTableColumnFlags_WidthStretch);
|
|
||||||
|
|
||||||
ImGui::TableNextColumn();
|
|
||||||
ImGui::SetNextItemWidth(-1.0f);
|
|
||||||
if(ImGui::SliderFloat("##UpperArmsSlider", &_currentMass->jointSliders().upperArms, 0.0f, 1.0f, "Upper: %.3f")) {
|
|
||||||
_jointsDirty = true;
|
|
||||||
}
|
|
||||||
ImGui::TableNextColumn();
|
|
||||||
ImGui::SetNextItemWidth(-1.0f);
|
|
||||||
if(ImGui::SliderFloat("##LowerArmsSlider", &_currentMass->jointSliders().lowerArms, 0.0f, 1.0f, "Lower: %.3f")) {
|
|
||||||
_jointsDirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::EndTable();
|
|
||||||
}
|
|
||||||
ImGui::PopStyleVar();
|
|
||||||
|
|
||||||
ImGui::TableNextRow();
|
|
||||||
ImGui::TableSetColumnIndex(0);
|
|
||||||
drawAlignedText("Legs");
|
|
||||||
ImGui::TableSetColumnIndex(1);
|
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{2.0f, 1.0f});
|
|
||||||
if(ImGui::BeginTable("##UpperLowerLegsLayoutTable", 2)) {
|
|
||||||
ImGui::TableSetupColumn("##UpperLegs", ImGuiTableColumnFlags_WidthStretch);
|
|
||||||
ImGui::TableSetupColumn("##LowerLegs", ImGuiTableColumnFlags_WidthStretch);
|
|
||||||
|
|
||||||
ImGui::TableNextColumn();
|
|
||||||
ImGui::SetNextItemWidth(-1.0f);
|
|
||||||
if(ImGui::SliderFloat("##UpperLegsSlider", &_currentMass->jointSliders().upperLegs, 0.0f, 1.0f, "Upper: %.3f")) {
|
|
||||||
_jointsDirty = true;
|
|
||||||
}
|
|
||||||
ImGui::TableNextColumn();
|
|
||||||
ImGui::SetNextItemWidth(-1.0f);
|
|
||||||
if(ImGui::SliderFloat("##LowerLegsSlider", &_currentMass->jointSliders().lowerLegs, 0.0f, 1.0f, "Lower: %.3f")) {
|
|
||||||
_jointsDirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::EndTable();
|
|
||||||
}
|
|
||||||
ImGui::PopStyleVar();
|
|
||||||
|
|
||||||
ImGui::EndTable();
|
|
||||||
}
|
}
|
||||||
|
if(ImGui::SliderFloat("##BodySlider", &_currentMass->jointSliders().body, 0.0f, 1.0f)) {
|
||||||
|
_jointsDirty = true;
|
||||||
|
}
|
||||||
|
if(ImGui::SliderFloat("##ShouldersSlider", &_currentMass->jointSliders().shoulders, 0.0f, 1.0f)) {
|
||||||
|
_jointsDirty = true;
|
||||||
|
}
|
||||||
|
if(ImGui::SliderFloat("##HipsSlider", &_currentMass->jointSliders().hips, 0.0f, 1.0f)) {
|
||||||
|
_jointsDirty = true;
|
||||||
|
}
|
||||||
|
ImGui::PushMultiItemsWidths(2, ImGui::CalcItemWidth());
|
||||||
|
if(ImGui::SliderFloat("##UpperArmsSlider", &_currentMass->jointSliders().upperArms, 0.0f, 1.0f, "Upper: %.3f")) {
|
||||||
|
_jointsDirty = true;
|
||||||
|
}
|
||||||
|
ImGui::PopItemWidth();
|
||||||
|
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||||
|
if(ImGui::SliderFloat("##LowerArmsSlider", &_currentMass->jointSliders().lowerArms, 0.0f, 1.0f, "Lower: %.3f")) {
|
||||||
|
_jointsDirty = true;
|
||||||
|
}
|
||||||
|
ImGui::PopItemWidth();
|
||||||
|
ImGui::PushMultiItemsWidths(2, ImGui::CalcItemWidth());
|
||||||
|
if(ImGui::SliderFloat("##UpperLegsSlider", &_currentMass->jointSliders().upperLegs, 0.0f, 1.0f, "Upper: %.3f")) {
|
||||||
|
_jointsDirty = true;
|
||||||
|
}
|
||||||
|
ImGui::PopItemWidth();
|
||||||
|
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||||
|
if(ImGui::SliderFloat("##LowerLegsSlider", &_currentMass->jointSliders().lowerLegs, 0.0f, 1.0f, "Lower: %.3f")) {
|
||||||
|
_jointsDirty = true;
|
||||||
|
}
|
||||||
|
ImGui::PopItemWidth();
|
||||||
|
ImGui::PopItemWidth();
|
||||||
|
ImGui::EndGroup();
|
||||||
|
|
||||||
if(!_jointsDirty) {
|
if(!_jointsDirty) {
|
||||||
ImGui::BeginDisabled();
|
ImGui::BeginDisabled();
|
||||||
|
@ -218,9 +175,14 @@ Application::drawFrameStyles() {
|
||||||
|
|
||||||
ImGui::PushID(i);
|
ImGui::PushID(i);
|
||||||
|
|
||||||
if(ImGui::BeginCombo("##Style", getStyleName(_currentMass->frameStyles()[i], _currentMass->frameCustomStyles()).data())) {
|
ImGui::PushItemWidth(-1.0f);
|
||||||
|
if(ImGui::BeginCombo("##Style",
|
||||||
|
getStyleName(_currentMass->frameStyles()[i], _currentMass->frameCustomStyles()).data()))
|
||||||
|
{
|
||||||
for(const auto& style : GameData::style_names) {
|
for(const auto& style : GameData::style_names) {
|
||||||
if(ImGui::Selectable(getStyleName(style.first, _currentMass->frameCustomStyles()).data(), _currentMass->frameStyles()[i] == style.first)) {
|
if(ImGui::Selectable(getStyleName(style.first, _currentMass->frameCustomStyles()).data(),
|
||||||
|
_currentMass->frameStyles()[i] == style.first))
|
||||||
|
{
|
||||||
_currentMass->frameStyles()[i] = style.first;
|
_currentMass->frameStyles()[i] = style.first;
|
||||||
_stylesDirty = true;
|
_stylesDirty = true;
|
||||||
}
|
}
|
||||||
|
@ -228,6 +190,7 @@ Application::drawFrameStyles() {
|
||||||
|
|
||||||
ImGui::EndCombo();
|
ImGui::EndCombo();
|
||||||
}
|
}
|
||||||
|
ImGui::PopItemWidth();
|
||||||
|
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue