Commit graph

431 commits

Author SHA1 Message Date
393ec4a372 UESaveFile: use Logger. 2022-11-22 11:03:45 +01:00
83e9169dae MassManager: use Logger ***everywhere***. 2022-11-22 10:35:05 +01:00
8625f8835c SaveTool: use Logger. 2022-11-22 10:34:25 +01:00
c3a9c8dd31 ToastQueue: use strings for data instead of views.
Why the fuck didn't I catch that sooner ?
2022-11-22 10:23:53 +01:00
51b25ea9c5 MassManager: use Logger _everywhere_. 2022-11-22 10:06:22 +01:00
1421257c4f SaveTool: some more cleanup. 2022-11-21 20:47:09 +01:00
df5fa7a39e SaveTool: remove the FPS cap implementation.
I should port the code from my raycaster engine to here.
2022-11-21 20:40:10 +01:00
c5b4747685 SaveTool: clean things up a bit. 2022-11-21 20:37:28 +01:00
7ddc8e0748 Main: edit a message. 2022-11-21 19:28:49 +01:00
7392d961c7 SaveTool: update formatting. 2022-11-21 19:28:37 +01:00
fa81d2428e SaveTool: increase reliability. 2022-11-21 19:22:03 +01:00
79c97733db ProfileManager: use Logger. 2022-11-21 19:21:49 +01:00
060daebe17 SaveTool: improve reliability. 2022-11-21 19:09:18 +01:00
8cf5351f0b Profile: use Logger. 2022-11-21 19:03:18 +01:00
e795e276da Profile(Manager),SaveTool: get rid of that legacy nonsense. 2022-11-21 19:03:00 +01:00
bf820f65ec Profile: setResource() now can create an array if it's missing. 2022-11-21 18:59:30 +01:00
fb6246cff7 Profile: ensure a profile is invalid if the GVAS underneath is too. 2022-11-21 18:58:57 +01:00
7257b9865c Profile: clean headers up a bit. 2022-11-21 18:58:19 +01:00
45bc2b97d9 Profile: add property names. 2022-11-21 18:58:01 +01:00
9de62db449 MassManager: use Logger. 2022-11-21 18:12:42 +01:00
44656b32d5 Mass: use Logger.
Oh, and some stuff didn't initially get logged, so now I can have better
insight in case of errors.
2022-11-21 18:01:29 +01:00
9ec88fa521 Mass: QoL changes.
Now property names are behind defines, so if a name changes, I don't
have to hunt it down in up to six source files.
2022-11-21 18:00:38 +01:00
ee540b601e Mass: do some header cleanup. 2022-11-21 12:31:01 +01:00
fe10bbb3f3 Main: use Logger. 2022-11-21 10:17:13 +01:00
bb066d3134 CMakeLists: add Logger from the old 1.4 branch. 2022-11-21 10:15:10 +01:00
e21e7a1aba Main: add processor detection. 2022-11-21 09:51:21 +01:00
714d8cc6bb Main: force UTF-8 locale. 2022-11-21 09:50:43 +01:00
a33cbdfad6 SaveTool: fix includes. 2022-11-21 09:49:01 +01:00
b7cd78ca21 Main: reformat includes. 2022-11-21 09:48:33 +01:00
453c5391a4 Main: Improve some dialogs. 2022-11-21 09:47:21 +01:00
05611d59b1 Main: update log. 2022-11-21 09:30:38 +01:00
a5a8db289a Main: update formatting. 2022-11-21 09:30:13 +01:00
6130734764 Application.manifest: add HiDPI and force UTF-8 codepage. 2022-11-21 09:29:51 +01:00
16b8807eb7 SaveTool: remove unsafe mode.
It was just not good at all.
2022-11-21 09:20:21 +01:00
f1ea2bda25 CMakeLists: officially start work on version 1.4. 2022-11-21 09:20:21 +01:00
42cec59c71 CMakeLists: improve formatting. 2022-11-21 09:20:21 +01:00
5c6a83c03b CMakeLists: improve libcurl builds. 2022-11-21 09:20:21 +01:00
e6c597ffbc Disable Interconnect.
Nope, it's just not needed.
2022-11-21 09:20:02 +01:00
6cb52761be Bump version number. 2022-07-06 17:23:34 +02:00
6f2b19dbc3 SaveTool: fix a condition. 2022-07-06 17:22:55 +02:00
e61d4bba85 Adapt to Corrade/Magnum changes. 2022-07-06 17:22:40 +02:00
38532d8c35 Update Corrade and Magnum. 2022-07-06 17:08:52 +02:00
8ba8ec3219 CMakeLists: bump version number. 2022-05-03 20:29:18 +02:00
55eb367eb2 UESaveFile: fix a bug that shouldn't have been there in the first place. 2022-05-03 20:25:32 +02:00
b6398f3373 CMakeLists: bump version number. 2022-04-17 13:50:09 +02:00
b598476809 UESaveFile: fix a bug when working with a temp file. 2022-04-17 12:46:25 +02:00
0ce03f5395 CMakeLists: bump version number. 2022-04-15 12:20:04 +02:00
0fd157f33c SaveTool: add weapon part mappings and the ability to change parts.
With that, I think I'm ready to push 1.3.2.
2022-04-15 11:05:01 +02:00
1bbbf3cbfd CMakeLists: explicitly disable DX support in SDL. 2022-04-13 11:58:01 +02:00
918ead0733 SaveTool: add "unequip" button to shield parts and BL projectiles.
It doesn't actually unequip them (the game has no concept of that,
unlike accessories), but replaces the ID with one that doesn't exist.
2022-04-08 14:33:17 +02:00