ArmourPart: auto-fill ArmourSlot using ArmourSlots.hpp.
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1 changed files with 3 additions and 38 deletions
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@ -28,44 +28,9 @@ using namespace Corrade;
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using namespace Magnum;
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using namespace Magnum;
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enum class ArmourSlot {
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enum class ArmourSlot {
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Face = 0,
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#define c(enumerator, enumstr, name) enumerator,
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UpperHead = 1,
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#include "../Maps/ArmourSlots.hpp"
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LowerHead = 2,
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#undef c
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Neck = 3,
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UpperBody = 4,
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MiddleBody = 5,
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LowerBody = 6,
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FrontWaist = 7,
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LeftFrontSkirt = 8,
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RightFrontSkirt = 9,
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LeftSideSkirt = 10,
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RightSideSkirt = 11,
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LeftBackSkirt = 12,
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RightBackSkirt = 13,
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BackWaist = 14,
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LeftShoulder = 15,
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RightShoulder = 16,
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LeftUpperArm = 17,
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RightUpperArm = 18,
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LeftElbow = 19,
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RightElbow = 20,
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LeftLowerArm = 21,
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RightLowerArm = 22,
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Backpack = 23,
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LeftHand = 24,
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RightHand = 25,
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LeftUpperLeg = 26,
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RightUpperLeg = 27,
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LeftKnee = 28,
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RightKnee = 29,
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LeftLowerLeg = 30,
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RightLowerLeg = 31,
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LeftAnkle = 32,
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RightAnkle = 33,
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LeftHeel = 34,
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RightHeel = 35,
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LeftFoot = 36,
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RightFoot = 37,
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};
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};
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struct ArmourPart {
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struct ArmourPart {
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