SaveTool: add a "cheat mode" toggle.

This commit is contained in:
Guillaume Jacquemin 2021-07-28 15:00:15 +02:00
parent d0716d6242
commit e99ff14749
4 changed files with 47 additions and 24 deletions

View File

@ -145,6 +145,7 @@ SaveTool::SaveTool(const Arguments& arguments):
SaveTool::~SaveTool() {
SDL_RemoveTimer(_gameCheckTimerId);
_conf.setValue("cheat_mode", _cheatMode);
_conf.setValue("unsafe_mode", _unsafeMode);
_conf.setValue("startup_update_check", _checkUpdatesOnStartup);
_conf.save();
@ -357,6 +358,13 @@ void SaveTool::updateCheckEvent(SDL_Event& event) {
}
void SaveTool::initialiseConfiguration() {
if(_conf.hasValue("cheat_mode")) {
_cheatMode = _conf.value<bool>("cheat_mode");
}
else {
_conf.setValue("cheat_mode", _cheatMode);
}
if(_conf.hasValue("unsafe_mode")) {
_unsafeMode = _conf.value<bool>("unsafe_mode");
}

View File

@ -204,4 +204,6 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
std::string _latestVersion;
std::string _releaseLink;
std::string _downloadLink;
bool _cheatMode{false};
};

View File

@ -231,6 +231,10 @@ void SaveTool::drawGeneralInfo() {
}
}
if(!_cheatMode) {
return;
}
ImGui::SameLine();
static Int credits;
@ -295,30 +299,32 @@ void SaveTool::drawResearchInventory() {
ImGui::TableSetColumnIndex(1); \
ImGui::TextDisabled("Unavailable as of M.A.S.S. Builder version " SUPPORTED_GAME_VERSION);
#define matRow(name, var, getter, setter) \
ImGui::TableNextRow(); \
ImGui::TableSetColumnIndex(0); \
ImGui::TextUnformatted((name)); \
ImGui::TableSetColumnIndex(1); \
if(_currentProfile->getter() != -1) { \
drawUnsafeText("%i", _currentProfile->getter()); \
ImGui::TableSetColumnIndex(2); \
ImGui::PushID(#setter); \
static Int var = _currentProfile->getter(); \
if(drawUnsafeWidget([]{ return ImGui::SmallButton(ICON_FA_EDIT); })) { \
(var) = _currentProfile->getter(); \
ImGui::OpenPopup("int_edit"); \
} \
if(drawIntEditPopup(&(var), 9999)) { \
if(!_currentProfile->set##setter((var))) { \
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", \
_currentProfile->lastError().c_str(), window()); \
} \
} \
ImGui::PopID(); \
} \
else { \
ImGui::TextDisabled("Not found in the save file"); \
#define matRow(name, var, getter, setter) \
ImGui::TableNextRow(); \
ImGui::TableSetColumnIndex(0); \
ImGui::TextUnformatted((name)); \
ImGui::TableSetColumnIndex(1); \
if(_currentProfile->getter() != -1) { \
ImGui::Text("%i", _currentProfile->getter()); \
if(_cheatMode) { \
ImGui::TableSetColumnIndex(2); \
ImGui::PushID(#setter); \
static Int var = _currentProfile->getter(); \
if(drawUnsafeWidget([]{ return ImGui::SmallButton(ICON_FA_EDIT); })) { \
(var) = _currentProfile->getter(); \
ImGui::OpenPopup("int_edit"); \
} \
if(drawIntEditPopup(&(var), 9999)) { \
if(!_currentProfile->set##setter((var))) { \
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", \
_currentProfile->lastError().c_str(), window()); \
} \
} \
ImGui::PopID(); \
} \
} \
else { \
ImGui::TextDisabled("Not found in the save file"); \
}
if(ImGui::BeginTable("##ResearchInventoryTable", 3,

View File

@ -55,8 +55,15 @@ void SaveTool::drawMainMenu() {
ImGui::Separator();
if(ImGui::BeginMenu(ICON_FA_COG " Settings")) {
ImGui::Checkbox("Cheat mode", &_cheatMode);
ImGui::SameLine();
ImGui::AlignTextToFramePadding();
drawHelpMarker("This gives access to save edition features that can be considered cheats.",
Float(windowSize().x()) * 0.4f);
ImGui::Checkbox("Unsafe mode", &_unsafeMode);
ImGui::SameLine();
ImGui::AlignTextToFramePadding();
drawHelpMarker("This allows changing the state of save files in the game's save folder even when the game is running.",
Float(windowSize().x()) * 0.4f);