Application: move folder management to Configuration.
Also, add new folders for the upcoming weapon/armour/style export/import mechanism.
This commit is contained in:
parent
43420d2277
commit
efc3fe0dc7
8 changed files with 157 additions and 147 deletions
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@ -103,20 +103,6 @@ Application::Application(const Arguments& arguments):
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initialiseGui();
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if(!initialiseToolDirectories()) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising the app",
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_lastError.data(), window());
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exit(EXIT_FAILURE);
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return;
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}
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if(!findGameDataDirectory()) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising the app",
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_lastError.data(), window());
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exit(EXIT_FAILURE);
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return;
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}
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checkGameState();
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_gameCheckTimerId = SDL_AddTimer(2000,
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[](std::uint32_t interval, void* param)->std::uint32_t{
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@ -102,8 +102,6 @@ class Application: public Platform::Sdl2Application, public efsw::FileWatchListe
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void initialiseConfiguration();
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void initialiseGui();
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void initialiseManager();
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bool initialiseToolDirectories();
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bool findGameDataDirectory();
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void initialiseMassManager();
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void initialiseFileWatcher();
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@ -230,18 +228,6 @@ class Application: public Platform::Sdl2Application, public efsw::FileWatchListe
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Containers::String _lastError;
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Containers::String _gameDataDir;
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Containers::String _configDir;
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Containers::String _saveDir;
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Containers::String _screenshotsDir;
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Containers::String _backupsDir;
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Containers::String _stagingDir;
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//Containers::String _armouryDir;
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//Containers::String _armoursDir;
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//Containers::String _weaponsDir;
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//Containers::String _stylesDir;
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enum class GameState : std::uint8_t {
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Unknown, NotRunning, Running
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} _gameState{GameState::Unknown};
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@ -14,15 +14,9 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Corrade/Containers/ScopeGuard.h>
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#include <Corrade/Utility/Path.h>
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#include <Corrade/Utility/Unicode.h>
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#include <SDL_events.h>
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#include <SDL_messagebox.h>
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#include <shlobj.h>
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#include "../Configuration/Configuration.h"
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#include "../FontAwesome/IconsFontAwesome5.h"
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#include "../FontAwesome/IconsFontAwesome5Brands.h"
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@ -115,7 +109,7 @@ Application::initialiseManager() {
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SDL_zero(event);
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event.type = _initEventId;
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_profileManager.emplace(_saveDir, _backupsDir);
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_profileManager.emplace(conf().directories().gameSaves, conf().directories().backups);
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if(!_profileManager->ready()) {
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event.user.code = ProfileManagerFailure;
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SDL_PushEvent(&event);
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@ -126,115 +120,19 @@ Application::initialiseManager() {
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SDL_PushEvent(&event);
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}
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auto
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Application::initialiseToolDirectories() -> bool {
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LOG_INFO("Initialising Save Tool directories.");
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_backupsDir = Utility::Path::join(Utility::Path::split(*Utility::Path::executableLocation()).first(), "backups");
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_stagingDir = Utility::Path::join(Utility::Path::split(*Utility::Path::executableLocation()).first(), "staging");
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//_armouryDir = Utility::Directory::join(Utility::Directory::path(Utility::Directory::executableLocation()), "armoury");
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//_armoursDir = Utility::Directory::join(_armouryDir, "armours");
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//_weaponsDir = Utility::Directory::join(_armouryDir, "weapons");
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//_stylesDir = Utility::Directory::join(_armouryDir, "styles");
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if(!Utility::Path::exists(_backupsDir)) {
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LOG_WARNING("Backups directory not found, creating...");
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if(!Utility::Path::make(_backupsDir)) {
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LOG_ERROR(_lastError = "Couldn't create the backups directory.");
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return false;
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}
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}
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if(!Utility::Path::exists(_stagingDir)) {
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LOG_WARNING("Staging directory not found, creating...");
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if(!Utility::Path::make(_stagingDir)) {
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LOG_ERROR(_lastError = "Couldn't create the staging directory.");
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return false;
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}
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}
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//if(!Utility::Directory::exists(_armouryDir)) {
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// Utility::Debug{} << "Armoury directory not found, creating...";
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// if(!Utility::Path::make(_armouryDir)) {
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// Utility::Error{} << (_lastError = "Couldn't create the armoury directory.");
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// return false;
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// }
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//}
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//if(!Utility::Directory::exists(_armoursDir)) {
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// Utility::Debug{} << "Armours directory not found, creating...";
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// if(!Utility::Path::make(_armoursDir)) {
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// Utility::Error{} << (_lastError = "Couldn't create the armours directory.");
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// return false;
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// }
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//}
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//if(!Utility::Directory::exists(_weaponsDir)) {
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// Utility::Debug{} << "Weapons directory not found, creating...";
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// if(!Utility::Path::make(_weaponsDir)) {
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// Utility::Error{} << (_lastError = "Couldn't create the weapons directory.");
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// return false;
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// }
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//}
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//if(!Utility::Directory::exists(_stylesDir)) {
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// Utility::Debug{} << "Styles directory not found, creating...";
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// if(!Utility::Path::make(_stylesDir)) {
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// Utility::Error{} << (_lastError = "Couldn't create the styles directory.");
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// return false;
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// }
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//}
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return true;
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}
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auto
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Application::findGameDataDirectory() -> bool {
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LOG_INFO("Searching for the game's save directory.");
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wchar_t* localappdata_path = nullptr;
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Containers::ScopeGuard guard{localappdata_path, CoTaskMemFree};
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auto result = SHGetKnownFolderPath(FOLDERID_LocalAppData, KF_FLAG_DEFAULT, nullptr, &localappdata_path);
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if(result != S_OK)
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{
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char* message_buffer = nullptr;
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auto size = FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM|FORMAT_MESSAGE_IGNORE_INSERTS,
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nullptr, result, MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL),
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reinterpret_cast<char*>(&message_buffer), 0, nullptr);
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String message{message_buffer, size};
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LocalFree(message_buffer);
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_lastError = Utility::format("SHGetKnownFolderPath() failed with error code {}: {}", result, message);
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LOG_ERROR(_lastError);
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return false;
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}
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_gameDataDir = Utility::Path::join(Utility::Path::fromNativeSeparators(Utility::Unicode::narrow(localappdata_path)), "MASS_Builder"_s);
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if(!Utility::Path::exists(_gameDataDir)) {
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LOG_ERROR(_lastError = _gameDataDir + " wasn't found. Make sure to play the game at least once."_s);
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return false;
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}
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_configDir = Utility::Path::join(_gameDataDir, "Saved/Config/WindowsNoEditor"_s);
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_saveDir = Utility::Path::join(_gameDataDir, "Saved/SaveGames"_s);
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_screenshotsDir = Utility::Path::join(_gameDataDir, "Saved/Screenshots/WindowsNoEditor"_s);
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return true;
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}
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void
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Application::initialiseMassManager() {
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LOG_INFO("Initialising the M.A.S.S. manager.");
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_massManager.emplace(_saveDir, _currentProfile->account(), _currentProfile->isDemo(), _stagingDir);
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_massManager.emplace(conf().directories().gameSaves, _currentProfile->account(), _currentProfile->isDemo(),
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conf().directories().staging);
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}
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void
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Application::initialiseFileWatcher() {
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LOG_INFO("Initialising the file watcher.");
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_fileWatcher.emplace();
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_watchIDs[SaveDir] = _fileWatcher->addWatch(_saveDir, this, false);
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_watchIDs[StagingDir] = _fileWatcher->addWatch(_stagingDir, this, false);
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_watchIDs[SaveDir] = _fileWatcher->addWatch(conf().directories().gameSaves, this, false);
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_watchIDs[StagingDir] = _fileWatcher->addWatch(conf().directories().staging, this, false);
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_fileWatcher->watch();
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}
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@ -538,7 +538,7 @@ Application::drawMassManager() {
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ImGui::TextUnformatted("Staging area");
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ImGui::SameLine();
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if(ImGui::SmallButton(ICON_FA_FOLDER_OPEN " Open staging folder")) {
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openUri(Utility::Path::toNativeSeparators(_stagingDir));
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openUri(Utility::Path::toNativeSeparators(conf().directories().staging));
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}
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for(const auto& pair : _massManager->stagedMasses()) {
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@ -31,29 +31,39 @@ Application::drawMainMenu() {
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}
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if(ImGui::BeginMenu("Save Tool##SaveToolMenu")) {
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if(ImGui::BeginMenu(ICON_FA_FOLDER_OPEN " Open game data directory", Utility::Path::exists(_gameDataDir))) {
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if(ImGui::MenuItem(ICON_FA_COG " Configuration", nullptr, false, Utility::Path::exists(_configDir))) {
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openUri(Utility::Path::toNativeSeparators(_configDir));
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if(ImGui::BeginMenu(ICON_FA_FOLDER_OPEN " Open game data directory")) {
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if(ImGui::MenuItem(ICON_FA_COG " Configuration", nullptr, false,
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Utility::Path::exists(conf().directories().gameConfig)))
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{
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openUri(Utility::Path::toNativeSeparators(conf().directories().gameConfig));
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}
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if(ImGui::MenuItem(ICON_FA_SAVE " Saves", nullptr, false, Utility::Path::exists(_saveDir))) {
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openUri(Utility::Path::toNativeSeparators(_saveDir));
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if(ImGui::MenuItem(ICON_FA_SAVE " Saves", nullptr, false,
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Utility::Path::exists(conf().directories().gameSaves)))
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{
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openUri(Utility::Path::toNativeSeparators(conf().directories().gameSaves));
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}
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if(ImGui::MenuItem(ICON_FA_IMAGE " Screenshots", nullptr, false, Utility::Path::exists(_screenshotsDir))) {
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openUri(Utility::Path::toNativeSeparators(_screenshotsDir));
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if(ImGui::MenuItem(ICON_FA_IMAGE " Screenshots", nullptr, false,
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Utility::Path::exists(conf().directories().gameScreenshots)))
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{
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openUri(Utility::Path::toNativeSeparators(conf().directories().gameScreenshots));
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}
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ImGui::EndMenu();
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}
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if(ImGui::BeginMenu(ICON_FA_FOLDER_OPEN " Open manager directory")) {
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if(ImGui::MenuItem(ICON_FA_FILE_ARCHIVE " Profile backups", nullptr, false, Utility::Path::exists(_backupsDir))) {
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openUri(Utility::Path::toNativeSeparators(_backupsDir));
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if(ImGui::MenuItem(ICON_FA_FILE_ARCHIVE " Profile backups", nullptr, false,
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Utility::Path::exists(conf().directories().backups)))
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{
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openUri(Utility::Path::toNativeSeparators(conf().directories().backups));
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}
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if(ImGui::MenuItem(ICON_FA_EXCHANGE_ALT " Staging area", nullptr, false, Utility::Path::exists(_stagingDir))) {
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openUri(Utility::Path::toNativeSeparators(_stagingDir));
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if(ImGui::MenuItem(ICON_FA_EXCHANGE_ALT " Staging area", nullptr, false,
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Utility::Path::exists(conf().directories().staging)))
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{
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openUri(Utility::Path::toNativeSeparators(conf().directories().staging));
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}
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ImGui::EndMenu();
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@ -16,7 +16,15 @@
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Containers/Pair.h>
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#include <Corrade/Containers/ScopeGuard.h>
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#include <Corrade/Utility/Path.h>
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#include <Corrade/Utility/Unicode.h>
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#include <combaseapi.h>
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#include <knownfolders.h>
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#include <shlobj.h>
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#include "../Logger/Logger.h"
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#include "Configuration.h"
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@ -75,12 +83,100 @@ Configuration::Configuration() {
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else {
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_conf.setValue("skip_disclaimer", _skipDisclaimer);
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}
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LOG_INFO("Searching for the game's save directory.");
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wchar_t* localappdata_path = nullptr;
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Containers::ScopeGuard guard{localappdata_path, CoTaskMemFree};
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auto result = SHGetKnownFolderPath(FOLDERID_LocalAppData, KF_FLAG_DEFAULT, nullptr, &localappdata_path);
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if(result != S_OK)
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{
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char* message_buffer = nullptr;
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auto size = FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM|FORMAT_MESSAGE_IGNORE_INSERTS,
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nullptr, result, MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL),
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reinterpret_cast<char*>(&message_buffer), 0, nullptr);
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String message{message_buffer, size};
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LocalFree(message_buffer);
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_lastError = Utility::format("SHGetKnownFolderPath() failed with error code {}: {}", result, message);
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LOG_ERROR(_lastError);
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return;
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}
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auto game_data_dir = Utility::Path::join(
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Utility::Path::fromNativeSeparators(Utility::Unicode::narrow(localappdata_path)),
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"MASS_Builder/Saved"_s
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);
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if(!Utility::Path::exists(game_data_dir)) {
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LOG_ERROR(_lastError = game_data_dir + " wasn't found. Make sure to play the game at least once."_s);
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return;
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}
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_directories.gameConfig = Utility::Path::join(game_data_dir, "Config/WindowsNoEditor"_s);
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_directories.gameSaves = Utility::Path::join(game_data_dir, "SaveGames"_s);
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_directories.gameScreenshots = Utility::Path::join(game_data_dir, "Screenshots/WindowsNoEditor"_s);
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LOG_INFO("Initialising Save Tool directories.");
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Containers::String executable_location = Utility::Path::split(*Utility::Path::executableLocation()).first();
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_directories.backups = Utility::Path::join(executable_location, "backups");
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_directories.staging = Utility::Path::join(executable_location, "staging");
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auto armoury_dir = Utility::Path::join(executable_location, "armoury");
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_directories.armours = Utility::Path::join(armoury_dir, "armours");
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_directories.weapons = Utility::Path::join(armoury_dir, "weapons");
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_directories.styles = Utility::Path::join(armoury_dir, "styles");
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if(!Utility::Path::exists(_directories.backups)) {
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LOG_WARNING("Backups directory not found, creating...");
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if(!Utility::Path::make(_directories.backups)) {
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LOG_ERROR(_lastError = "Couldn't create the backups directory.");
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return;
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}
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}
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if(!Utility::Path::exists(_directories.staging)) {
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LOG_WARNING("Staging directory not found, creating...");
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if(!Utility::Path::make(_directories.staging)) {
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LOG_ERROR(_lastError = "Couldn't create the staging directory.");
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return;
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}
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}
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if(!Utility::Path::exists(_directories.armours)) {
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LOG_WARNING("Armours directory not found, creating...");
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if(!Utility::Path::make(_directories.armours)) {
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LOG_ERROR(_lastError = "Couldn't create the armours directory.");
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return;
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}
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}
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if(!Utility::Path::exists(_directories.weapons)) {
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LOG_WARNING("Weapons directory not found, creating...");
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if(!Utility::Path::make(_directories.weapons)) {
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LOG_ERROR(_lastError = "Couldn't create the weapons directory.");
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return;
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}
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}
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if(!Utility::Path::exists(_directories.styles)) {
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LOG_WARNING("Styles directory not found, creating...");
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if(!Utility::Path::make(_directories.styles)) {
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LOG_ERROR(_lastError = "Couldn't create the styles directory.");
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return;
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}
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}
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_valid = true;
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}
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Configuration::~Configuration() {
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save();
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}
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bool
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Configuration::valid() const {
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return _valid;
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}
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Containers::StringView
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Configuration::lastError() const {
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return _lastError;
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}
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void
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Configuration::save() {
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_conf.save();
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@ -168,6 +264,11 @@ Configuration::setRunningInWine(bool wine) {
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_isRunningInWine = wine;
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}
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Configuration::Directories const&
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Configuration::directories() const {
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return _directories;
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}
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Configuration&
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Configuration::instance() {
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static Configuration conf{};
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@ -28,6 +28,10 @@ class Configuration {
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~Configuration();
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bool valid() const;
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auto lastError() const -> Containers::StringView;
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void save();
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auto swapInterval() const -> int;
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@ -51,11 +55,25 @@ class Configuration {
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bool isRunningInWine() const;
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void setRunningInWine(bool wine);
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struct Directories {
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Containers::String gameSaves;
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Containers::String gameConfig;
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Containers::String gameScreenshots;
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Containers::String backups;
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Containers::String staging;
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Containers::String armours;
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Containers::String weapons;
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Containers::String styles;
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};
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auto directories() const -> Directories const&;
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private:
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explicit Configuration();
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Utility::Configuration _conf;
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Containers::String _lastError;
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int _swapInterval = 1;
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float _fpsCap = 60.0f;
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bool _cheatMode = false;
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@ -64,6 +82,10 @@ class Configuration {
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bool _skipDisclaimer = false;
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bool _isRunningInWine = false;
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bool _valid = false;
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Directories _directories;
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};
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Configuration& conf();
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@ -41,6 +41,13 @@ int main(int argc, char** argv) {
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LOG_INFO("Initialising M.A.S.S. Builder Save Tool version " SAVETOOL_VERSION_STRING ".");
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if(!mbst::conf().valid()) {
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LOG_ERROR_FORMAT("There was an error initialising the app: {}", mbst::conf().lastError());
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error",
|
||||
mbst::conf().lastError().cbegin(), nullptr);
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
auto str = setlocale(LC_ALL, ".utf-8");
|
||||
if(str) {
|
||||
Containers::StringView locale{str};
|
||||
|
|
Loading…
Reference in a new issue