Application: update layout in the frame editor.
That table for the joint sliders was ugly as fuck. I'm glad to be rid of it.
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bf7f6d24f3
commit
d9755a31fe
1 changed files with 55 additions and 92 deletions
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@ -41,6 +41,8 @@ Application::drawFrameInfo() {
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{
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if(ImGui::BeginMenuBar()) {
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ImGui::TextUnformatted("Joint sliders");
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drawHelpMarker("In-game values are multiplied by 100. For example, 0.500 here is equal to 50 in-game.",
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static_cast<float>(windowSize().x()) / 4.0f);
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ImGui::EndMenuBar();
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}
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@ -67,7 +69,7 @@ Application::drawFrameInfo() {
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ImGui::SameLine();
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if(ImGui::BeginChild("##EyeFlare", {0.0f, 0.0f}, true, ImGuiWindowFlags_MenuBar)) {
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if(ImGui::BeginChild("##EyeFlare", {}, ImGuiChildFlags_Border, ImGuiWindowFlags_MenuBar)) {
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if(ImGui::BeginMenuBar()) {
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ImGui::TextUnformatted("Eye flare colour");
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drawHelpMarker("Right-click the picker for more options.", 250.0f);
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@ -88,98 +90,53 @@ Application::drawJointSliders() {
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return;
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}
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ImGui::TextWrapped("In-game values are multiplied by 100.\nFor example, 0.500 here is equal to 50 in-game.");
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ImGui::BeginGroup();
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drawAlignedText("Neck:");
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drawAlignedText("Body:");
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drawAlignedText("Shoulders:");
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drawAlignedText("Hips:");
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drawAlignedText("Arms:");
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drawAlignedText("Legs:");
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ImGui::EndGroup();
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if(ImGui::BeginTable("##JointSliderTable", 2, ImGuiTableFlags_Borders)) {
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ImGui::TableSetupColumn("##SliderLabel", ImGuiTableColumnFlags_WidthFixed);
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ImGui::TableSetupColumn("##Sliders", ImGuiTableColumnFlags_WidthStretch);
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ImGui::SameLine();
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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drawAlignedText("Neck");
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ImGui::TableSetColumnIndex(1);
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ImGui::SetNextItemWidth(-1.0f);
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if(ImGui::SliderFloat("##NeckSlider", &_currentMass->jointSliders().neck, 0.0f, 1.0f)) {
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_jointsDirty = true;
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}
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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drawAlignedText("Body");
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ImGui::TableSetColumnIndex(1);
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ImGui::SetNextItemWidth(-1.0f);
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if(ImGui::SliderFloat("##BodySlider", &_currentMass->jointSliders().body, 0.0f, 1.0f)) {
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_jointsDirty = true;
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}
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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drawAlignedText("Shoulders");
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ImGui::TableSetColumnIndex(1);
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ImGui::SetNextItemWidth(-1.0f);
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if(ImGui::SliderFloat("##ShouldersSlider", &_currentMass->jointSliders().shoulders, 0.0f, 1.0f)) {
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_jointsDirty = true;
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}
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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drawAlignedText("Hips");
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ImGui::TableSetColumnIndex(1);
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ImGui::SetNextItemWidth(-1.0f);
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if(ImGui::SliderFloat("##HipsSlider", &_currentMass->jointSliders().hips, 0.0f, 1.0f)) {
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_jointsDirty = true;
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}
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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drawAlignedText("Arms");
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ImGui::TableSetColumnIndex(1);
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{2.0f, 1.0f});
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if(ImGui::BeginTable("##UpperLowerArmsLayoutTable", 2)) {
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ImGui::TableSetupColumn("##UpperArms", ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableSetupColumn("##LowerArms", ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableNextColumn();
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ImGui::SetNextItemWidth(-1.0f);
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if(ImGui::SliderFloat("##UpperArmsSlider", &_currentMass->jointSliders().upperArms, 0.0f, 1.0f, "Upper: %.3f")) {
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_jointsDirty = true;
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}
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ImGui::TableNextColumn();
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ImGui::SetNextItemWidth(-1.0f);
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if(ImGui::SliderFloat("##LowerArmsSlider", &_currentMass->jointSliders().lowerArms, 0.0f, 1.0f, "Lower: %.3f")) {
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_jointsDirty = true;
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}
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ImGui::EndTable();
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}
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ImGui::PopStyleVar();
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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drawAlignedText("Legs");
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ImGui::TableSetColumnIndex(1);
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{2.0f, 1.0f});
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if(ImGui::BeginTable("##UpperLowerLegsLayoutTable", 2)) {
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ImGui::TableSetupColumn("##UpperLegs", ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableSetupColumn("##LowerLegs", ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableNextColumn();
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ImGui::SetNextItemWidth(-1.0f);
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if(ImGui::SliderFloat("##UpperLegsSlider", &_currentMass->jointSliders().upperLegs, 0.0f, 1.0f, "Upper: %.3f")) {
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_jointsDirty = true;
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}
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ImGui::TableNextColumn();
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ImGui::SetNextItemWidth(-1.0f);
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if(ImGui::SliderFloat("##LowerLegsSlider", &_currentMass->jointSliders().lowerLegs, 0.0f, 1.0f, "Lower: %.3f")) {
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_jointsDirty = true;
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}
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ImGui::EndTable();
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}
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ImGui::PopStyleVar();
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ImGui::EndTable();
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ImGui::BeginGroup();
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ImGui::PushItemWidth(-1.0f);
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if(ImGui::SliderFloat("##NeckSlider", &_currentMass->jointSliders().neck, 0.0f, 1.0f)) {
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_jointsDirty = true;
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}
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if(ImGui::SliderFloat("##BodySlider", &_currentMass->jointSliders().body, 0.0f, 1.0f)) {
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_jointsDirty = true;
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}
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if(ImGui::SliderFloat("##ShouldersSlider", &_currentMass->jointSliders().shoulders, 0.0f, 1.0f)) {
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_jointsDirty = true;
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}
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if(ImGui::SliderFloat("##HipsSlider", &_currentMass->jointSliders().hips, 0.0f, 1.0f)) {
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_jointsDirty = true;
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}
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ImGui::PushMultiItemsWidths(2, ImGui::CalcItemWidth());
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if(ImGui::SliderFloat("##UpperArmsSlider", &_currentMass->jointSliders().upperArms, 0.0f, 1.0f, "Upper: %.3f")) {
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_jointsDirty = true;
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}
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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if(ImGui::SliderFloat("##LowerArmsSlider", &_currentMass->jointSliders().lowerArms, 0.0f, 1.0f, "Lower: %.3f")) {
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_jointsDirty = true;
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}
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ImGui::PopItemWidth();
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ImGui::PushMultiItemsWidths(2, ImGui::CalcItemWidth());
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if(ImGui::SliderFloat("##UpperLegsSlider", &_currentMass->jointSliders().upperLegs, 0.0f, 1.0f, "Upper: %.3f")) {
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_jointsDirty = true;
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}
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ImGui::PopItemWidth();
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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if(ImGui::SliderFloat("##LowerLegsSlider", &_currentMass->jointSliders().lowerLegs, 0.0f, 1.0f, "Lower: %.3f")) {
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_jointsDirty = true;
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}
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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ImGui::EndGroup();
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if(!_jointsDirty) {
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ImGui::BeginDisabled();
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@ -218,9 +175,14 @@ Application::drawFrameStyles() {
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ImGui::PushID(i);
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if(ImGui::BeginCombo("##Style", getStyleName(_currentMass->frameStyles()[i], _currentMass->frameCustomStyles()).data())) {
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ImGui::PushItemWidth(-1.0f);
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if(ImGui::BeginCombo("##Style",
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getStyleName(_currentMass->frameStyles()[i], _currentMass->frameCustomStyles()).data()))
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{
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for(const auto& style : GameData::style_names) {
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if(ImGui::Selectable(getStyleName(style.first, _currentMass->frameCustomStyles()).data(), _currentMass->frameStyles()[i] == style.first)) {
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if(ImGui::Selectable(getStyleName(style.first, _currentMass->frameCustomStyles()).data(),
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_currentMass->frameStyles()[i] == style.first))
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{
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_currentMass->frameStyles()[i] = style.first;
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_stylesDirty = true;
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}
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@ -228,6 +190,7 @@ Application::drawFrameStyles() {
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ImGui::EndCombo();
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}
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ImGui::PopItemWidth();
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ImGui::PopID();
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}
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