StoryProgress: update formatting, and use Magnum types.
While I could keep using std::int32_t, as Magnum's Int type maps to it, I want to be consistent with the rest of Magnum. Also, lots of whitespace there, but readability is improved.
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1 changed files with 52 additions and 53 deletions
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@ -16,12 +16,10 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <cstdint>
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#include <Corrade/Containers/Array.h>
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struct StoryProgressPoint {
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std::int32_t id;
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Int id;
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const char* chapter;
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const char* point;
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const char* after = "";
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@ -35,7 +33,7 @@ static const Corrade::Containers::Array<StoryProgressPoint> story_progress
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{0x0064, "Chapter 1", "First time in the hangar"},
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{0x0065, "Chapter 1", "After 1st meeting with Quin in mission section"},
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{0x0066, "Chapter 1", "Talking with Reina and Quin in hangar", "After training"},
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{0x0067, "Chapter 1", "Returned to hangar","After training"},
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{0x0067, "Chapter 1", "Returned to hangar", "After training"},
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{0x0068, "Chapter 1", "Talked with Quin in development section", "After training"},
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{0x0069, "Chapter 1", "Talked with Waltz in armour section", "After training"},
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{0x00C8, "Chapter 1", "Talked with Kael in tuning section", "After training"},
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@ -70,6 +68,7 @@ static const Corrade::Containers::Array<StoryProgressPoint> story_progress
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{0x0385, "Chapter 1", "Returned to hangar", "After mission 8"},
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{0x0386, "Chapter 1", "Got hunt 3 briefing", "After mission 8"},
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{0x0387, "Chapter 1", "Talked with Reina, Nier, and Quin in development section", "After mission 8"},
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{0x0388, "Chapter 2", "Chapter start"},
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{0x0389, "Chapter 2", "Got mission 9 briefing"},
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{0x03E8, "Chapter 2", "Talking with Reina in hangar", "After mission 9"},
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