GameData: add the IDs for the Zenith set.
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@ -56,6 +56,9 @@ static const std::map<std::int32_t, ArmourSet> armour_sets {
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{25, {"Axial Core R-Type"_s, true}},
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{26, {"Axial Core S-Type"_s, false}},
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{27, {"Axial Core X-Type"_s, false}},
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{28, {"Zenith-X"_s, true}},
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{29, {"Zenith-Y"_s, false}},
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{30, {"Zenith-Z"_s, false}},
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};
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}
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